Commit Graph

2853 Commits

Author SHA1 Message Date
Titus Tscharntke 6f85a6aa4a old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
Mark Vejvoda f617866237 - attempt to see if this handles resource associated units better 2013-08-10 06:53:16 +00:00
Mark Vejvoda 97b8979a6c added AI logging for resource unit type logic 2013-08-02 21:46:55 +00:00
Mark Vejvoda 1247f1e965 a little refactoring and try to fix some of the AI logic for food producers 2013-08-02 00:08:16 +00:00
Mark Vejvoda f9c991edda add a guard for null texture and warning on console 2013-08-01 22:22:21 +00:00
Tom Reynolds 65b93aa8c2 Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
2013-07-12 10:28:59 +00:00
Mark Vejvoda 0c26460f34 - updated version to 3.8.0.-beta1 in preparation for beta1 2013-06-26 04:57:17 +00:00
Titus Tscharntke 5747a36394 smaller button with clicksound for "next hint" 2013-06-25 22:44:57 +00:00
Titus Tscharntke 5a25c094db unblock button always visible ( if a network game ) 2013-06-25 20:39:15 +00:00
Mark Vejvoda a689dd58a4 force crc refresh for both client and server when mismatched 2013-06-24 23:36:03 +00:00
Mark Vejvoda 88ed55ca8e remove uuid from debug view 2013-06-24 00:29:32 +00:00
Mark Vejvoda 15582c046f allow headless admin to change techtree translation setting 2013-06-23 05:37:47 +00:00
Mark Vejvoda c88c631010 bugfix to force server to refresh CRC if client has different CRC 2013-06-23 05:23:02 +00:00
Mark Vejvoda d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda 4684779186 removed commented code 2013-06-22 18:09:29 +00:00
Mark Vejvoda 17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda 67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda af91eb8b4e update to proper data type 2013-06-22 03:49:51 +00:00
Mark Vejvoda 76ee030e93 bugfix for shutdown of threads and garbage collection. 2013-06-21 22:59:22 +00:00
Mark Vejvoda 5524cd6a0e - updated exit game menu text vs leaving the application as requested.
- updates from transifex
2013-06-21 06:01:43 +00:00
Mark Vejvoda 4848e957e7 code cleanup from cppcheck 2013-06-20 22:51:28 +00:00
Titus Tscharntke 511ba5134f default selection is colorpicking now 2013-06-20 21:42:01 +00:00
Mark Vejvoda 8d36c07a61 make AI smarter when needing more resources, prefer units that 'give back' resources over producers 2013-06-20 20:04:19 +00:00
Mark Vejvoda 3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda d7eaeaead5 updated next hint to a button and added english label 2013-06-19 16:12:00 +00:00
Mark Vejvoda 06c3186466 client can now see if techtree translated setting shows 2013-06-19 01:03:51 +00:00
Mark Vejvoda aceb9aec0a re-fix titi's morph when no space available 2013-06-19 00:19:29 +00:00
Mark Vejvoda c9c5d9aa8f more frequent checking for client lag 2013-06-19 00:01:29 +00:00
Mark Vejvoda ceb17ce56d bugfix - proper client shutdown on sudden disconnect during game play 2013-06-18 23:41:14 +00:00
Titus Tscharntke d13242287c client slowdown/wait/speedup messages in verbose mode only 2013-06-16 18:21:33 +00:00
Mark Vejvoda 075293de09 fixed names showing in lobby menu to be properly formatted 2013-06-16 01:14:04 +00:00
Mark Vejvoda 54a28b6fb5 see if this makes the AI produce more food quickly when needed 2013-06-15 07:29:59 +00:00
Mark Vejvoda 1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda c646d0371c updated to throw exception (not assert) when item missing from listbox 2013-06-15 00:31:51 +00:00
Titus Tscharntke ee20fbd37b VCC does not like float constants ... 2013-06-13 21:29:03 +00:00
Mark Vejvoda 7a6b59ddb1 added translatable factions to custom menu 2013-06-13 21:20:55 +00:00
Mark Vejvoda ba1852aa63 a few missed areas of translated techtrees 2013-06-13 20:22:04 +00:00
Titus Tscharntke dc716702c4 In loading screen you can click to show the next hint ( patch made by titi_son ) 2013-06-13 20:08:50 +00:00
Mark Vejvoda c9aab227e5 allow pausing network games when not joining an in progress game 2013-06-13 19:57:19 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Titus Tscharntke 1f96dae8c7 tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda 1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda 1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda 836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda a516b0eb0d more render improvements 2013-06-12 01:07:53 +00:00
Mark Vejvoda 929381e3ee see if this fixes the black flicker we sometimes see 2013-06-12 00:53:52 +00:00
Mark Vejvoda 55653c10b5 try to see if this affects performance? 2013-06-12 00:25:43 +00:00
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00