Commit Graph

60 Commits

Author SHA1 Message Date
Mark Vejvoda
358d61aa38 - first attempt to add a special builtin Observer faction to allow people to observe games 2010-09-03 07:12:40 +00:00
Mark Vejvoda
5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
dc5bf0f850 - bugfix for AI not losing HP when food is out
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda
5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda
855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda
4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda
1daecc4145 - made staggered faction updates toggle flag 2010-08-23 19:49:00 +00:00
Mark Vejvoda
61a2340e14 - disable faction update staggering 2010-08-23 19:35:55 +00:00
Mark Vejvoda
70817a07d1 - some performance updates to fog of war computation 2010-08-23 15:10:37 +00:00
Mark Vejvoda
284371f206 - some performance updates to fog of war computation 2010-08-23 14:48:33 +00:00
Mark Vejvoda
db47a14940 - attempt to spread out faction world ticks for better performance 2010-08-23 09:53:04 +00:00
Mark Vejvoda
cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda
fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
a7c86fb86b - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 20:07:39 +00:00
Mark Vejvoda
c63283ffac - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00
Mark Vejvoda
4336ae3e37 - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00
Mark Vejvoda
77ee50b681 - some code cleanup related to supporting multiple path finders 2010-07-21 20:40:11 +00:00
Mark Vejvoda
bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
Mark Vejvoda
ed67b16aba - added ability to completely disable explorecells caching if required 2010-07-17 06:33:40 +00:00
Mark Vejvoda
354d8b5408 - improvement for explorecells caching 2010-07-17 01:00:31 +00:00
Mark Vejvoda
432343572f - updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold) 2010-07-16 22:17:36 +00:00
Mark Vejvoda
3d62ba1089 - updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold) 2010-07-16 22:15:09 +00:00
Mark Vejvoda
206170bc76 - attempted some speed improvements for unit lookup as well as exploreCells 2010-07-14 06:59:55 +00:00
James McCulloch
8387ed29dc * wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
39ad29ba3d - attempt to improve rendering speed by rolling back render code to be more like 3.3.4
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
64705aa786 - some optimizations for performance logging 2010-07-06 19:24:36 +00:00
Mark Vejvoda
8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
1d4f47718c - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
Mark Vejvoda
eeda623b4f - removed the rotateunit flag (its now just part of MG)
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912 - a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells) 2010-06-16 07:18:06 +00:00
Mark Vejvoda
c7c9e69567 - added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
fc63460e07 - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00
Mark Vejvoda
8ea52485cc - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
Mark Vejvoda
5c5b5a3283 - added more debug output 2010-05-29 09:38:00 +00:00
Mark Vejvoda
0aade73335 - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
Mark Vejvoda
5879e87297 - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
Mark Vejvoda
b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
8be87ee362 - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
Titus Tscharntke
54bcbf4303 watereffects in right place for big units 2010-05-07 08:01:14 +00:00
Titus Tscharntke
0dd135fc12 windowed/fullscreen switch in options ( needed for windows )
watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
2417f37e21 added more debugging for error conditions 2010-05-01 10:46:56 +00:00
Mark Vejvoda
58386a72e8 Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
Mark Vejvoda
a50b89e9cc Ported 3.3.4.2 fixes to trunk 2010-04-23 04:29:11 +00:00
Mark Vejvoda
a01c0adb78 Added a new lua script function called: unfogMap to allow scenarios and tutorials to turn off fog of war. 2010-04-23 02:48:56 +00:00