Commit Graph

2277 Commits

Author SHA1 Message Date
Mark Vejvoda 54e4d7604c - added new option to headless modedisable reading from local console:
--headless-server-mode=vps

can be comgined with exit option:

--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00
Mark Vejvoda 3e3bcb6af8 - on console error show proper error message 2011-11-16 04:39:26 +00:00
Mark Vejvoda 204d2bea86 - added some extra error output on poll looping 2011-11-16 04:03:17 +00:00
Titus Tscharntke 29d535894e We try it with the bold font. 2011-11-15 23:57:46 +00:00
Mark Vejvoda 85ed894cdb - moved player game version text over and made its font smaller to be able to see more when long
- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda 9c59bc7273 - change game load defaults for less stress on CPU 2011-11-15 22:10:32 +00:00
Mark Vejvoda 043cd5789c - default to english is a selected language is missing 2011-11-15 18:38:13 +00:00
Mark Vejvoda ccb86ef373 fixed windows build 2011-11-15 18:09:57 +00:00
Mark Vejvoda b2adc16ca6 - added Muwums lua function 2011-11-15 17:39:49 +00:00
Mark Vejvoda 33e1af022a lowered numbers for sleeping when game is loading in network mode and allow ini override of values 2011-11-15 16:41:10 +00:00
Mark Vejvoda e8279621b1 - fixed build on windows 2011-11-15 06:37:47 +00:00
Mark Vejvoda 41ae17757b - just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda 7c7c050d78 bugfix for intro 'still shots' were broken for beta1 2011-11-14 09:09:31 +00:00
Mark Vejvoda 5b821725e7 - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00
Mark Vejvoda 8f2e7ef5af - updated to compile compatible with libpng1.5 2011-11-14 07:16:51 +00:00
Mark Vejvoda 8e9aef2d09 - attempt to fix issue where user can switch to an invalid slot in network game lobby 2011-11-14 05:44:43 +00:00
Mark Vejvoda 8050e25538 - attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda 252080b3b0 modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
Mark Vejvoda 0039354c15 - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
Mark Vejvoda 0b62b4137e - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
Mark Vejvoda 1e34bc66c1 added a detailed error message to try to hunt down a bug discovered by Elimnator 2011-11-10 21:00:50 +00:00
Mark Vejvoda 9f316bef08 added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
Mark Vejvoda c8649f8cd1 added ability to override throttle settings for future customization if required:
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
2011-11-08 16:27:15 +00:00
Mark Vejvoda 08de3e8f18 added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles) 2011-11-08 16:16:57 +00:00
Titus Tscharntke c346569de1 reverted accidently checked in file 2011-11-06 01:08:59 +00:00
Titus Tscharntke d19a5930a6 release related things 2011-11-06 00:58:21 +00:00
Mark Vejvoda 0b511efe36 bugfix for particles, proper checking for valid particle states when using particles 2011-11-05 05:45:02 +00:00
Mark Vejvoda 1c4480cb02 added a check for missing map when admin is connected to headless server and server has a map that the client doesn't 2011-11-05 01:27:34 +00:00
Mark Vejvoda 143e5873da bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have 2011-11-05 01:17:11 +00:00
Mark Vejvoda 6650efdd14 updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
Mark Vejvoda db91ca6b9e allow attack boost to apply to self via attribute include-self="true" 2011-11-04 04:51:12 +00:00
Titus Tscharntke cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Titus Tscharntke f0fb35b64d menu layout ... 2011-11-04 00:36:07 +00:00
Mark Vejvoda 22c8881902 - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
Titus Tscharntke 772cdd9ad0 new newgame menu order. Improved german intro 2011-11-03 21:24:22 +00:00
Mark Vejvoda 96e0602ead small code cleanup 2011-11-03 20:36:56 +00:00
Mark Vejvoda c1fb997a8b fixed bug (found my MumuM) related to ep regen and attackboost 2011-11-03 20:11:24 +00:00
Mark Vejvoda 4930ec109d added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
Mark Vejvoda 5b0c3accfc changed lua method to camelcase 2011-11-03 17:04:49 +00:00
Mark Vejvoda 6f6544e837 - fixed text width calculation
- updated JApanese translation (thanks Hagekura)
2011-11-03 14:29:35 +00:00
Mark Vejvoda 0b18d22700 fix for wrong path used to load overridden intro data 2011-11-03 14:23:21 +00:00
Mark Vejvoda 598ebb81c5 attempt to see if this fixes an SDL bug in windows described here: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-February/048841.html) 2011-11-02 23:36:12 +00:00
Mark Vejvoda 2c5131e6bc added debug info for keyboard presses to track down issue in windows 2011-11-02 21:43:33 +00:00
Mark Vejvoda cdb38730d9 trying to fix alt-tab issue in windows 2011-11-02 21:20:11 +00:00
Mark Vejvoda 70c5edea8d trying to fix alt-tab issue in windows 2011-11-02 20:25:55 +00:00
Mark Vejvoda c0f62ff6f8 trying to fix alt-tab issue in windows 2011-11-02 20:12:55 +00:00
Mark Vejvoda 5c9f3484ec bugfix for compile on windows 2011-11-02 20:05:15 +00:00
Mark Vejvoda bc7eda930d trying to fix alt-tab issue in windows 2011-11-02 19:58:39 +00:00
Mark Vejvoda 45d9261163 fixed autoconfig and default keys (thanksfor the patches david) 2011-11-02 19:11:58 +00:00
Mark Vejvoda 5dcd9d8714 fixed UI placement of playername in menus 2011-11-02 19:02:25 +00:00