MegaGlest/source
titiger 73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
..
g3d_viewer - properly cleanup models in g3dviewer to fix shutdown bug 2014-12-23 20:39:03 -08:00
glest_game In GUI only render one resource set in team mode 2015-01-10 04:03:58 +01:00
glest_map_editor - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
masterserver Merge branch 'master' of https://github.com/MegaGlest/megaglest-source 2014-01-18 17:16:44 -06:00
shared_lib enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
tests - small vc++ compile warning cleanup 2014-12-25 14:45:08 -08:00
tools newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices. 2014-01-17 23:14:40 +01:00
.gitignore - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00