Commit Graph

3686 Commits

Author SHA1 Message Date
Tom Reynolds 4471b711c0 Build deps installer support for Linux Mint 14, typo fix, code restructured 2013-01-25 19:34:10 +00:00
Mark Vejvoda bd2bb98e3f - bugfix g3d viewer to render textures 2013-01-25 15:23:45 +00:00
Mark Vejvoda 8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda 743efc0822 - fixed null pointer discovered by titi 2013-01-24 23:10:25 +00:00
Titus Tscharntke 8399ed2c6a bugfix for selectType in options 2013-01-24 22:52:34 +00:00
Mark Vejvoda a15bdecbf3 - a few safety changes for network communication
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Titus Tscharntke d2ee2cfdc8 FrustumPicking in ingame options 2013-01-24 20:02:14 +00:00
Mark Vejvoda 87b39a3cb5 - fix unit selection 2013-01-24 15:52:11 +00:00
Mark Vejvoda bf7445903d - cleanup some color pick code 2013-01-24 00:42:06 +00:00
Titus Tscharntke 4cc9240996 selection type in options 2013-01-24 00:29:20 +00:00
Mark Vejvoda cc89b6ba65 - add selection type to debug view ingame 2013-01-24 00:14:29 +00:00
Mark Vejvoda d7d83f7c5e - attempt to speed up color picking 2013-01-23 23:20:54 +00:00
Mark Vejvoda 86eac7451b - attempt to speed up color picking 2013-01-23 22:34:22 +00:00
Mark Vejvoda 69568f5b1a - attempt to speed up color picking 2013-01-23 21:53:02 +00:00
Mark Vejvoda 93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda 8134da2f12 - attempt to see if this fixes units that do not attack when right clicking enemy 2013-01-23 19:53:12 +00:00
Mark Vejvoda 7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda 141f7eaa48 - cleanup some warnings in VC++
- more consistent project settings in vc++
2013-01-23 06:53:55 +00:00
Mark Vejvoda e7e5ac8987 - only render live units when picking selected units 2013-01-23 06:26:26 +00:00
Mark Vejvoda 7146a20976 - attempt to fix / improve performance of color picking 2013-01-22 04:30:06 +00:00
Mark Vejvoda 7eaf0dcffc - rollback last change 2013-01-18 04:01:43 +00:00
Mark Vejvoda 790400938d - test to see if we get better info on windows for unknown errors 2013-01-18 01:12:32 +00:00
Mark Vejvoda 51a0b50bc2 - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
Mark Vejvoda 11392c69c9 - see if this speeds up color picking 2013-01-16 18:23:29 +00:00
Mark Vejvoda ccb402d42e - fix build on windows 2013-01-16 17:51:31 +00:00
Mark Vejvoda 06a135301b - set color pciking as the default selection type. Possible ini entries are:
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
2013-01-16 17:13:51 +00:00
Mark Vejvoda ce7982dc91 - see if this speeds up color picking 2013-01-16 16:58:28 +00:00
Mark Vejvoda d7eeaa4d8d - see if this speeds up color picking 2013-01-16 01:46:31 +00:00
Tom Reynolds ef279c0ce1 Update to Linux system report utility 2013-01-15 20:51:28 +00:00
Mark Vejvoda 0b087a9e84 - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 20:13:18 +00:00
Mark Vejvoda 1e6364051b - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 17:26:55 +00:00
Mark Vejvoda 21f674abd9 - see if this fixes color picking 2013-01-15 03:34:01 +00:00
Mark Vejvoda ceedef5200 - see if this fixes color picking 2013-01-15 03:18:26 +00:00
Mark Vejvoda 17a599ced3 - see if this fixes color picking 2013-01-15 00:52:00 +00:00
Mark Vejvoda 6f0c700acf - see if this fixes color picking 2013-01-15 00:38:45 +00:00
Mark Vejvoda 4d0811f0ec - update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
2013-01-12 07:36:14 +00:00
Mark Vejvoda 90ad8581d7 - bug fixes for new thread manager when in game lobby 2013-01-12 04:40:44 +00:00
Mark Vejvoda 1a49588a45 - added smarts to the AI so it takes note of very active battle locations and scouts there. 2013-01-12 01:55:13 +00:00
Mark Vejvoda de1f7c53d9 - improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables 2013-01-12 01:11:53 +00:00
Mark Vejvoda 9c14ee0aec - on game start close non authenticated players who are connected 2013-01-12 00:09:25 +00:00
Mark Vejvoda 0f34a886c6 - headless admin cannot start unless min authenticated players are connected 2013-01-11 23:48:57 +00:00
Mark Vejvoda 3df1df6155 - attempt to get better stack traces on windows 2013-01-11 22:51:47 +00:00
Mark Vejvoda 2a927cd0b8 - try to improve error handling on windows for better stack traces 2013-01-11 22:00:10 +00:00
Mark Vejvoda 10f4c1ded4 - try to improve error handling on windows for better stack traces 2013-01-11 20:34:24 +00:00
Mark Vejvoda 69a15d4544 - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
Mark Vejvoda 4ea22920bf - added a new skill to toggle fog of war for any command. 2013-01-11 18:26:30 +00:00
Mark Vejvoda 7b99501697 - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
Mark Vejvoda 563bd8ac57 - client disconnect handling improvement 2013-01-11 04:32:52 +00:00
Mark Vejvoda 4401bcbd3f - client disconnect handling improvement 2013-01-10 21:30:38 +00:00
Mark Vejvoda 5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00