Titus Tscharntke
8c6dde365b
mouse pointer shows multi click command state
2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e
cursor work in progress ... ( for tomreyn and me to test )
2012-04-02 22:17:10 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
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- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687
- try to improve error handling a bit for more accurate stack trace and less chance of garbage info
2012-03-27 22:44:16 +00:00
Mark Vejvoda
63af39e034
- hide map objects and their particles if not in current frustrum view
2012-03-27 06:09:30 +00:00
Mark Vejvoda
163271203d
- tilesets now support animated models:
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<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
8d5de12d42
- added some particles to load game logic
2012-03-14 07:23:41 +00:00
Titus Tscharntke
38bd33acf9
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
Mark Vejvoda
e3fde99359
- fixed gamma correction so it works now
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- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke
edd7f732ea
alpha correction in options menu ( checkin with error included , which needs to be fixed! )
2012-03-13 00:44:55 +00:00
Mark Vejvoda
04e16819aa
- fix segfault when converting models
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- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
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- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
b6473b69ab
- added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc.
2012-02-03 06:16:50 +00:00
Titus Tscharntke
e05984d527
- daylight effects for unit particles ( best use with mode "black" )
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- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
7b69d3040f
- bugfix on windows for autoscreenshots in g3d viewer
2012-01-04 21:43:34 +00:00
Mark Vejvoda
a20b848646
- discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue.
2011-12-30 06:24:59 +00:00
Titus Tscharntke
3e7b8a5aa8
Little fix to get rid of annoying black squares on left and right screen border when moving camera. It fixes some missing(black) parts of hills too ( not all of them but the obvious ones ).
2011-12-14 22:38:02 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
ddca84a8b4
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
2011-12-14 02:25:14 +00:00
Mark Vejvoda
d64bf0a4c9
- disable color picking by default, and add error codes for selection buffer
2011-12-14 01:15:27 +00:00
Titus Tscharntke
dc4ba27048
no more long distance unit rendereing
2011-12-13 20:29:32 +00:00
Mark Vejvoda
c4dc1e616b
- added support for pixel buffers and use it for color picking (eventually for screenshots)
2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
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EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
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- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
01ea0787a3
- a few more updates to cut down on RAM use for headless server
2011-12-03 00:39:03 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
cd2daf09dc
- new visibility frustum calculation is enabled by default
2011-11-30 21:27:03 +00:00
Mark Vejvoda
410201b313
- attempt to fix bug for new render visiblity
2011-11-30 17:56:58 +00:00
Mark Vejvoda
97378cf0ec
- adding more debug info to rendering
2011-11-30 17:47:07 +00:00
Mark Vejvoda
ed072d27bb
- adding more debug info to rendering
2011-11-30 16:51:51 +00:00
Mark Vejvoda
3b7e873a02
frustrum code can be re-enabled via ini setting:
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EnableFrustrumCalcs=true
2011-11-30 07:39:24 +00:00
Mark Vejvoda
8996938e86
- disable new frustrum code for now
2011-11-30 07:27:45 +00:00
Mark Vejvoda
8445a5f616
- attempt to fix visible quad bug
2011-11-30 07:13:17 +00:00
Mark Vejvoda
4015520702
- bugfix the quad cache is now cleared properly at game start and end
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- bugfix for debugging headless server caused segfault
2011-11-30 06:58:26 +00:00
Mark Vejvoda
b02c3123f6
- headless server bugfix during debugging as well as an attempt to improve rendering
2011-11-30 05:57:14 +00:00
Mark Vejvoda
1658306b59
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
Mark Vejvoda
53ad9d77c2
- fixed font verticle centering for ftgl
2011-11-23 20:51:58 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cef0577e3e
- added commented out debug code for future ref
2011-11-19 09:49:52 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
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--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
e8279621b1
- fixed build on windows
2011-11-15 06:37:47 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
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- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00