Commit Graph

361 Commits

Author SHA1 Message Date
Mark Vejvoda
badd795865 More debug code to find unit mismatch 2010-05-29 09:04:22 +00:00
Mark Vejvoda
9159d44b7a - added a VERY IMPORTANT synch check in order to find unit id mismatch 2010-05-29 08:23:52 +00:00
Mark Vejvoda
b31531db1f more user friendly error handling, try to display most errors in a nice messagebox in-game 2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18 - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a - Added ability to render text titles for each unit (currently used to debug) 2010-05-29 05:41:40 +00:00
Titus Tscharntke
50fe71a651 The worker bug ( found and fixed by silnarm )
http://glest.org/glest_board/index.php?topic=5508.0
2010-05-29 00:14:00 +00:00
Mark Vejvoda
a03853ad13 - made some stability improvements
- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda
908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
f0da609e7f trying to track down network bugs 2010-05-28 00:57:24 +00:00
Mark Vejvoda
ac34fc6d99 Commented out some mutex use that should no longer be required. 2010-05-28 00:26:29 +00:00
Mark Vejvoda
0aade73335 - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
Mark Vejvoda
f92bf42d82 - Attempted fix for some synch network errors (ensure client messages are processed in proper order) 2010-05-26 05:33:15 +00:00
Mark Vejvoda
2504baad20 updates for g3d viewer to compile in win32 with new particle support 2010-05-25 18:51:35 +00:00
Mark Vejvoda
4b6e017241 - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54 Added some more mutex guards around multi-player server side thread that processes incoming messages 2010-05-21 16:36:08 +00:00
Titus Tscharntke
5388fbfffb only one sound is played ..... 2010-05-21 00:25:18 +00:00
Titus Tscharntke
3308aebb9f volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
Mark Vejvoda
5c0c68cd49 fixed bad checkin for version # 2010-05-20 21:02:19 +00:00
Mark Vejvoda
5879e87297 - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
Titus Tscharntke
5f2aabb6c3 you can only enter games with same version number ( in masterserver menu )
version set to 3.3.5-dev
2010-05-19 23:23:42 +00:00
PolitikerNEU
6d4697f2ba Tried to fix the command-queing bug not canceling attack on produce command 2010-05-18 21:18:51 +00:00
Mark Vejvoda
f010130c38 - stupid bugfix for win32 Vista / Windows 7 bug where alt-tab causes no mouse to be seen in windows desktop. 2010-05-18 06:36:47 +00:00
Mark Vejvoda
b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
258cd1fea1 - bugfixes for custom port# configurations
- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda
ab5369a090 bugfix for endswith needs to check >= not just > 2010-05-17 20:05:35 +00:00
Titus Tscharntke
70383f2a30 better handling of attention sound / errormessages ... 2010-05-17 20:05:31 +00:00
Mark Vejvoda
8be87ee362 - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
Mark Vejvoda
272a072ec3 added client socket accept info to debug log as well as some change detection 2010-05-17 06:41:05 +00:00
Mark Vejvoda
5ea892ba1a updated masterserver logic to more properly handle success and error conditions. 2010-05-17 05:38:07 +00:00
Titus Tscharntke
5a57113cac masterserver should be able to check the routersetup now ( important part is still uncommented ) 2010-05-16 23:03:22 +00:00
Titus Tscharntke
a6992ee686 sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
3ba034b8bf Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game 2010-05-16 03:31:12 +00:00
Mark Vejvoda
83dbaf7886 added hotkey of ? as a way to toggle on/off the debug UI display 2010-05-15 19:51:58 +00:00
Mark Vejvoda
1ae2a9ae10 - Added partial threaded network server handling of incoming socket data to try to improve performance
- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda
9ab6732f86 added some safety checks if user does not have masterserver setup properly 2010-05-15 18:49:45 +00:00
Titus Tscharntke
6548c42d38 autorefresh
direct create game ( not completly finished yet )
2010-05-15 18:40:58 +00:00
Mark Vejvoda
0f6605fc4a made a few performance improvements for file scanning logic 2010-05-14 07:02:17 +00:00
Mark Vejvoda
0f83bdf58f updated version # to show alpha state of new multi-platform / master-server mega-glest 2010-05-13 23:08:52 +00:00
Mark Vejvoda
a585a6663f - added some bugfixes related to timing ans corrupt state in network and regular game menus 2010-05-13 21:47:14 +00:00
Titus Tscharntke
036cc5e0f3 language files
new menu cameras prepared
2010-05-13 21:07:43 +00:00
Titus Tscharntke
9163d75fcc masterserver works again 2010-05-13 11:19:10 +00:00
Mark Vejvoda
a7e7b00cba added another thread shutdown 2010-05-13 07:24:59 +00:00
Mark Vejvoda
c5485be4da - updates to language keynames and english strings
- added some more protection for shutdown of threads
2010-05-13 07:22:33 +00:00
Mark Vejvoda
4fc043ddb6 more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
Mark Vejvoda
57d0420b76 Added some threading for URL calls for new masterserver game play 2010-05-13 06:43:56 +00:00
Titus Tscharntke
55d7c6eebc looks a bit better now 2010-05-13 00:42:49 +00:00
Titus Tscharntke
9fb3352dfe masterserver ( work in progress ) 2010-05-12 22:58:00 +00:00
Mark Vejvoda
36c7ccfff1 Added a few new version methods for compilter and platform 2010-05-12 22:54:42 +00:00
Titus Tscharntke
23ebbb15ad getCompileDateTime 2010-05-12 22:44:41 +00:00
Mark Vejvoda
43c00d5740 - removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
319b672e20 added better handling of network connections:
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
25b63b10e1 - Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
f7b6ef8450 commented out debug statements to remove some noise from logs 2010-05-10 23:58:07 +00:00
Mark Vejvoda
f091df9954 - added a more simpler version of right click to set meeting point from RCL 2010-05-10 23:56:55 +00:00
Mark Vejvoda
e7d06aebc3 commented out interpolation thread since it doesn't seem to improve anything. 2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb fixed teamcolor bug from last code checkins dealing with threaded interpolation 2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3 - experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Titus Tscharntke
13a1630e69 first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
Mark Vejvoda
247cf32531 - Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads 2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699 - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
Titus Tscharntke
54bcbf4303 watereffects in right place for big units 2010-05-07 08:01:14 +00:00
Mark Vejvoda
f192b33153 bugfix for stubbing out macro of logging code for win32 2010-05-07 07:18:54 +00:00
Mark Vejvoda
8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8 - bugfix for language files in scenarios and tutorials
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Titus Tscharntke
304b6653e9 icons with colored frames
default map startup size raised to 128x128 
startup screensize raised to 1024x768
2010-05-04 22:55:22 +00:00
Mark Vejvoda
605dd746c0 some bugfixes for silly compile errors and painting issues in windoze 2010-05-04 08:15:16 +00:00
Mark Vejvoda
4b1a392f00 Bugfixes for network game launching:
- discard inprogress messages that don't apply during launch
- added better error handling of disconnects during game launch and play on both server and clients
2010-05-04 02:32:43 +00:00
Titus Tscharntke
acf4bebba6 GAE map editor ported to megaglest 2010-05-04 00:22:11 +00:00
Titus Tscharntke
73be43d6ad some (possible) bugs are fixed when starting but not all. Discussion needed . 2010-05-04 00:05:10 +00:00
Titus Tscharntke
0dd135fc12 windowed/fullscreen switch in options ( needed for windows )
watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
c3793d0cfb Added initial code changes to support Chinese Fonts 2010-05-03 06:16:32 +00:00
Mark Vejvoda
677da7f9d5 uncommented some streflop restore statements in lua calls 2010-05-02 14:49:58 +00:00
Mark Vejvoda
abf05a2ae6 - Fixed some bugs related to logfile processing.
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
63aff0751c Updates to get things compiling under linux properly with streflop 2010-05-02 03:48:40 +00:00
Mark Vejvoda
7b9036345b streflop updates 2010-05-01 21:07:17 +00:00
Mark Vejvoda
5a1c48d148 added wrapper for streflop 2010-05-01 20:39:11 +00:00
Mark Vejvoda
e05062d6ea hopefully the bugfix for lua problems and streflop 2010-05-01 20:37:25 +00:00
Mark Vejvoda
04bb6659ce Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21 added more debugging for error conditions 2010-05-01 10:46:56 +00:00
Mark Vejvoda
77fccb8c4c a few win32 compile fixes 2010-05-01 09:39:20 +00:00
Mark Vejvoda
58386a72e8 Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
Mark Vejvoda
e379905942 Added mutex guards around logging 2010-05-01 09:10:52 +00:00
Mark Vejvoda
a911088d39 Trying an experiment with a thread for playing streamed sounds 2010-05-01 04:34:23 +00:00
Mark Vejvoda
ff592be457 Some cleanup related to Cache Management 2010-05-01 01:22:48 +00:00
Mark Vejvoda
33084f8dbe bug fixes for CRC caching and working version of cache manager 2010-05-01 00:53:43 +00:00
Mark Vejvoda
5cf84e8a2a win32 compile fixes 2010-04-30 23:30:15 +00:00
Mark Vejvoda
fd2274775e moved threads into base common hiearchy and started an a new cache manager. 2010-04-30 22:54:24 +00:00
Mark Vejvoda
b10bb3c2bc moved common platform code into shared are for win32 projects 2010-04-30 19:01:47 +00:00
Titus Tscharntke
3e7f3ed485 client slot selection bug hopefully fixed 2010-04-30 18:36:38 +00:00
Mark Vejvoda
c53ff62c46 Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
Mark Vejvoda
6577762297 - Added a new pre-Cache thread for CRC value calculation
- Added support in the client UI if multiple local LAN servers are discovered.
2010-04-30 06:45:30 +00:00
Mark Vejvoda
35cd622f43 changed max network command batch size to use unsigned int to allow more commands to be sent at once 2010-04-30 02:41:42 +00:00
Mark Vejvoda
e7cb595ae8 small change to compiler version stamp 2010-04-30 02:34:19 +00:00
Mark Vejvoda
19cd66fc2d Changed compiler stamp in version string 2010-04-30 02:20:27 +00:00
Mark Vejvoda
e8aa5083cb Added new binary compatibility check 2010-04-30 01:32:37 +00:00
Titus Tscharntke
0687a56e27 clients can choose their slots 2010-04-30 01:08:29 +00:00
Mark Vejvoda
140a304541 changed world synch logging locations 2010-04-29 17:00:14 +00:00
Mark Vejvoda
cc08074acf more caching and bug fixes for data synch compare 2010-04-29 08:36:37 +00:00