Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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53eca42a11
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- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
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2013-11-14 12:38:03 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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b7a7d3bc4a
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ensure load saved games checks if new attribute exists
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2013-11-07 05:20:02 +00:00 |
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Mark Vejvoda
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4a70fd09e2
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added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
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2013-11-07 05:18:21 +00:00 |
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Mark Vejvoda
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b190968e6b
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- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
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2013-11-04 19:16:28 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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9ef8076429
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bugfix to ensure we set headless mode at game start so it can be saved on masterserver
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2013-11-01 05:31:15 +00:00 |
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Mark Vejvoda
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77b9cbfb1d
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updated to set game stats before exit game check
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2013-10-31 04:43:25 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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dda2f99e01
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changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
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2013-10-29 01:56:57 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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9224a7e242
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- attempt to fix crc file bug
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2013-10-18 15:47:17 +00:00 |
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Mark Vejvoda
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23552eb1a7
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- bugfix for particles CRC calculation for oos
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2013-10-18 04:55:29 +00:00 |
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Mark Vejvoda
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23963e537d
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- do not print out crc log info if disabled
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2013-10-17 03:30:18 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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111523f60b
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- corrected game shutdown to do quit logic only once
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2013-09-28 06:40:26 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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11471243ea
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- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
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Mark Vejvoda
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30913d9ae1
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- see if this regular game crc checking every 20th frame is ok for performance
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2013-09-21 00:02:36 +00:00 |
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Mark Vejvoda
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970de758e4
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- bugfix for network CRC comparison so we don't lose frames
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2013-09-19 01:35:08 +00:00 |
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Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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88ed55ca8e
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remove uuid from debug view
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2013-06-24 00:29:32 +00:00 |
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Mark Vejvoda
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5524cd6a0e
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- updated exit game menu text vs leaving the application as requested.
- updates from transifex
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2013-06-21 06:01:43 +00:00 |
|
Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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3696c3b9d4
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bugfix for error when changing resource multiplier lower than 0.5
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2013-06-20 19:18:29 +00:00 |
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Mark Vejvoda
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d7eaeaead5
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updated next hint to a button and added english label
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2013-06-19 16:12:00 +00:00 |
|
Titus Tscharntke
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d13242287c
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client slowdown/wait/speedup messages in verbose mode only
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2013-06-16 18:21:33 +00:00 |
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Mark Vejvoda
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c9aab227e5
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allow pausing network games when not joining an in progress game
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2013-06-13 19:57:19 +00:00 |
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