- change game load defaults for less stress on CPU

This commit is contained in:
Mark Vejvoda 2011-11-15 22:10:32 +00:00
parent 043cd5789c
commit 9c59bc7273
2 changed files with 3 additions and 3 deletions

View File

@ -698,7 +698,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
uint64 waitLoopIterationCount = 0;
uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100;
MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkClientLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str());
int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","1");
int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","10");
//wait until we get a ready message from the server
while(true) {

View File

@ -1176,9 +1176,9 @@ void ServerInterface::waitUntilReady(Checksum *checksum) {
Lang &lang= Lang::getInstance();
uint64 waitLoopIterationCount = 0;
uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100;
uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 10;
MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkServerLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str());
int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis","1");
int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis","10");
while(exitServer == false && allReady == false && logger.getCancelLoading() == false) {
waitLoopIterationCount++;