Commit Graph

155 Commits

Author SHA1 Message Date
Mark Vejvoda 6d4838f470 Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
Mark Vejvoda 3dc0e69441 Added FPU Safety check method 2010-04-24 12:22:35 +00:00
Mark Vejvoda 472e34dc6c HAd to add a #define for includes on non WIN32 platform 2010-04-24 11:33:50 +00:00
Mark Vejvoda 1d6f3ebe58 fixed broken build (renabled some header files) 2010-04-24 11:22:59 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda 2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Mark Vejvoda a50b89e9cc Ported 3.3.4.2 fixes to trunk 2010-04-23 04:29:11 +00:00
Mark Vejvoda a0fbe84054 Updated version # for last minor release of 3.3.4 2010-04-23 14:14:47 +00:00
Mark Vejvoda afcdc1209c Changed fow setting to use a property instead of lua method 2010-04-23 14:08:19 +00:00
Mark Vejvoda ae2af01c2e Updated version # for new minor bugfix release 2010-04-23 02:53:57 +00:00
Mark Vejvoda a01c0adb78 Added a new lua script function called: unfogMap to allow scenarios and tutorials to turn off fog of war. 2010-04-23 02:48:56 +00:00
Mark Vejvoda 4869b68b7a Disconnect client when server changes the map and the client is in a slot that is no longer a network slot. 2010-04-23 00:14:22 +00:00
Titus Tscharntke edd3b66273 connected playernames and free slots are shown on the client.
some bugfixes
2010-04-22 23:18:04 +00:00
Titus Tscharntke e692e6efee memory problems 2010-04-22 22:08:56 +00:00
Titus Tscharntke e0c55688e3 used network slot is marked with Human instead of Network now 2010-04-21 23:26:10 +00:00
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda ca10bd5776 Bugfixes for 3.3.4 defects found:
- Fog of War always turned off in scenarios and tutorials
- memory cleanup in join menu
- removed dsound.dll  copying from batch file
2010-04-20 23:23:06 +00:00
PolitikerNEU 21a1932bbb tried to fix a bug with upgrades 2010-04-20 17:32:09 +00:00
Mark Vejvoda d412cb5f79 Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
PolitikerNEU 54db1e20f6 Chaning of the queuing key is easier 2010-04-18 19:28:52 +00:00
PolitikerNEU e06e964728 Added queing commands with shift 2010-04-18 07:35:48 +00:00
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
Mark Vejvoda 3d670be353 Changed ver # in preparation for a new release 2010-04-16 08:29:58 +00:00
Titus Tscharntke 304739e990 'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now
Releasenotes are in the reame.txt now
2010-04-16 00:07:32 +00:00
Titus Tscharntke e02a81d1a2 press escape to abort chatting 2010-04-15 21:16:13 +00:00
Mark Vejvoda 6a9dcdcf7e Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
Mark Vejvoda 30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Titus Tscharntke e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke 8099e9db96 version number position in intro 2010-04-13 19:08:08 +00:00
Mark Vejvoda feb61e0598 Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically 2010-04-13 16:00:19 +00:00
Mark Vejvoda 8c438b812d Some final fixed related to combined cross platform socket code 2010-04-13 07:29:48 +00:00
Mark Vejvoda a5aba5cc66 Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda 4e12d8dbcf Bugfix for tracker#: 2985601
- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda 203d37bb6f Added status update for LAN server searching and guard against people who click find like mad. 2010-04-11 04:29:23 +00:00
Mark Vejvoda af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda 63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda 06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Titus Tscharntke be9739cf29 3.3.3 2010-04-08 20:44:34 +00:00
Titus Tscharntke f5e21ae896 ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
Mark Vejvoda a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke d5a55f6a83 fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Mark Vejvoda b16b0f00fc Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Titus Tscharntke 1f76690cf5 loading screens for the factions
its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda 40f5097a07 SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
Mark Vejvoda 9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda 99c03d25bc Added some debug output for keypress events 2010-04-06 14:09:42 +00:00
Mark Vejvoda d38a1f8877 Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00
Mark Vejvoda ec7e741ad3 Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00