![]() This behaviour can be switched using the "TwoLineTeamResourceRendering" in glest.ini ( or glestuser.ini ). Reasons for the change: - For team playing only one resource set really matters in the GUI. - Two lines break many HUDs too. - The gui itself is too crowded with two sets of resources. Triangle in teamcolor is always shown now in front of resources. |
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.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |