Titus Tscharntke
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6f85a6aa4a
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old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
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2013-08-29 22:30:09 +00:00 |
Mark Vejvoda
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f617866237
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- attempt to see if this handles resource associated units better
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2013-08-10 06:53:16 +00:00 |
Mark Vejvoda
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97b8979a6c
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added AI logging for resource unit type logic
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2013-08-02 21:46:55 +00:00 |
Mark Vejvoda
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1247f1e965
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a little refactoring and try to fix some of the AI logic for food producers
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2013-08-02 00:08:16 +00:00 |
Mark Vejvoda
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f9c991edda
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add a guard for null texture and warning on console
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2013-08-01 22:22:21 +00:00 |
Tom Reynolds
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65b93aa8c2
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Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
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2013-07-12 10:28:59 +00:00 |
Mark Vejvoda
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0c26460f34
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- updated version to 3.8.0.-beta1 in preparation for beta1
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2013-06-26 04:57:17 +00:00 |
Titus Tscharntke
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5747a36394
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smaller button with clicksound for "next hint"
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2013-06-25 22:44:57 +00:00 |
Titus Tscharntke
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5a25c094db
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unblock button always visible ( if a network game )
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2013-06-25 20:39:15 +00:00 |
Mark Vejvoda
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a689dd58a4
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force crc refresh for both client and server when mismatched
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2013-06-24 23:36:03 +00:00 |
Mark Vejvoda
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88ed55ca8e
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remove uuid from debug view
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2013-06-24 00:29:32 +00:00 |
Mark Vejvoda
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15582c046f
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allow headless admin to change techtree translation setting
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2013-06-23 05:37:47 +00:00 |
Mark Vejvoda
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c88c631010
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bugfix to force server to refresh CRC if client has different CRC
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2013-06-23 05:23:02 +00:00 |
Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
Mark Vejvoda
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af91eb8b4e
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update to proper data type
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2013-06-22 03:49:51 +00:00 |
Mark Vejvoda
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76ee030e93
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bugfix for shutdown of threads and garbage collection.
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2013-06-21 22:59:22 +00:00 |
Mark Vejvoda
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5524cd6a0e
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- updated exit game menu text vs leaving the application as requested.
- updates from transifex
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2013-06-21 06:01:43 +00:00 |
Mark Vejvoda
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4848e957e7
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code cleanup from cppcheck
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2013-06-20 22:51:28 +00:00 |
Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
Mark Vejvoda
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8d36c07a61
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make AI smarter when needing more resources, prefer units that 'give back' resources over producers
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2013-06-20 20:04:19 +00:00 |
Mark Vejvoda
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3696c3b9d4
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bugfix for error when changing resource multiplier lower than 0.5
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2013-06-20 19:18:29 +00:00 |
Mark Vejvoda
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d7eaeaead5
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updated next hint to a button and added english label
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2013-06-19 16:12:00 +00:00 |
Mark Vejvoda
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06c3186466
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client can now see if techtree translated setting shows
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2013-06-19 01:03:51 +00:00 |
Mark Vejvoda
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aceb9aec0a
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re-fix titi's morph when no space available
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2013-06-19 00:19:29 +00:00 |
Mark Vejvoda
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c9c5d9aa8f
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more frequent checking for client lag
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2013-06-19 00:01:29 +00:00 |
Mark Vejvoda
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ceb17ce56d
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bugfix - proper client shutdown on sudden disconnect during game play
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2013-06-18 23:41:14 +00:00 |
Titus Tscharntke
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d13242287c
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client slowdown/wait/speedup messages in verbose mode only
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2013-06-16 18:21:33 +00:00 |
Mark Vejvoda
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075293de09
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fixed names showing in lobby menu to be properly formatted
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2013-06-16 01:14:04 +00:00 |
Mark Vejvoda
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54a28b6fb5
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see if this makes the AI produce more food quickly when needed
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2013-06-15 07:29:59 +00:00 |
Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
Mark Vejvoda
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c646d0371c
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updated to throw exception (not assert) when item missing from listbox
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2013-06-15 00:31:51 +00:00 |
Titus Tscharntke
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ee20fbd37b
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VCC does not like float constants ...
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2013-06-13 21:29:03 +00:00 |
Mark Vejvoda
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7a6b59ddb1
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added translatable factions to custom menu
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2013-06-13 21:20:55 +00:00 |
Mark Vejvoda
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ba1852aa63
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a few missed areas of translated techtrees
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2013-06-13 20:22:04 +00:00 |
Titus Tscharntke
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dc716702c4
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In loading screen you can click to show the next hint ( patch made by titi_son )
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2013-06-13 20:08:50 +00:00 |
Mark Vejvoda
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c9aab227e5
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allow pausing network games when not joining an in progress game
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2013-06-13 19:57:19 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
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1eb17e3bb2
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- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
|
1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
Mark Vejvoda
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836172f87c
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more render improvements
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2013-06-12 01:24:10 +00:00 |
Mark Vejvoda
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a516b0eb0d
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more render improvements
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2013-06-12 01:07:53 +00:00 |
Mark Vejvoda
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929381e3ee
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see if this fixes the black flicker we sometimes see
|
2013-06-12 00:53:52 +00:00 |
Mark Vejvoda
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55653c10b5
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try to see if this affects performance?
|
2013-06-12 00:25:43 +00:00 |
Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |