Mark Vejvoda
9d6607a051
- added new lua method so users can create units without spacing rules:
...
createUnitNoSpacing
2012-02-21 21:56:20 +00:00
Mark Vejvoda
ced374410c
- added GAE compatible stubs for a few new lua methods
2012-01-05 20:01:22 +00:00
Mark Vejvoda
e351def1cb
- added new lua function to display playername:
...
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda
6f924b310d
- added new lua method to get system macro values:
...
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda
f626ebbe45
- attempt to fix lua code to properly get unit's killer:
...
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
d29293d3cf
- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
...
None = 0
Attacked = 1
AttackBoost = 2
StarvedResource = 3
StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda
2d367bd26e
- added new lua functions from Muwum:
...
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
b2adc16ca6
- added Muwums lua function
2011-11-15 17:39:49 +00:00
Mark Vejvoda
4930ec109d
added a new lua method from Muwuum
2011-11-03 18:24:02 +00:00
Mark Vejvoda
b126768d9c
- updated scenario lua function to allow carry over of factions or not
2011-10-06 20:44:55 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
...
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
a77606351f
- attempt to change scenario timer to use world frames
2011-07-16 03:58:52 +00:00
Mark Vejvoda
97017b2f1f
- added a new lua method to add text on the console for Elimnator's scenario.
2011-03-19 12:19:22 +00:00
Mark Vejvoda
4b085691df
- added new LUA method togglePauseGame
2011-01-29 23:50:21 +00:00
Mark Vejvoda
a5a6cf76d6
- updated some new lua commands
2011-01-29 17:52:53 +00:00
Mark Vejvoda
1a3545f8ab
- cleaned up compiler warnings in g3d viewer
...
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Titus Tscharntke
8552f76798
renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour )
2010-09-08 19:00:22 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
f16bb3f28b
- some bugfixes for new LUA features
2010-08-29 06:30:41 +00:00
Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
03848fc84f
- added more LUA features.
...
new event:
gameOver
new method:
getGameWon()
2010-08-28 22:10:34 +00:00
Mark Vejvoda
4d372c12bc
- added more LUA support and fixed parameter passing of Vec2i types with streflop
...
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
dc5bf0f850
- bugfix for AI not losing HP when food is out
...
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Mark Vejvoda
a50b89e9cc
Ported 3.3.4.2 fixes to trunk
2010-04-23 04:29:11 +00:00
Mark Vejvoda
afcdc1209c
Changed fow setting to use a property instead of lua method
2010-04-23 14:08:19 +00:00
Mark Vejvoda
a01c0adb78
Added a new lua script function called: unfogMap to allow scenarios and tutorials to turn off fog of war.
2010-04-23 02:48:56 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00