Mark Vejvoda
ae5018c4dc
- do not continuously throw errors in game
2012-10-02 06:20:39 +00:00
Mark Vejvoda
949f62209d
- prepare for 3.7.0-beta1
2012-09-28 03:56:46 +00:00
Mark Vejvoda
2061581be0
- added macro for older libvlc compiling
2012-09-27 21:22:17 +00:00
Titus Tscharntke
b65ff48d29
A technically more simple way to set the camera mode
2012-09-27 21:10:28 +00:00
Mark Vejvoda
5e57921fef
- some speed optimizations in areas mentioned by perf tool
2012-09-27 15:04:28 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
732f5260a1
- corrected default progress bar height (since its often chopping off font)
2012-09-27 06:12:53 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
7e581004d6
- cleanup unused code
2012-09-27 02:49:10 +00:00
Mark Vejvoda
5d72c3f72b
- bugfix for looping
2012-09-27 01:18:50 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Titus Tscharntke
de3b8355fb
attack is possible in FP-view now
2012-09-26 23:21:49 +00:00
Mark Vejvoda
a21f2b705d
- some video rendering optimizations
2012-09-26 23:16:29 +00:00
Titus Tscharntke
8dd43e2e31
finally I am a bit happy with the "f4" camera view
2012-09-26 22:52:21 +00:00
Titus Tscharntke
784ccb7e56
3rd person camera improved/fixed ( still not done )
2012-09-26 19:25:35 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
4e3d27f8c0
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction battle-end-win-video="x_battle_end_win_video.avi" battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 07:32:39 +00:00
Mark Vejvoda
2c2ce3a6b3
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction faction-battle-end-win-video="x_battle_end_win_video.avi" faction-battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 06:52:39 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
2f40e7735a
- loop faction preview videos
2012-09-25 22:52:07 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
c7808dc021
- allow custom port #'s to be stored in servers.ini
2012-09-25 16:43:07 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
75011d84d5
- added support for custom music on battle end screen:
...
look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda
3ede912b9a
- added support for custom video's on battle end screen:
...
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"
if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*
if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda
9e75b9144c
- removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
...
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Tom Reynolds
bde7b5d94d
servers.ini: new IP address for summoner
...
source/shared_lib/CMakeLists.txt: minor typos
2012-09-22 23:18:26 +00:00
Mark Vejvoda
f1ef5e2ecd
- removed pathfinder as a configurable item in the UI
2012-09-22 21:44:30 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
871b6c4a6e
- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
2012-09-22 21:05:06 +00:00
Mark Vejvoda
d91e72a825
- windows compile bugfixes
2012-09-22 21:00:31 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
b1cc8592fd
- deprecated the ini setting: EnableFastPathFinder
2012-09-22 17:51:42 +00:00
Mark Vejvoda
fd9c9856cf
- add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts)
2012-09-22 05:37:43 +00:00
Mark Vejvoda
c5907717f0
- ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect
2012-09-22 05:26:58 +00:00
Mark Vejvoda
a1caf8c874
- bugfix to allow proper handling of special language characters for input box
2012-09-22 03:16:10 +00:00
Mark Vejvoda
c0104858f0
- bugfix to show correct player info on disconnect
2012-09-22 02:17:49 +00:00
Titus Tscharntke
5b6ffbd361
again new morphing feature: better way to handle the blocked places for morphing units
2012-09-21 23:45:59 +00:00
Mark Vejvoda
a4ad1f5aea
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
Mark Vejvoda
b7f72be930
- added the ability for admin player to disconnect other network players in game from a new popup menu
2012-09-21 05:45:09 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Mark Vejvoda
c50469acd7
- limit users to a max of 5 cell markers and use team color when placed
2012-09-21 00:54:22 +00:00
Titus Tscharntke
00c9a4c15c
hopefully last bugfix for new reserved morph space feature.
2012-09-21 00:21:23 +00:00
Titus Tscharntke
2c9e0d9e7d
lets try if this works ( no need to restore special playernames )
2012-09-20 22:24:15 +00:00
Mark Vejvoda
9fc64f4878
- limit players to 5 cell markers max at any given time
2012-09-20 22:18:10 +00:00
Titus Tscharntke
64884e14d0
typo in filename corrected
2012-09-20 21:59:09 +00:00
Titus Tscharntke
3017b61254
better ( and dynamically changeable ) default game setups
2012-09-20 21:57:00 +00:00
Mark Vejvoda
d4edad893c
- changed cell mark / unmark icons
2012-09-20 04:53:58 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Mark Vejvoda
6b55818ce5
- only allow client to chat after they authenticated with server
2012-09-19 22:16:22 +00:00
Mark Vejvoda
6e0d67d6e4
- bugfixes for crc handling in mod menu
2012-09-18 23:52:16 +00:00
Titus Tscharntke
f2585ebaae
fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
2012-09-18 23:36:51 +00:00
Mark Vejvoda
3368ee3c96
- some crc debug info
2012-09-18 09:13:17 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Titus Tscharntke
78643ddcfc
savegame/loadgame works too now with the new blocking feature.
2012-09-15 23:43:31 +00:00
Titus Tscharntke
4f19451a6a
dying units did not clear their fields the way it was meant :)
2012-09-14 23:46:01 +00:00
Titus Tscharntke
3e0e9620ae
fixed a bug which prevented you from selecting units directly after loading a game
2012-09-13 22:40:14 +00:00
Titus Tscharntke
ed91a7c59b
morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT )
2012-09-13 21:50:07 +00:00
Titus Tscharntke
5373c9cf6b
only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
2012-09-11 22:50:59 +00:00
Titus Tscharntke
6bd5e236de
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
Titus Tscharntke
75dfebade5
does this morph effect look better? Morph to/from air/land is also supported now
2012-09-11 22:16:44 +00:00
Titus Tscharntke
75032c3287
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
Titus Tscharntke
c2d43c8b86
Chatmode does not disable autmatically. Lets try if this works .
2012-09-09 18:21:27 +00:00
Titus Tscharntke
a5c2a50d60
only "named" console messages in chat-history, typically chat messages from users
...
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Titus Tscharntke
f2027bea58
Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
2012-09-02 19:33:32 +00:00
Titus Tscharntke
7aa365c3a1
Game duration displayed in hh:mm:ss ( same for disconnect time of players )
2012-09-02 09:04:36 +00:00
Titus Tscharntke
b9b6f9ef1a
new game hints and german translation . ( hints are in data/lang now )
2012-09-01 19:31:49 +00:00
Titus Tscharntke
1072223b48
Now a working version for of the g3d importer/exporter for blender 2.63! ( Includes "non-selectable"-feature too now )
2012-09-01 19:25:08 +00:00
Titus Tscharntke
b2e869acc3
scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible.
2012-09-01 19:18:31 +00:00
Titus Tscharntke
2bdc487cce
fix for "non-selectable" feature, its tested and works now!
2012-09-01 18:38:01 +00:00
Mark Vejvoda
2a06197acd
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
...
(same as ini setting: CheckGlCaps=false)
2012-08-16 22:36:04 +00:00
Mark Vejvoda
7d3a5ae43e
- make everyone happy regarding the clock:
...
InGameClock=true
InGameLocalClock=true
2012-08-16 21:15:31 +00:00
Mark Vejvoda
d58ea5f57c
- added titles and local time as well
2012-08-16 06:31:02 +00:00
Mark Vejvoda
648c3e190a
- added patch from Taoki for showing time of game day under minimap (thanks)
2012-08-15 14:37:27 +00:00
Mark Vejvoda
3c1651d084
- bugfix when moving camera and entering chat mode
2012-08-13 23:29:59 +00:00
Mark Vejvoda
e2fcf9ed94
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
2012-08-13 21:46:27 +00:00
Mark Vejvoda
f8630e086e
- fixed faction previews for linked factions
2012-08-10 20:06:41 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
c982bce20f
- added check for required opengl features
2012-08-10 07:10:47 +00:00
Mark Vejvoda
4b586bc7b3
- added more opengl checking to see if the user has enough support to run megaglest.
...
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Tom Reynolds
ca2ded738f
* Add preliminary server side support for linking to gameservers on the web
...
* Fix typo on masterserver HTML output refresh header
* Better style for masterserver HTML output
2012-08-10 01:52:16 +00:00
Tom Reynolds
f23a216087
HTML server list now allows for refreshing every 10+ seconds and filtering by game server version
2012-08-07 19:19:06 +00:00
Tom Reynolds
30f1c47dd9
Hello HTML5!
2012-08-07 02:31:08 +00:00
Tom Reynolds
6796715678
More human friendly server list, external stylesheet
2012-08-07 02:05:28 +00:00
Tom Reynolds
74f2b25752
slightly improved HTML server list
2012-08-06 00:15:32 +00:00
Mark Vejvoda
ee2c02610d
- updated copyright headers is some files that had them missing
...
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
39c85914e9
- updated to add more verbose info on startup when verbose enabled
...
- updated some projects for debug mode
2012-08-01 19:06:23 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
19937c7512
- removed MD5 related classes as we will not support it after all.
2012-07-31 16:49:31 +00:00
Mark Vejvoda
61256fe999
- play intro music as soon as possible
2012-07-27 19:22:57 +00:00
Mark Vejvoda
0309e83791
- attempt to have windows screen come to forefront sooner
2012-07-27 19:08:41 +00:00
Mark Vejvoda
0e0c43f14a
- bugfix to close unconnected network slots if they are in a slot higher than map's max slots
2012-07-27 00:39:13 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
778bb788ef
- do not display missing lang string errors on console unless in verbose mode
2012-07-26 15:39:44 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
8dc59d74f7
- better handling of edit mode click
2012-07-26 07:06:12 +00:00
Mark Vejvoda
8d6cdfb5db
- tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
...
- added more info / safer logic to center text
2012-07-26 06:47:59 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Mark Vejvoda
96ade03a27
- fix backspace deleting in options menu when changing playername and playername has _ in part of it
2012-07-25 16:49:58 +00:00
Mark Vejvoda
f3165b2548
- bugfix to stop human and network player from having the same slot
2012-07-24 19:29:15 +00:00
Mark Vejvoda
f681b309a9
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
2012-07-22 00:04:44 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Mark Vejvoda
8d168bdb4c
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
Mark Vejvoda
acb648904c
- attempt to stop clients from lagging too much and output to console
2012-07-21 00:55:57 +00:00
Mark Vejvoda
159a273aa1
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
Mark Vejvoda
0b9ad4c457
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
Mark Vejvoda
ed9ae076c5
- attempt to fix pizza's crash
...
- safer use of random # in unit updater (not backward compatible with other builds)
2012-07-20 23:07:44 +00:00
Titus Tscharntke
ed6961195f
Disconnect time of early leavers is shown in end game stats.
2012-07-20 22:24:27 +00:00
Mark Vejvoda
c42d44a53a
- attempt to fix pizza's crash
2012-07-20 22:18:34 +00:00
Mark Vejvoda
2204e0577c
- if hint text title is missing in language file, default to english
2012-07-20 22:04:46 +00:00
Mark Vejvoda
5cb761e5a6
- hint text now centered on screen when game is loading
2012-07-20 19:00:49 +00:00
Mark Vejvoda
366160fee7
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
Mark Vejvoda
bc794178aa
- attempt to stabilize socket send a little better
2012-07-20 15:21:32 +00:00
Mark Vejvoda
f3d7c5e5cb
- attempt to allow special key (alt) as allowed for quick signal to team, requires user to add this to glestuserkeys.ini:
...
SetMarker=left alt
(does not work in latest ubuntu as alt key is used for Unity)
2012-07-20 14:38:28 +00:00
Mark Vejvoda
1c52f28185
- change team # in end game stats for team switching
2012-07-19 23:21:55 +00:00
Tom Reynolds
fb2f643131
Make Linux system_report tool spell out the OS architecture
2012-07-19 11:08:29 +00:00
Titus Tscharntke
d217777f85
player end stats should show only players as laevers who left while game was running. ( feature not finished yet )
2012-07-18 23:52:44 +00:00
Mark Vejvoda
bec8df9feb
- made another debug statement only show in verbose mode
2012-07-18 16:01:19 +00:00
Mark Vejvoda
63fb9bd2cf
- removed debug stacktrace in ObjectParticleSystemType
2012-07-18 14:31:56 +00:00
Mark Vejvoda
9583307022
- cleanup of debug code
2012-07-18 01:01:24 +00:00
Mark Vejvoda
32bda64045
- added more error checking in scenarios
2012-07-18 00:54:47 +00:00
Mark Vejvoda
6c211970e3
- added more error checking in scenarios
2012-07-18 00:50:14 +00:00
Mark Vejvoda
9fb1f06d5e
- added more error checking in scenarios
2012-07-18 00:43:46 +00:00
Mark Vejvoda
2b0e9e40d3
- added more error checking in scenarios
2012-07-18 00:35:39 +00:00
Mark Vejvoda
e4cec7319e
- added more error checking in scenarios
2012-07-18 00:21:39 +00:00
Mark Vejvoda
de2e889a4f
- added more error checking in scenarios
2012-07-18 00:15:39 +00:00
Mark Vejvoda
9a54f30e86
- added more error checking in scenarios
2012-07-18 00:12:42 +00:00
Mark Vejvoda
4d97c80561
- added more error checking in scenarios
2012-07-18 00:04:24 +00:00
Mark Vejvoda
a55397c5f6
- more safe way to accumulate stack trace and not run out of buffer space.
2012-07-17 23:36:00 +00:00
Mark Vejvoda
9f0546c008
- set correct exit codes (for tomreyn)
...
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
25a4b83b83
sonar ping only for teammates
2012-07-17 21:29:39 +00:00
Tom Reynolds
07c6fb2720
nerd work
2012-07-17 20:32:27 +00:00
Titus Tscharntke
d382fa46fd
fix for wrong CRCs in Mod menu
2012-07-16 23:03:56 +00:00
Titus Tscharntke
734e744727
new blender exporter from GAE for blender 2.63 and later
2012-07-16 21:43:35 +00:00
Tom Reynolds
3519725216
Change phpVersionParam to ?version=0.1
2012-07-16 00:08:41 +00:00
Titus Tscharntke
0cc9f0e115
fixing the CRCs on the masterserver ( work in progress )
2012-07-15 23:01:48 +00:00
Titus Tscharntke
69f4294950
playing a sound for quick highlight pointer(marker)
2012-07-15 21:01:56 +00:00
Titus Tscharntke
e311c439f6
sound is no more switched on when switching factions ( not a 100% fix but I think good enough )
2012-07-15 19:45:55 +00:00
Tom Reynolds
de0362e8d8
Linux support utility renamed and improved
2012-07-15 17:21:38 +00:00
Titus Tscharntke
46cc1f18aa
no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap.
2012-07-15 09:50:44 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Titus Tscharntke
0043511e0a
less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00
Mark Vejvoda
1de23b6f1a
- allow for left button click in minimap and move mouse will move the camera
2012-07-13 02:03:15 +00:00
Mark Vejvoda
109401b2e8
- always ensure headless server has an open slot in the lobby
2012-07-11 22:41:31 +00:00
Mark Vejvoda
be61ed89da
- bugfix to have consistent info sent to masterserver when in game or in lobby
2012-07-11 05:12:10 +00:00
Mark Vejvoda
703afaa5de
- forget trying to render for now when in connection phase, Cold getting crashes
2012-07-10 20:39:21 +00:00
Mark Vejvoda
2c6cd02f32
- attempt a very simple fix for Cold's connection delay
2012-07-10 20:26:41 +00:00
Mark Vejvoda
a97f8ead7e
- added headless min player required message
...
- remove configurator from linux installer
- bugfix for headless stats connected player counts
2012-07-10 13:49:49 +00:00