Commit Graph

222 Commits

Author SHA1 Message Date
Mark Vejvoda
53e8d96092 - removed printf 2011-02-23 00:00:44 +00:00
Mark Vejvoda
77fb1b6d15 - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990 - bugfix for building units at edges of maps 2011-02-22 22:25:03 +00:00
Mark Vejvoda
bd29260fef - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
Mark Vejvoda
b2ae0f3b7b - reverted morph to original code to see if this fixes out of synch (from muwums original change) 2011-02-20 00:04:57 +00:00
Mark Vejvoda
92ca6ba75d - attempt to see if this change corrects out of synch 2011-02-19 22:36:59 +00:00
Mark Vejvoda
7a5de218b7 - chasing down out of synch 2011-02-16 04:43:27 +00:00
Mark Vejvoda
a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda
2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
Titus Tscharntke
a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke
62a2b7cc94 bugfix for target selection 2011-02-13 16:46:32 +00:00
Mark Vejvoda
91a56e7805 - another segfault bugfix for spawned attacks 2011-02-12 21:47:31 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
34e95f5cd5 - streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this? 2011-02-11 19:16:06 +00:00
Mark Vejvoda
b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
Mark Vejvoda
2d76d348c7 - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
Titus Tscharntke
91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Titus Tscharntke
e20162a3c4 cleaned up the cliff coding; hopefully really no more flickering now 2011-02-08 20:59:34 +00:00
Titus Tscharntke
e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
Titus Tscharntke
e856d5e4f0 MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
Titus Tscharntke
f2caf186f9 step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f 2011-02-06 01:36:55 +00:00
Titus Tscharntke
d7a65ed18e fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps; 
new/updated maps; 
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda
4b085691df - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
Mark Vejvoda
a5a6cf76d6 - updated some new lua commands 2011-01-29 17:52:53 +00:00
Mark Vejvoda
1a3545f8ab - cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda
ab7cf4d22b - a cup of tea for m0llemeister (bugfix for observers to see attack particles) 2011-01-27 22:10:44 +00:00
Mark Vejvoda
ff3bb353fc - bugfix for game over and player can see whole map causing out of synch in some cases. 2011-01-26 16:13:08 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
Mark Vejvoda
c51eb0a3c4 - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
Mark Vejvoda
3dac5df814 - wacky vc++ compile bugfix, code was changed in other header files and now std::max fails! 2011-01-15 00:29:25 +00:00
Mark Vejvoda
b778098d13 - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
Mark Vejvoda
d301f5873d - bugfix for multi-build bug found by tomreyn (looks like an infinite loop) 2011-01-10 15:31:40 +00:00
Mark Vejvoda
1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
7347dc9545 - bugfix for multi-build queued commands 2011-01-08 21:53:05 +00:00
Mark Vejvoda
a6cd69d9ed - a few bugfixes pointed out by tomreyn.. thanks 2011-01-07 04:32:41 +00:00
Titus Tscharntke
d09d29f520 new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup 2011-01-02 12:18:14 +00:00
Titus Tscharntke
41899507a9 better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer ) 2010-12-29 18:23:54 +00:00
Mark Vejvoda
89a6ae3fe4 - updated win32 vc++ files to compile with new ftp server / client 2010-12-29 16:28:46 +00:00
Mark Vejvoda
33aa51b5b5 - if we cannot put the unit in a cell because it is already occupied do not cancel the existing command 2010-12-28 02:24:54 +00:00
Mark Vejvoda
335749a15e - updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies 2010-12-28 02:17:44 +00:00
Mark Vejvoda
81783e3f1b - bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit 2010-12-26 04:38:03 +00:00
Mark Vejvoda
bf8be83ccc - bugfix for fog of war enabling at game end.. now works properly for Winning teams, not just losing teams. 2010-12-25 21:30:54 +00:00
Mark Vejvoda
da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Titus Tscharntke
a3e0ae890b removed unnecessary alarm checks 2010-12-24 10:03:17 +00:00
Mark Vejvoda
03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
Mark Vejvoda
554a03279e - commented out assert is it should be handled by the map logic 2010-12-23 20:22:40 +00:00
Titus Tscharntke
cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
Titus Tscharntke
df583854c3 only attack warnigs for local players teammates, not for every fight out there! ;-) 2010-12-21 23:15:29 +00:00
Titus Tscharntke
43eb95f1b4 italien translation; Multiattack warnings ( with setting AttackWarnRange ) 2010-12-21 15:55:37 +00:00