Added mutex guards around logging
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a911088d39
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e379905942
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@ -30,6 +30,7 @@
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#include "ImageReaders.h"
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#include "renderer.h"
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#include "simple_threads.h"
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#include <memory>
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#include "leak_dumper.h"
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@ -264,6 +265,11 @@ void MainWindow::setProgram(Program *program) {
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SystemFlags debugger;
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int glestMain(int argc, char** argv){
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#ifdef SL_LEAK_DUMP
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AllocRegistry memoryLeaks = AllocRegistry::getInstance();
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#endif
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#ifdef STREFLOP_H
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streflop_init<streflop::Simple>();
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printf("%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
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@ -280,9 +286,8 @@ int glestMain(int argc, char** argv){
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ExceptionHandler exceptionHandler;
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exceptionHandler.install( getCrashDumpFileName() );
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FileCRCPreCacheThread preCacheThread;
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try{
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std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
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Config &config = Config::getInstance();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -344,8 +349,9 @@ int glestMain(int argc, char** argv){
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if(config.getBool("AllowGameDataSynchCheck","false") == true) {
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vector<string> techDataPaths = config.getPathListForType(ptTechs);
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preCacheThread.setTechDataPaths(techDataPaths);
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preCacheThread.start();
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preCacheThread.reset(new FileCRCPreCacheThread());
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preCacheThread->setTechDataPaths(techDataPaths);
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preCacheThread->start();
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}
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// test
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@ -357,35 +363,31 @@ int glestMain(int argc, char** argv){
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while(Window::handleEvent()){
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program->loop();
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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catch(const exception &e){
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preCacheThread.shutdownAndWait();
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//exceptionMessage(e);
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ExceptionHandler::handleRuntimeError(e.what());
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}
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catch(const char *e){
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//exceptionMessage(e);
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preCacheThread.shutdownAndWait();
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ExceptionHandler::handleRuntimeError(e);
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}
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catch(const string &ex){
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//exceptionMessage(e);
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preCacheThread.shutdownAndWait();
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ExceptionHandler::handleRuntimeError(ex.c_str());
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}
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catch(...){
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//exceptionMessage(e);
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preCacheThread.shutdownAndWait();
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ExceptionHandler::handleRuntimeError("Unknown error!");
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}
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preCacheThread.shutdownAndWait();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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//soundRenderer.stopAllSounds();
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delete mainWindow;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::Close();
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return 0;
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@ -120,7 +120,6 @@ void Program::ShowMessageProgramState::update() {
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Program::Program() {
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programState= NULL;
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singleton = this;
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soundThreadManager = NULL;
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}
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@ -165,7 +164,7 @@ Program::~Program(){
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singleton = NULL;
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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delete soundThreadManager;
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soundThreadManager = NULL;
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}
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@ -205,7 +204,9 @@ void Program::loop(){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//!!!SoundRenderer::getInstance().update();
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if(soundThreadManager == NULL) {
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SoundRenderer::getInstance().update();
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -363,10 +364,13 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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soundRenderer.init(window);
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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soundThreadManager = new SimpleTaskThread(&SoundRenderer::getInstance(),0,50);
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soundThreadManager->start();
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// Run sound streaming in a background thread if enabled
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if(config.getBool("ThreadedSoundStream","true") == true) {
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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soundThreadManager = new SimpleTaskThread(&SoundRenderer::getInstance(),0,50);
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soundThreadManager->start();
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}
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}
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NetworkInterface::setAllowGameDataSynchCheck(Config::getInstance().getBool("AllowGameDataSynchCheck","0"));
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@ -42,7 +42,7 @@ public:
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void signalQuit();
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bool getQuitStatus();
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bool getRunningStatus();
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static void shutdownAndWait(BaseThread *pThread);
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static void shutdownAndWait(BaseThread *ppThread);
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void shutdownAndWait();
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};
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@ -15,8 +15,10 @@
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#include <string>
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#include <fstream>
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#include <map>
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#include "thread.h"
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using std::string;
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using namespace Shared::Platform;
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namespace Shared{ namespace Util{
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@ -35,7 +37,7 @@ public:
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{
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protected:
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DebugType debugType;
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public:
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SystemFlagsType() {
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this->debugType = debugSystem;
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@ -43,6 +45,7 @@ public:
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this->fileStream = NULL;
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this->debugLogFileName = "";
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this->fileStreamOwner = false;
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this->mutex = NULL;
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}
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SystemFlagsType(DebugType debugType) {
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this->debugType = debugType;
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@ -50,6 +53,7 @@ public:
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this->fileStream = NULL;
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this->debugLogFileName = "";
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this->fileStreamOwner = false;
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this->mutex = NULL;
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}
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SystemFlagsType(DebugType debugType,bool enabled,
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std::ofstream *fileStream,std::string debugLogFileName) {
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@ -58,12 +62,14 @@ public:
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this->fileStream = fileStream;
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this->debugLogFileName = debugLogFileName;
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this->fileStreamOwner = false;
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this->mutex = mutex;
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}
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bool enabled;
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std::ofstream *fileStream;
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std::string debugLogFileName;
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bool fileStreamOwner;
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Mutex *mutex;
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};
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protected:
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@ -19,8 +19,7 @@ using namespace Shared::Util;
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namespace Shared { namespace PlatformCommon {
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BaseThread::BaseThread() {
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BaseThread::BaseThread() : Thread() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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setQuitStatus(false);
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@ -88,7 +87,7 @@ void BaseThread::setRunningStatus(bool value) {
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}
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void BaseThread::shutdownAndWait(BaseThread *pThread) {
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if(pThread != NULL) {
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if(pThread != NULL && pThread->getRunningStatus() == true) {
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pThread->signalQuit();
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for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 10; ) {
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if(pThread->getRunningStatus() == false) {
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@ -72,20 +72,23 @@ SystemFlags::~SystemFlags() {
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}
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void SystemFlags::Close() {
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printf("Closing logfile\n");
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printf("START Closing logfiles\n");
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for(std::map<SystemFlags::DebugType,SystemFlags::SystemFlagsType>::iterator iterMap = SystemFlags::debugLogFileList.begin();
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iterMap != SystemFlags::debugLogFileList.end(); iterMap++) {
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SystemFlags::SystemFlagsType ¤tDebugLog = iterMap->second;
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if( currentDebugLog.fileStream != NULL &&
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currentDebugLog.fileStream->is_open() == true) {
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currentDebugLog.fileStream->close();
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}
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if(currentDebugLog.fileStreamOwner == true) {
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if( currentDebugLog.fileStream != NULL &&
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currentDebugLog.fileStream->is_open() == true) {
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currentDebugLog.fileStream->close();
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}
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delete currentDebugLog.fileStream;
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delete currentDebugLog.mutex;
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}
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currentDebugLog.fileStream = NULL;
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currentDebugLog.fileStreamOwner = false;
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currentDebugLog.mutex = NULL;
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}
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if(SystemFlags::lockFile != -1) {
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@ -101,6 +104,8 @@ void SystemFlags::Close() {
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SystemFlags::lockfilename = "";
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}
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}
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printf("END Closing logfiles\n");
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}
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void SystemFlags::OutputDebug(DebugType type, const char *fmt, ...) {
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@ -138,6 +143,7 @@ void SystemFlags::OutputDebug(DebugType type, const char *fmt, ...) {
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currentDebugLog2.fileStream != NULL) {
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currentDebugLog.fileStream = currentDebugLog2.fileStream;
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currentDebugLog.fileStreamOwner = false;
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currentDebugLog.mutex = currentDebugLog2.mutex;
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break;
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}
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}
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@ -183,12 +189,17 @@ void SystemFlags::OutputDebug(DebugType type, const char *fmt, ...) {
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currentDebugLog.fileStream = new std::ofstream();
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currentDebugLog.fileStream->open(debugLog.c_str(), ios_base::out | ios_base::trunc);
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currentDebugLog.fileStreamOwner = true;
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currentDebugLog.mutex = new Mutex();
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}
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printf("Opening logfile [%s] type = %d, currentDebugLog.fileStreamOwner = %d\n",debugLog.c_str(),type, currentDebugLog.fileStreamOwner);
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currentDebugLog.mutex->p();
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(*currentDebugLog.fileStream) << "Starting Mega-Glest logging for type: " << type << "\n";
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(*currentDebugLog.fileStream).flush();
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currentDebugLog.mutex->v();
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}
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//printf("Logfile is open [%s]\n",SystemFlags::debugLogFile);
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@ -197,8 +208,12 @@ void SystemFlags::OutputDebug(DebugType type, const char *fmt, ...) {
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assert(currentDebugLog.fileStream != NULL);
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currentDebugLog.mutex->p();
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(*currentDebugLog.fileStream) << "[" << szBuf2 << "] " << szBuf;
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(*currentDebugLog.fileStream).flush();
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currentDebugLog.mutex->v();
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}
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// output to console
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else {
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