Commit Graph

110 Commits

Author SHA1 Message Date
Mark Vejvoda 6f523bb96a - small bit of code cleanup in unit_updater
- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda 41fc6f661e - rollback last change for testing 2011-03-23 01:17:38 +00:00
Mark Vejvoda 8a9505e1e8 - added conditional check to only issue a stop command to units if they are not already stopped
- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda 505abbd1ec - observers now hear sounds from units of all team units in visible quad 2011-03-18 21:23:34 +00:00
Mark Vejvoda 07f56669b7 - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
Titus Tscharntke 6b31149754 Revert last change because this is not done now and I accidently checked it in. 2011-03-17 00:43:46 +00:00
Titus Tscharntke c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda 77fb1b6d15 - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
Mark Vejvoda 8d8ed75990 - bugfix for building units at edges of maps 2011-02-22 22:25:03 +00:00
Mark Vejvoda bd29260fef - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
Mark Vejvoda 7a5de218b7 - chasing down out of synch 2011-02-16 04:43:27 +00:00
Mark Vejvoda a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda 2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
Titus Tscharntke a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke 62a2b7cc94 bugfix for target selection 2011-02-13 16:46:32 +00:00
Mark Vejvoda 91a56e7805 - another segfault bugfix for spawned attacks 2011-02-12 21:47:31 +00:00
Mark Vejvoda b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
Mark Vejvoda 2d76d348c7 - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
Titus Tscharntke e856d5e4f0 MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
Titus Tscharntke d7a65ed18e fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps; 
new/updated maps; 
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda ab7cf4d22b - a cup of tea for m0llemeister (bugfix for observers to see attack particles) 2011-01-27 22:10:44 +00:00
Mark Vejvoda 60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
Mark Vejvoda c51eb0a3c4 - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
Mark Vejvoda 3dac5df814 - wacky vc++ compile bugfix, code was changed in other header files and now std::max fails! 2011-01-15 00:29:25 +00:00
Mark Vejvoda b778098d13 - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
Mark Vejvoda d301f5873d - bugfix for multi-build bug found by tomreyn (looks like an infinite loop) 2011-01-10 15:31:40 +00:00
Mark Vejvoda 7347dc9545 - bugfix for multi-build queued commands 2011-01-08 21:53:05 +00:00
Titus Tscharntke d09d29f520 new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup 2011-01-02 12:18:14 +00:00
Titus Tscharntke 41899507a9 better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer ) 2010-12-29 18:23:54 +00:00
Mark Vejvoda 89a6ae3fe4 - updated win32 vc++ files to compile with new ftp server / client 2010-12-29 16:28:46 +00:00
Mark Vejvoda 81783e3f1b - bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit 2010-12-26 04:38:03 +00:00
Titus Tscharntke a3e0ae890b removed unnecessary alarm checks 2010-12-24 10:03:17 +00:00
Titus Tscharntke cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
Titus Tscharntke df583854c3 only attack warnigs for local players teammates, not for every fight out there! ;-) 2010-12-21 23:15:29 +00:00
Titus Tscharntke 43eb95f1b4 italien translation; Multiattack warnings ( with setting AttackWarnRange ) 2010-12-21 15:55:37 +00:00
Titus Tscharntke 45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
Titus Tscharntke fa952efaf9 next try 2010-12-19 23:58:16 +00:00
Titus Tscharntke 39eefa1e67 trying to fix problems with false attack alarms ... 2010-12-19 23:31:11 +00:00
Titus Tscharntke 5ea9cd092a visual attack alert 2010-12-19 22:33:08 +00:00
Titus Tscharntke 886bd3b37e alarmsound when enemy units are seen ( will be improved soon ) 2010-12-18 20:17:41 +00:00
Mark Vejvoda 15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
Mark Vejvoda 8deec8d518 - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
Titus Tscharntke 42ebe42155 new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
2010-12-01 21:18:29 +00:00
Mark Vejvoda b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda ca2408073e - disabled more caching to determine if any of these caches cause out of synch 2010-11-28 03:35:44 +00:00
Titus Tscharntke ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Mark Vejvoda cc4f268988 - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
Titus Tscharntke 99c70d301a resource multiplier only for cpu players.
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Titus Tscharntke c3b96ec722 mega/ultra cpu still used its old multiplier ... fixed 2010-11-09 22:51:19 +00:00
Mark Vejvoda d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00