SoftCoder
312a4e8a64
- try to fix backspace after doing a paste
2015-11-09 13:22:50 -08:00
titiger
07f46f3f7b
bugfix for ctrl-v
2015-11-09 01:48:26 +01:00
titiger
2b1518103a
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-11-09 01:32:20 +01:00
titiger
8d315ba744
first steps for ctrl-v for input
...
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
filux
05ca47574d
fix related with 'single install directory' [ci skip]
2015-11-08 22:44:32 +01:00
filux
8a4ee15e59
Merge branch 'develop' into feature/sdl2
2015-11-05 20:45:53 +01:00
titiger
fff2de8bd6
Merge branch 'feature/sdl2' of github.com:MegaGlest/megaglest-source into feature/sdl2
2015-11-03 01:59:16 +01:00
titiger
8686d93b94
fixed additional group assign
...
Still missing is handling of units which are not multiselectable.
2015-11-03 01:58:19 +01:00
filux
00eb81a08b
compilation on mac is again possible; this closes #81 [ci skip]
2015-11-02 19:24:46 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
09c686f82d
- applied fix for issue #50
2015-10-28 20:01:21 +01:00
SoftCoder
860fd788f2
- fixed issue #75 (map editor file->new refreshes afterwards)
2015-10-28 20:01:03 +01:00
SoftCoder
8499d25bde
- applied fix for issue #50
2015-10-26 20:29:27 -07:00
SoftCoder
952e0a6315
- editor and g3d viewer work in wxwidgets 3.0.2
2015-10-26 19:49:25 -07:00
SoftCoder
88c536a8c6
- fixed issue #75 (map editor file->new refreshes afterwards)
2015-10-26 17:26:42 -07:00
filux
465e718637
and one more fix for mac
2015-10-26 21:19:31 +01:00
filux
9932920712
few improvements in compilation on mac
2015-10-26 20:56:55 +01:00
SoftCoder
cb456840cd
- added null checks for group selection
2015-10-25 09:14:28 -07:00
SoftCoder
897f2b6dd8
- code cleanup, property return value and printf
2015-10-24 18:45:10 -07:00
titiger
3dedf9e8b9
chat with utf8 works ingame too
2015-10-25 02:10:14 +01:00
titiger
b5acf03122
some code cleanup
...
commented code removed
2015-10-25 02:45:13 +02:00
titiger
f6fa7202d5
text input for labels should work in menus
2015-10-25 02:27:19 +02:00
titiger
f632e7c9d7
input for text labels
2015-10-25 00:53:41 +02:00
titiger
30d72c7b3c
backspace, tab extension and length calc should work now in chat manager
2015-10-25 00:06:29 +02:00
titiger
964c776dcd
input of utf8 characters should work in irc chat now
...
backspace does not work yet and all other places with textinput
are still unchanged
2015-10-24 21:33:41 +02:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
75077c4a50
- added support for miniupnpc 1.9, this fixes #79 (cherry-pick to develop & RC)
2015-10-22 17:34:14 +02:00
SoftCoder
49ce8e729b
- added support for miniupnpc 1.9
2015-10-21 18:11:19 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
c402509853
no more SDL_WINDOW_RESIZABLE
...
This gave strange effects with missing parts on the screen
and bad mouse positioning. No more window resize in windowed
mode, likein old MG
2015-10-13 02:29:19 +02:00
filux
48d0d2afbf
updated deployment target for macos; added info about used wxWidgests' libs [ci skip]
2015-10-09 18:16:12 +02:00
SoftCoder
45598620fa
- additional bugfixes for keyboard entry in sdl2
2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
...
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
filux
563837ba7a
new dependency related with curl in the deb family; fixed bug related with unrecognized translated option
2015-10-06 19:31:10 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
SoftCoder
9e6e4dd6fe
- try to fix fullscreen mode a little better
2015-10-04 14:03:12 -07:00
SoftCoder
32f3729f0a
- attempt to fix res changage in fullscreen
2015-10-04 13:30:17 -07:00
SoftCoder
5b9eccd10b
- allow changing resolution in video settings menu
2015-10-02 17:27:55 -07:00
SoftCoder
5a29608b9c
- attempt to fix keyboard inputs for sdl2
2015-10-01 03:40:19 -07:00
titiger
43e1786613
Window Title can be set in ini file
...
" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
titiger
9dda6b59dc
toggle fullscreen/windowed works again
2015-09-29 21:37:26 +02:00
SoftCoder
95e5d2782c
- bugfix to get proper typed character in sdl2
2015-09-29 06:22:54 -07:00
SoftCoder
41ae158a9c
- bugfix for sdl2 compile using wrong object
2015-09-29 02:13:49 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
4bef525bf3
removed not required CURL module, renamed several cmake-build options for be more easy sortable by name
2015-09-27 19:46:35 +02:00
filux
4ad684deaf
updated modules: LUA, GLEW
2015-09-22 01:04:22 +02:00
filux
c84e7f5443
probably fixed situation for GCC older than 4.7
2015-09-18 20:10:02 +02:00
filux
6ac255095a
implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings
2015-09-18 19:17:52 +02:00
titiger
c3e2305e41
fixed a null pointer problem in gui
2015-09-05 22:46:15 +02:00
titiger
fd8e29c901
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-08-26 22:45:56 +02:00
filux
5afa6c68ba
added missing option for lua 5.3
2015-08-20 16:52:27 +02:00
filux
617bc9a89e
extended support for lua to v5.3; removed some duplicate messages showing up during 'cmake configuration' time
2015-08-20 16:43:14 +02:00
filux
455b4731e2
even mode fixed dialog code
2015-06-28 19:43:10 +02:00
titiger
68ef7471d5
reload defaults in headless mode if last player disconnects
...
If last player disconnects form a headless server the headless loads his defaults
for network games.
2015-06-24 12:38:05 +02:00
filux
68cfb32e96
fixed configuration for kdialog, added support for yad
2015-06-23 22:08:42 +02:00
filux
803526d866
blind try to fix libvorbis problems
2015-06-23 07:04:05 +02:00
titiger
edf9922dca
holding down return crashed the chat-function
...
https://forum.megaglest.org/index.php?topic=9702.0
2015-06-14 21:00:05 +02:00
filux
74cbbba6ba
improvements for static build and a bit of cleaning
2015-06-14 19:24:08 +02:00
filux
72539021f9
in default OpenSSL is not required, closed #67
2015-06-13 00:09:56 +02:00
Rémi Verschelde
56ac448177
Ensure libcurl also links against libssl and libcrypto
...
ssl and crypto seem to be lacking in ${CURL_LIBRARIES} at least on my distro,
and that causes underlinking issues.
2015-06-12 21:42:50 +02:00
Tom Reynolds
fecf89f295
Cosmetics
...
[CI skip]
2015-06-10 12:02:45 +02:00
Tom Reynolds
22e02cbf95
Improve output for missing mesh warning
2015-06-10 11:09:40 +02:00
titiger
4ab574150a
group selections can be recalled with shift down.
...
Group selections can be recalled with shift down and the
group is added to the current selection.
2015-06-10 00:42:03 +02:00
filux
e26ea22378
more universal and matched entry, fixed #65
2015-06-05 01:54:05 +02:00
Michael Palimaka
fc07d9caf2
Fix build with >=cmake-3.2.
...
The FindOpenGL module no longer pulls in X11 libraries.
2015-06-05 00:47:52 +02:00
filux
f926285bf6
since now required dynamic libs from non standard locations will be added to the mac packages, #63
2015-06-04 23:26:50 +02:00
Tom Reynolds
729c99c5fe
Change techtree doc image refs (http -> https)
...
[skip ci]
2015-05-17 18:08:00 +02:00
Tom Reynolds
f6a00c2be6
New HTML title for techtree docs
2015-05-17 18:02:03 +02:00
filux
245fb6923c
since now you can write also port number in the 'LAN menu'
2015-04-29 20:26:00 +02:00
filux
34d52e40d7
updated support for new versions of ubuntu
2015-04-29 20:23:03 +02:00
filux
f9be94d686
status messages in the lobby should look somehow different than messages written by human
2015-04-07 23:30:40 +02:00
filux
f0d705ba17
lower waiting time for the multi-player game
2015-04-05 08:35:34 +02:00
filux
b398186d13
no more confusing underscores in generated source language files, also improved separators & descriptions a bit
2015-03-28 15:51:49 +01:00
filux
b6f305e5ba
checked and updated tool, added new useful script
2015-03-20 18:33:47 +01:00
filux
cbb2cb9360
added masterserver submodule
2015-03-19 21:26:40 +01:00
filux
397be04584
Merge pull request #10 from filux/develop
...
Masterserver's code in the separate repository 2/2.
almost year since pr :)
2015-03-19 20:56:40 +01:00
filux
e94ddee69c
Merge pull request #55 from filux/feature/nicer-appearance-after-translations
...
game more friendly for other than english languages 2/2
2015-03-19 20:34:28 +01:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titiger
14f04c5c35
fix for mesh bound particles
2015-03-15 01:46:49 +01:00
filux
b50efbb75e
updated version number for development
2015-03-09 01:05:24 +01:00
filux
90c307182e
updated version number for release
2015-03-09 00:34:59 +01:00
titison
12102f8791
Specific Tileset on map-preview option
...
Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
2eb3f7f6d3
Merge remote-tracking branch 'upstream/develop' into develop
2015-02-27 21:02:51 +01:00
filux
966da32472
better support for macos, this also closes #36
2015-02-24 09:45:17 +01:00
titison
404db00701
AttackBoosts: Show Ep + Hp Regeneration in Desc
...
Previously the Hp and Ep regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
titiger
82bc650372
fix windows build and --help output
2015-02-11 00:26:03 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
...
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
b4fabc2717
map editor: new maps set player name as default author
2015-02-09 00:41:42 +01:00
titiger
17a412aa9a
MegaGlest maps end with .mgm per default now.
...
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger
3c85b0fb25
forgot one place with default cell size
2015-02-09 00:28:32 +01:00
titiger
546d0112b4
Map editor starts with 8 players per default and uses a zoom of 5.
...
Maps without players crash the map editor on loading and make no sense anyway.
Zoom factor is set to 5 instead of 6 now, to ensure you see the full default
map on startup
2015-02-08 23:32:05 +01:00
filux
c4d2368468
nicer chat on OSes with toolbar on the left like e.g. in "unity"
2015-02-07 02:24:30 +01:00
filux
a2ab462236
better alignment
2015-02-07 01:45:10 +01:00
filux
f749576f6c
support for long transifex language codes (like xx_XX) and a bit more friendly options for other than english languages
2015-02-06 01:29:13 +01:00
filux
3728fff67b
battle configuration screen with more synchronized look (host/admin<>client) and more friendly for other than english languages
2015-02-06 01:26:16 +01:00
filux
e139f1c9a9
a bit more readable mods menu
2015-02-06 01:22:12 +01:00
filux
e3d968257d
keysetup menu more readable and better fit to other options tabs
2015-02-06 01:20:00 +01:00
filux
aca1f1f918
'lan menu' more friendly for other than english languages
2015-02-06 01:17:07 +01:00
filux
13f6661641
root menu screen more friendly for other than english languages
2015-02-06 01:14:17 +01:00
filux
f6e1383f56
masterserver screen more friendly for other than english languages
2015-02-06 01:12:21 +01:00
filux
1db511c345
more text on the info screen
2015-02-06 01:09:25 +01:00
filux
d76fa2efa5
few more chars before wrap in message boxes
2015-02-06 01:07:34 +01:00
filux
a61cd90556
nicer in-game menu
2015-02-06 01:05:40 +01:00
filux
a19abc5591
chat supports longer messages
2015-02-06 01:02:34 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
filux
f5d4fe37da
'git version' is more important than compiler version
2015-02-06 00:54:18 +01:00
filux
edc9973725
centered buttons
2015-02-06 00:51:59 +01:00
titiger
615cac7138
Merge pull request #54 from filux/feature/new-version-management
...
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux
e324a8f75c
updated version numbers
2015-02-02 22:23:22 +01:00
filux
7451e49213
mapeditor and g3dviever will have always same version number as game, also game and binary packages will have always same version
2015-02-02 22:20:57 +01:00
filux
da33c43230
a bit more manual but also cleaner way of updating version number
2015-02-02 22:13:17 +01:00
titiger
17cc8a1589
better help text for map editor
2015-02-02 20:49:36 +01:00
filux
5192c3f87f
proposition of different version number management
2015-02-01 15:45:07 +01:00
filux
69e9dff754
better support for static build on debian
2015-01-31 11:53:59 +01:00
filux
9977fd2606
fixed 'Not a git repository' bug related with real out of source build from the git repository
2015-01-31 10:30:19 +01:00
titiger
504dc7dfd8
no more false clicks on minimap
...
if minimap was displayed outside of map, it was not possible to give
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
9aff9842a4
camera start position shows main building in center.
2015-01-29 17:05:07 +01:00
titiger
2efa255ca3
no more double click in minimap
...
Double click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
4d7e0c1f4d
modcenter download should be available again in menu state connected.
2015-01-28 01:59:17 +01:00
titiger
3433eb5835
healthbar default set to "if needed"
2015-01-26 22:32:08 +01:00
titiger
791dd96f97
bad translation key for "Healthbar" fixed in options menu.
2015-01-25 20:01:29 +01:00
titiger
26fad480c6
lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux
2015-01-23 23:52:18 +01:00
filux
509266e9a9
Merge remote-tracking branch 'upstream/develop' into develop
...
Conflicts:
source/masterserver/flags/ad.png
source/masterserver/flags/af.png
source/masterserver/flags/ag.png
source/masterserver/flags/ai.png
source/masterserver/flags/al.png
source/masterserver/flags/am.png
source/masterserver/flags/ar.png
source/masterserver/flags/as.png
source/masterserver/flags/at.png
source/masterserver/flags/au.png
source/masterserver/flags/aw.png
source/masterserver/flags/ax.png
source/masterserver/flags/az.png
source/masterserver/flags/ba.png
source/masterserver/flags/bb.png
source/masterserver/flags/bd.png
source/masterserver/flags/be.png
source/masterserver/flags/bf.png
source/masterserver/flags/bg.png
source/masterserver/flags/bi.png
source/masterserver/flags/bj.png
source/masterserver/flags/bm.png
source/masterserver/flags/bn.png
source/masterserver/flags/bo.png
source/masterserver/flags/br.png
source/masterserver/flags/bs.png
source/masterserver/flags/bt.png
source/masterserver/flags/bv.png
source/masterserver/flags/bw.png
source/masterserver/flags/by.png
source/masterserver/flags/bz.png
source/masterserver/flags/ca.png
source/masterserver/flags/cc.png
source/masterserver/flags/cf.png
source/masterserver/flags/cg.png
source/masterserver/flags/ci.png
source/masterserver/flags/ck.png
source/masterserver/flags/cl.png
source/masterserver/flags/cm.png
source/masterserver/flags/cn.png
source/masterserver/flags/co.png
source/masterserver/flags/cr.png
source/masterserver/flags/cs.png
source/masterserver/flags/cu.png
source/masterserver/flags/cv.png
source/masterserver/flags/cx.png
source/masterserver/flags/cz.png
source/masterserver/flags/de.png
source/masterserver/flags/dj.png
source/masterserver/flags/dk.png
source/masterserver/flags/dm.png
source/masterserver/flags/do.png
source/masterserver/flags/dz.png
source/masterserver/flags/ec.png
source/masterserver/flags/eg.png
source/masterserver/flags/eh.png
source/masterserver/flags/er.png
source/masterserver/flags/es.png
source/masterserver/flags/et.png
source/masterserver/flags/fi.png
source/masterserver/flags/fj.png
source/masterserver/flags/fk.png
source/masterserver/flags/fm.png
source/masterserver/flags/fr.png
source/masterserver/flags/ga.png
source/masterserver/flags/gb.png
source/masterserver/flags/gd.png
source/masterserver/flags/ge.png
source/masterserver/flags/gf.png
source/masterserver/flags/gh.png
source/masterserver/flags/gl.png
source/masterserver/flags/gm.png
source/masterserver/flags/gn.png
source/masterserver/flags/gp.png
source/masterserver/flags/gq.png
source/masterserver/flags/gr.png
source/masterserver/flags/gs.png
source/masterserver/flags/gt.png
source/masterserver/flags/gu.png
source/masterserver/flags/gw.png
source/masterserver/flags/gy.png
source/masterserver/flags/hk.png
source/masterserver/flags/hm.png
source/masterserver/flags/hn.png
source/masterserver/flags/hr.png
source/masterserver/flags/ht.png
source/masterserver/flags/hu.png
source/masterserver/flags/ie.png
source/masterserver/flags/in.png
source/masterserver/flags/io.png
source/masterserver/flags/iq.png
source/masterserver/flags/ir.png
source/masterserver/flags/is.png
source/masterserver/flags/jm.png
source/masterserver/flags/jo.png
source/masterserver/flags/ke.png
source/masterserver/flags/kg.png
source/masterserver/flags/kh.png
source/masterserver/flags/ki.png
source/masterserver/flags/km.png
source/masterserver/flags/kn.png
source/masterserver/flags/kp.png
source/masterserver/flags/kr.png
source/masterserver/flags/kw.png
source/masterserver/flags/ky.png
source/masterserver/flags/kz.png
source/masterserver/flags/la.png
source/masterserver/flags/lb.png
source/masterserver/flags/lc.png
source/masterserver/flags/li.png
source/masterserver/flags/lk.png
source/masterserver/flags/ls.png
source/masterserver/flags/lt.png
source/masterserver/flags/lu.png
source/masterserver/flags/lv.png
source/masterserver/flags/ly.png
source/masterserver/flags/ma.png
source/masterserver/flags/md.png
source/masterserver/flags/me.png
source/masterserver/flags/mg.png
source/masterserver/flags/mh.png
source/masterserver/flags/mk.png
source/masterserver/flags/ml.png
source/masterserver/flags/mm.png
source/masterserver/flags/mn.png
source/masterserver/flags/mo.png
source/masterserver/flags/mp.png
source/masterserver/flags/mq.png
source/masterserver/flags/mr.png
source/masterserver/flags/ms.png
source/masterserver/flags/mu.png
source/masterserver/flags/mv.png
source/masterserver/flags/mw.png
source/masterserver/flags/mx.png
source/masterserver/flags/my.png
source/masterserver/flags/mz.png
source/masterserver/flags/na.png
source/masterserver/flags/nc.png
source/masterserver/flags/ne.png
source/masterserver/flags/nf.png
source/masterserver/flags/ng.png
source/masterserver/flags/ni.png
source/masterserver/flags/nl.png
source/masterserver/flags/no.png
source/masterserver/flags/np.png
source/masterserver/flags/nr.png
source/masterserver/flags/nu.png
source/masterserver/flags/nz.png
source/masterserver/flags/om.png
source/masterserver/flags/pa.png
source/masterserver/flags/pf.png
source/masterserver/flags/pg.png
source/masterserver/flags/ph.png
source/masterserver/flags/pk.png
source/masterserver/flags/pm.png
source/masterserver/flags/pn.png
source/masterserver/flags/pr.png
source/masterserver/flags/pt.png
source/masterserver/flags/pw.png
source/masterserver/flags/py.png
source/masterserver/flags/re.png
source/masterserver/flags/ro.png
source/masterserver/flags/rs.png
source/masterserver/flags/ru.png
source/masterserver/flags/rw.png
source/masterserver/flags/sa.png
source/masterserver/flags/sb.png
source/masterserver/flags/sc.png
source/masterserver/flags/sd.png
source/masterserver/flags/se.png
source/masterserver/flags/sg.png
source/masterserver/flags/sh.png
source/masterserver/flags/si.png
source/masterserver/flags/sj.png
source/masterserver/flags/sk.png
source/masterserver/flags/sl.png
source/masterserver/flags/sm.png
source/masterserver/flags/sn.png
source/masterserver/flags/so.png
source/masterserver/flags/sr.png
source/masterserver/flags/st.png
source/masterserver/flags/sv.png
source/masterserver/flags/sz.png
source/masterserver/flags/tc.png
source/masterserver/flags/td.png
source/masterserver/flags/tf.png
source/masterserver/flags/tg.png
source/masterserver/flags/th.png
source/masterserver/flags/tk.png
source/masterserver/flags/tl.png
source/masterserver/flags/tm.png
source/masterserver/flags/tn.png
source/masterserver/flags/tr.png
source/masterserver/flags/tt.png
source/masterserver/flags/tv.png
source/masterserver/flags/tw.png
source/masterserver/flags/tz.png
source/masterserver/flags/ua.png
source/masterserver/flags/ug.png
source/masterserver/flags/um.png
source/masterserver/flags/us.png
source/masterserver/flags/uy.png
source/masterserver/flags/uz.png
source/masterserver/flags/va.png
source/masterserver/flags/vc.png
source/masterserver/flags/ve.png
source/masterserver/flags/vg.png
source/masterserver/flags/vi.png
source/masterserver/flags/vn.png
source/masterserver/flags/vu.png
source/masterserver/flags/wf.png
source/masterserver/flags/ws.png
source/masterserver/flags/ye.png
source/masterserver/flags/yt.png
source/masterserver/flags/za.png
source/masterserver/flags/zm.png
source/masterserver/flags/zw.png
source/masterserver/images/game_icon.png
2015-01-23 21:52:03 +01:00
titiger
ae5668ab52
version set to 3.12-dev
2015-01-23 21:18:57 +01:00
titiger
30a8667307
version set to 3.11.0
2015-01-20 23:10:36 +01:00
titison
44783a4108
shared Team Units and Resources
...
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c
shared Team Units and Resources
...
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
b3449e59be
shared Team Options in scenarios
...
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149
shared team options in scenarios
...
now you can enable sharedTeamUnits and sharedTeamResources in scenarios
to do so use this two xml tags:
<shared-team-units value="false"/>
<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
0616483452
faster Particlesystem
...
removed a useless validation call which was pretty expensive for many
particle systems alive
It checked for existance of particle system in the vector we were curretnly
cycling through.
2015-01-17 15:14:38 +01:00
titiger
9e929481c8
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-01-17 00:07:32 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
Tom Reynolds
d3d0fbf9bf
lossless images compression
...
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
titiger
8284b3ecde
Fix for launching network Scenarios
...
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger
3f96679535
Merge pull request #45 from titison/fix/resourcesNotDisplayed
...
Fix: No Resources in Gui when loading savegame with shared team resources
2015-01-13 20:36:57 +01:00
titison
3875b80334
Fix: No Resources in Gui when loading savegame with shared team resources
...
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger
a7b376a700
ensure error message box is completly visible on screen
2015-01-12 21:21:42 +01:00
titiger
e4c2683e1d
fixed missing food for shared resource games on startup
...
To claculate limitResourcesToStore() we need to first load all factions.
Else we get wrong results for limitResourcesToStore(), and by this sometimes
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger
cd7c367827
units which hide behind buildings can be selected again
...
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger
fdc71786b2
fixed highlight rendering on minimap
2015-01-11 21:46:37 +01:00
titiger
bd61e9ea37
FilterMaxAnisotropy in game graphics options
2015-01-11 19:13:06 +01:00
titiger
bceb4286f8
render only resources of selected faction
...
When playing with shared team units but not with shared resources, only
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.
Rendering ressources with two lines stays like before showing all resources in
team mode!
2015-01-10 22:49:31 +01:00
titiger
73063ac494
In GUI only render one resource set in team mode
...
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).
Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too.
- The gui itself is too crowded with two sets of resources.
Triangle in teamcolor is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger
fa3a4439dc
return had value in function void
2015-01-10 00:51:19 +01:00
titiger
53fc464c30
Merge branch 'depthbuffer' into develop
2015-01-10 00:06:36 +01:00