Commit Graph

545 Commits

Author SHA1 Message Date
Mark Vejvoda e86cb3aeff - more code cleanup based on suggestions from cppcheck 2012-10-18 08:16:47 +00:00
Mark Vejvoda c898371d6c - added a few new items to the save/load game logic 2012-10-17 22:57:04 +00:00
Mark Vejvoda 505206059b - added new lua method for Muwuum:
void giveStopCommand(int unitId)
	bool selectUnit(int unitId)
	void unselectUnit(int unitId)
	void addUnitToGroupSelection(int unitId,int groupIndex)
	void recallGroupSelection(int groupIndex)
	void removeUnitFromGroupSelection(int unitId,int group)
	void setAttackWarningsEnabled(bool enabled)
	bool getAttackWarningsEnabled()
2012-10-17 20:15:50 +00:00
Mark Vejvoda 9634ba58d4 - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
Mark Vejvoda feda398d5d - first attempt to see if we can get mod center download option working from game lobby 2012-10-15 22:19:22 +00:00
Mark Vejvoda 6fdd71cb9e - bugfix for lua usage of system generated cell flashing 2012-10-15 20:39:54 +00:00
Mark Vejvoda 68b1ae54b5 - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
Mark Vejvoda e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Titus Tscharntke b9836685d8 Chat behaviour can be changed in options. Time display on/off via options too 2012-10-11 22:10:31 +00:00
Mark Vejvoda 6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Mark Vejvoda 5c0090d488 - bug fixes for free cell lua functions 2012-10-10 19:56:52 +00:00
Mark Vejvoda 4a63060b71 - added two new lua functions:
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda 84452f8633 - added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda 0449fbea2b - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-10 00:27:34 +00:00
Mark Vejvoda 1d98015d5d - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
Mark Vejvoda 165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Mark Vejvoda c5ac0cc8e3 - fix min player for headless game message 2012-10-06 17:50:27 +00:00
Mark Vejvoda 5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Titus Tscharntke f4a200e949 fix for wciows "free camera" bug ( http://glest.org/glest_board/index.php?topic=8640.0 ) 2012-10-03 20:13:11 +00:00
Mark Vejvoda ae5018c4dc - do not continuously throw errors in game 2012-10-02 06:20:39 +00:00
Titus Tscharntke b65ff48d29 A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
Mark Vejvoda c33c1826ae - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00
Titus Tscharntke de3b8355fb attack is possible in FP-view now 2012-09-26 23:21:49 +00:00
Titus Tscharntke 8dd43e2e31 finally I am a bit happy with the "f4" camera view 2012-09-26 22:52:21 +00:00
Titus Tscharntke 784ccb7e56 3rd person camera improved/fixed ( still not done ) 2012-09-26 19:25:35 +00:00
Titus Tscharntke 3db7d017e3 removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
Mark Vejvoda 7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda 3ede912b9a - added support for custom video's on battle end screen:
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"

if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*

if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda 9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda 8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda c5907717f0 - ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect 2012-09-22 05:26:58 +00:00
Mark Vejvoda c0104858f0 - bugfix to show correct player info on disconnect 2012-09-22 02:17:49 +00:00
Mark Vejvoda a4ad1f5aea - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
Mark Vejvoda b7f72be930 - added the ability for admin player to disconnect other network players in game from a new popup menu 2012-09-21 05:45:09 +00:00
Mark Vejvoda c50469acd7 - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
Mark Vejvoda 9fc64f4878 - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
Mark Vejvoda 6ea34ea46c - added cell hint text entry when placing cell markers (supports \n and \t for text formatting) 2012-09-20 04:10:34 +00:00
Titus Tscharntke f2585ebaae fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing . 2012-09-18 23:36:51 +00:00
Titus Tscharntke 158195a825 multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
Titus Tscharntke 75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Titus Tscharntke c2d43c8b86 Chatmode does not disable autmatically. Lets try if this works . 2012-09-09 18:21:27 +00:00
Titus Tscharntke a5c2a50d60 only "named" console messages in chat-history, typically chat messages from users
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Titus Tscharntke b9b6f9ef1a new game hints and german translation . ( hints are in data/lang now ) 2012-09-01 19:31:49 +00:00
Titus Tscharntke b2e869acc3 scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible. 2012-09-01 19:18:31 +00:00
Mark Vejvoda 648c3e190a - added patch from Taoki for showing time of game day under minimap (thanks) 2012-08-15 14:37:27 +00:00
Mark Vejvoda 3c1651d084 - bugfix when moving camera and entering chat mode 2012-08-13 23:29:59 +00:00