Mark Vejvoda
614d0c25db
- attempt to improve harvesting a bit
2011-03-29 04:57:36 +00:00
Mark Vejvoda
b6e9a7aca5
- attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing)
2011-03-29 01:45:10 +00:00
Mark Vejvoda
1fc330ace3
- bugfix (And removal) for stop command and animation stopping when upgrading
2011-03-28 23:47:22 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
...
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
68f1ec06b5
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
Mark Vejvoda
47a81f8b44
- performance improvements for units using the stop command when units are idle
2011-03-24 21:55:39 +00:00
Mark Vejvoda
ffe957c9a6
- added a way to disable water sounds: DisableWaterSounds=true
2011-03-23 04:41:38 +00:00
Mark Vejvoda
6f523bb96a
- small bit of code cleanup in unit_updater
...
- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda
41fc6f661e
- rollback last change for testing
2011-03-23 01:17:38 +00:00
Mark Vejvoda
8a9505e1e8
- added conditional check to only issue a stop command to units if they are not already stopped
...
- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
505abbd1ec
- observers now hear sounds from units of all team units in visible quad
2011-03-18 21:23:34 +00:00
Mark Vejvoda
07f56669b7
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
Titus Tscharntke
6b31149754
Revert last change because this is not done now and I accidently checked it in.
2011-03-17 00:43:46 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990
- bugfix for building units at edges of maps
2011-02-22 22:25:03 +00:00
Mark Vejvoda
bd29260fef
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
Mark Vejvoda
7a5de218b7
- chasing down out of synch
2011-02-16 04:43:27 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
2357e2cfd1
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
Titus Tscharntke
a214fa87f5
clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
2011-02-13 21:04:30 +00:00
Titus Tscharntke
62a2b7cc94
bugfix for target selection
2011-02-13 16:46:32 +00:00
Mark Vejvoda
91a56e7805
- another segfault bugfix for spawned attacks
2011-02-12 21:47:31 +00:00
Mark Vejvoda
b5e4eb53d8
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
Mark Vejvoda
2d76d348c7
- bugfix to put priority on attacking units first
2011-02-10 22:54:49 +00:00
Titus Tscharntke
e856d5e4f0
MuwuMs changes ( spawn attack and more )
2011-02-06 18:33:49 +00:00
Titus Tscharntke
d7a65ed18e
fix for updateAttackStopped and command queuing;
...
switching tilesets react with delay like switching maps;
new/updated maps;
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda
ab7cf4d22b
- a cup of tea for m0llemeister (bugfix for observers to see attack particles)
2011-01-27 22:10:44 +00:00
Mark Vejvoda
60b58eb44c
- bugfix for multi-build segfault under special conditions (discovered today)
2011-01-20 07:56:02 +00:00
Mark Vejvoda
c51eb0a3c4
- attempt to cleanup some debug logging to see if it helps restore normal performance
2011-01-17 16:31:25 +00:00
Mark Vejvoda
3dac5df814
- wacky vc++ compile bugfix, code was changed in other header files and now std::max fails!
2011-01-15 00:29:25 +00:00
Mark Vejvoda
b778098d13
- bugfix for multi-build discovered during testing (left a break statement when shouldn't have)
2011-01-11 05:18:53 +00:00
Mark Vejvoda
d301f5873d
- bugfix for multi-build bug found by tomreyn (looks like an infinite loop)
2011-01-10 15:31:40 +00:00
Mark Vejvoda
7347dc9545
- bugfix for multi-build queued commands
2011-01-08 21:53:05 +00:00
Titus Tscharntke
d09d29f520
new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup
2011-01-02 12:18:14 +00:00
Titus Tscharntke
41899507a9
better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer )
2010-12-29 18:23:54 +00:00
Mark Vejvoda
89a6ae3fe4
- updated win32 vc++ files to compile with new ftp server / client
2010-12-29 16:28:46 +00:00
Mark Vejvoda
81783e3f1b
- bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit
2010-12-26 04:38:03 +00:00
Titus Tscharntke
a3e0ae890b
removed unnecessary alarm checks
2010-12-24 10:03:17 +00:00
Titus Tscharntke
cfba817280
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
2010-12-23 10:44:11 +00:00
Titus Tscharntke
df583854c3
only attack warnigs for local players teammates, not for every fight out there! ;-)
2010-12-21 23:15:29 +00:00
Titus Tscharntke
43eb95f1b4
italien translation; Multiattack warnings ( with setting AttackWarnRange )
2010-12-21 15:55:37 +00:00
Titus Tscharntke
45a3601286
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
2010-12-20 20:01:14 +00:00
Titus Tscharntke
fa952efaf9
next try
2010-12-19 23:58:16 +00:00
Titus Tscharntke
39eefa1e67
trying to fix problems with false attack alarms ...
2010-12-19 23:31:11 +00:00
Titus Tscharntke
5ea9cd092a
visual attack alert
2010-12-19 22:33:08 +00:00
Titus Tscharntke
886bd3b37e
alarmsound when enemy units are seen ( will be improved soon )
2010-12-18 20:17:41 +00:00
Mark Vejvoda
15aab7a581
- some intial changes to support cross-compilation under mingw
2010-12-04 23:19:43 +00:00
Mark Vejvoda
8deec8d518
- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
2010-12-01 23:38:03 +00:00