Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
...
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
68f1ec06b5
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
Mark Vejvoda
0f6f5cfe21
- rolled back last change as it makes things worse
2011-03-25 20:17:14 +00:00
Mark Vejvoda
742cbaa1c7
- attempt to ignore resource cache for human players to see if this fixes harvesting location problems for human players
2011-03-25 20:07:27 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
47a81f8b44
- performance improvements for units using the stop command when units are idle
2011-03-24 21:55:39 +00:00
Mark Vejvoda
ab7dc1d007
- more code cleanup from things found in valgrind
2011-03-23 05:49:38 +00:00
Mark Vejvoda
ffe957c9a6
- added a way to disable water sounds: DisableWaterSounds=true
2011-03-23 04:41:38 +00:00
Mark Vejvoda
6f523bb96a
- small bit of code cleanup in unit_updater
...
- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda
41fc6f661e
- rollback last change for testing
2011-03-23 01:17:38 +00:00
Mark Vejvoda
8a9505e1e8
- added conditional check to only issue a stop command to units if they are not already stopped
...
- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
6c9ba8bea4
- added more error details when some errors are generated
2011-03-22 17:55:11 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
97017b2f1f
- added a new lua method to add text on the console for Elimnator's scenario.
2011-03-19 12:19:22 +00:00
Mark Vejvoda
d21eeeae07
- lessen pathfinder max nodes to see if this gives better performance
2011-03-19 01:31:49 +00:00
Mark Vejvoda
505abbd1ec
- observers now hear sounds from units of all team units in visible quad
2011-03-18 21:23:34 +00:00
Mark Vejvoda
07f56669b7
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
Titus Tscharntke
6b31149754
Revert last change because this is not done now and I accidently checked it in.
2011-03-17 00:43:46 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
...
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
819831a287
- misc logs and screenshots now also go in userdata folder
2011-03-10 17:31:55 +00:00
Titus Tscharntke
4874d31ddd
hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
2011-03-06 22:50:04 +00:00
Titus Tscharntke
273ab4c502
Option to switch on/off tileset particles
2011-03-06 13:11:22 +00:00
Titus Tscharntke
792d0aa665
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
Mark Vejvoda
bced200dd1
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
Mark Vejvoda
c4795eb6cb
- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
2011-02-25 04:15:22 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Mark Vejvoda
4cb2485cdf
- fixed meeting point crash on edge of map
2011-02-24 22:13:40 +00:00
Titus Tscharntke
25204e0084
I just removed an unneeded check
2011-02-24 20:14:12 +00:00
Mark Vejvoda
16c7316887
- initial attempt to enable pathfinder caching (think it might work now). Please test
2011-02-23 07:03:38 +00:00
Mark Vejvoda
53e8d96092
- removed printf
2011-02-23 00:00:44 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990
- bugfix for building units at edges of maps
2011-02-22 22:25:03 +00:00
Mark Vejvoda
bd29260fef
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
Mark Vejvoda
b2ae0f3b7b
- reverted morph to original code to see if this fixes out of synch (from muwums original change)
2011-02-20 00:04:57 +00:00
Mark Vejvoda
92ca6ba75d
- attempt to see if this change corrects out of synch
2011-02-19 22:36:59 +00:00
Mark Vejvoda
7a5de218b7
- chasing down out of synch
2011-02-16 04:43:27 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
2357e2cfd1
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
Titus Tscharntke
a214fa87f5
clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
2011-02-13 21:04:30 +00:00
Titus Tscharntke
62a2b7cc94
bugfix for target selection
2011-02-13 16:46:32 +00:00
Mark Vejvoda
91a56e7805
- another segfault bugfix for spawned attacks
2011-02-12 21:47:31 +00:00
Mark Vejvoda
cc973f3427
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
Mark Vejvoda
34e95f5cd5
- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
2011-02-11 19:16:06 +00:00
Mark Vejvoda
b5e4eb53d8
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
Mark Vejvoda
2d76d348c7
- bugfix to put priority on attacking units first
2011-02-10 22:54:49 +00:00
Titus Tscharntke
91abdd3ed4
camera max height/ default are calculated based on the max height of a map
2011-02-10 00:14:21 +00:00
Titus Tscharntke
e20162a3c4
cleaned up the cliff coding; hopefully really no more flickering now
2011-02-08 20:59:34 +00:00