Added some debug output for keypress events

This commit is contained in:
Mark Vejvoda 2010-04-06 14:09:42 +00:00
parent 436f46fcba
commit 99c03d25bc
1 changed files with 10 additions and 1 deletions

View File

@ -551,6 +551,8 @@ void Game::eventMouseWheel(int x, int y, int zDelta) {
void Game::keyDown(char key){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
Lang &lang= Lang::getInstance();
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
@ -558,6 +560,7 @@ void Game::keyDown(char key){
chatManager.keyDown(key);
if(!chatManager.getEditEnabled()){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
if(key=='N'){
renderNetworkStatus= true;
@ -643,11 +646,17 @@ void Game::keyDown(char key){
//group
else if(key>='0' && key<'0'+Selection::maxGroups){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
gui.groupKey(key-'0');
}
//hotkeys
if(gameCamera.getState()==GameCamera::sGame){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameCamera.getState() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameCamera.getState());
if(gameCamera.getState() == GameCamera::sGame){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
gui.hotKey(key);
}
else{