- try to fix fullscreen mode a little better
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@ -140,10 +140,16 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,
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}
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if(Window::getIsFullScreen()) {
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowDisplayMode(window,NULL);
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}
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else {
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SDL_SetWindowFullscreen(window,0);
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if(glcontext != NULL) {
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if(Window::getIsFullScreen()) {
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN);
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}
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else {
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SDL_SetWindowFullscreen(window,0);
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}
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}
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if(glcontext == NULL) {
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@ -284,6 +290,11 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,
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//SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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// if(Window::getIsFullScreen())
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// SDL_SetWindowGrab(window, SDL_TRUE);
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// else
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// SDL_SetWindowGrab(window, SDL_FALSE);
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}
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}
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