Commit Graph

3715 Commits

Author SHA1 Message Date
SoftCoder
eb15f8d701 - add compressed network messages for nmtLaunch and nmtBroadCastSetup (not backward compatible) 2015-12-31 13:12:26 -08:00
SoftCoder
888254400e - attempt to speed up sending net comamdns over sockets 2015-12-30 19:58:09 -08:00
SoftCoder
27ed0b88fe - beter checking for dsiconnected socket for sensitive winsock 2015-12-30 18:29:27 -08:00
SoftCoder
3814b9317f - attempt another network speed improvement 2015-12-30 03:07:37 -08:00
SoftCoder
99289e8fe5 - reset bad merge for network ready timeout 2015-12-29 08:08:46 -08:00
SoftCoder
ecaf376cb1 - attempt to rollback alst push causing hangs 2015-12-28 19:59:45 -08:00
SoftCoder
196660742a - attempt to fix lagging in lobby and for windows clients 2015-12-28 17:59:26 -08:00
SoftCoder
b348a727a5 Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2015-12-28 12:55:18 -08:00
SoftCoder
c873e72a4f - attempt to see if thsi helsp network play to be more smooth 2015-12-28 12:54:44 -08:00
filux
193609490f Merge pull request #61 from filux/lower-waiting-time
let's try lower waiting time for the multi-player game
2015-12-27 19:26:38 +01:00
filux
1f1156b9b6 few second less + should look better on the loading screen 2015-12-27 19:12:00 +01:00
SoftCoder
08713078b6 - fix headless network comamnd bug 2015-12-26 13:14:22 -08:00
SoftCoder
9792b9695b - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
SoftCoder
c9fb0160dc - attempt to fix hand in windwos network games 2015-12-25 14:08:54 -08:00
SoftCoder
ff2fb03c78 - attempt safe socket code to avoid hangs 2015-12-23 21:37:35 -08:00
SoftCoder
2f52e01a76 - fixed issue #88 (numpad keys work now) 2015-12-22 23:12:33 -08:00
SoftCoder
b3c9140574 - try to fix windows client lag 2015-12-22 20:40:31 -08:00
SoftCoder
c56641e0a0 - attempt to see if this fixes issue #92 2015-12-16 16:51:14 -08:00
filux
0cad944118 implemented appdata 2/2 2015-12-14 23:57:05 +01:00
titiger
492a7e4c53 dark background for chat input 2015-12-13 22:56:47 +01:00
titiger
4f5ecb13e5 Position of scenario settings changed in custom menu 2015-12-13 03:00:35 +01:00
titiger
01673dbb39 fix for #90 2015-12-10 01:28:09 +01:00
filux
36a88fe57c fix for bug related with customModTexture and data path (required relative path to texture file in the .ini) 2015-12-05 18:38:21 +01:00
SoftCoder
38cc0e5459 - fixed issue #87 and issue #88 2015-12-03 19:56:01 -08:00
filux
30a53e700c Merge pull request #62 from filux/less-conf-irc-messages
let's try to use this
2015-12-01 19:46:50 +01:00
titiger
c51599f4fe Coverty scan 1308703; Logically dead code 2015-11-30 20:53:04 +01:00
SoftCoder
63bf258705 - remove all unused variables as reported by clang (and issue #35) 2015-11-29 16:00:03 -08:00
SoftCoder
7e0494bb28 - some bug fixes based on coverity scan 2015-11-25 21:16:29 -08:00
titiger
e7eddca1ee Bugfix for listBox Shortcuts
Holding down shift+letter while selecting  jumps directly to a 
map/faction/ ... which starts with the given letter.
2015-11-26 01:58:15 +01:00
titiger
84cbf1ff3c Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2015-11-21 20:31:24 +01:00
SoftCoder
49ae35e7cf - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
titiger
b8fa39f311 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2015-11-21 20:23:02 +01:00
titiger
62e70debe9 fixed "Reload Last Settings" on the headless server #84
Relaod still does not always work if some people are already connected.
This makes trouble with network slots and slots in settings. 
In general #84 should be fixed with this.
2015-11-21 20:22:23 +01:00
filux
fcbf254a05 linux's installer based on binary and data files (no parallel configuration anymore) 2015-11-20 20:09:39 +01:00
titiger
405f327836 "upgrade finished" message only for own faction. 2015-11-18 21:23:27 +01:00
titison
3385220430 Chat/Console message appears when an upgrade finishes. 2015-11-16 20:19:56 +01:00
filux
3ef7a6c1bc let's do some tests without time stamp, #83 2015-11-15 10:23:17 +01:00
filux
2b06670b10 linux: improved script for headless servers; other scripts more friendly for mods 2015-11-14 00:13:45 +01:00
SoftCoder
f97e8d5fc3 - clipboard working now for utf8 2015-11-11 21:52:22 -08:00
titiger
0bbb65fdda max textlength in chat is calculated on number of character not bytes 2015-11-12 00:03:17 +01:00
titiger
14877da772 Only send the allowed max size of characters(bytes) 2015-11-11 02:19:54 +01:00
titiger
713dbd3003 problems with groups and non multiselect units fixed. ( issue #80 )
Now issue #80 should be completly fixed.
2015-11-11 01:25:28 +01:00
SoftCoder
02772e9498 - fixed paste behaviour 2015-11-09 16:55:52 -08:00
SoftCoder
93e1d9adcd - try this if its better for special chars 2015-11-09 15:25:12 -08:00
SoftCoder
8c6050ec6f - fixed backspace and paste with special characters 2015-11-09 14:55:13 -08:00
SoftCoder
312a4e8a64 - try to fix backspace after doing a paste 2015-11-09 13:22:50 -08:00
titiger
07f46f3f7b bugfix for ctrl-v 2015-11-09 01:48:26 +01:00
titiger
2b1518103a Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2015-11-09 01:32:20 +01:00
titiger
8d315ba744 first steps for ctrl-v for input
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string 
on pressing backspace.
2015-11-09 01:31:24 +01:00
filux
05ca47574d fix related with 'single install directory' [ci skip] 2015-11-08 22:44:32 +01:00
filux
8a4ee15e59 Merge branch 'develop' into feature/sdl2 2015-11-05 20:45:53 +01:00
titiger
fff2de8bd6 Merge branch 'feature/sdl2' of github.com:MegaGlest/megaglest-source into feature/sdl2 2015-11-03 01:59:16 +01:00
titiger
8686d93b94 fixed additional group assign
Still missing is handling of units which are not multiselectable.
2015-11-03 01:58:19 +01:00
filux
00eb81a08b compilation on mac is again possible; this closes #81 [ci skip] 2015-11-02 19:24:46 +01:00
titiger
dbee447a9a eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973 - trying to fix issue #71 alt-enter toggle 2015-10-28 16:07:15 -07:00
SoftCoder
cb456840cd - added null checks for group selection 2015-10-25 09:14:28 -07:00
SoftCoder
897f2b6dd8 - code cleanup, property return value and printf 2015-10-24 18:45:10 -07:00
titiger
3dedf9e8b9 chat with utf8 works ingame too 2015-10-25 02:10:14 +01:00
titiger
b5acf03122 some code cleanup
commented code removed
2015-10-25 02:45:13 +02:00
titiger
f6fa7202d5 text input for labels should work in menus 2015-10-25 02:27:19 +02:00
titiger
f632e7c9d7 input for text labels 2015-10-25 00:53:41 +02:00
titiger
30d72c7b3c backspace, tab extension and length calc should work now in chat manager 2015-10-25 00:06:29 +02:00
titiger
964c776dcd input of utf8 characters should work in irc chat now
backspace does not work yet and all other places with textinput 
are still unchanged
2015-10-24 21:33:41 +02:00
SoftCoder
76d41dfc09 - attempt to see if IRC chat works better with sdl2 textinput 2015-10-24 09:02:23 -07:00
SoftCoder
6d0592d4ab - attempt to fix bugs related to sdl2 key handling 2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04 - updated windows build for sdl2 2015-10-17 17:58:25 -07:00
SoftCoder
45598620fa - additional bugfixes for keyboard entry in sdl2 2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4 - fix special keys in sld2 (like arrow key) 2015-10-08 17:04:43 -07:00
titiger
8991507526 Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
filux
563837ba7a new dependency related with curl in the deb family; fixed bug related with unrecognized translated option 2015-10-06 19:31:10 +02:00
SoftCoder
d80ca9e0b2 - for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2 2015-10-04 20:34:54 -07:00
titiger
43e1786613 Window Title can be set in ini file
" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
SoftCoder
95e5d2782c - bugfix to get proper typed character in sdl2 2015-09-29 06:22:54 -07:00
SoftCoder
8e439a2325 - got sdl2 branch compiling and game loads 2015-09-28 23:28:11 -07:00
titiger
23ea9f6201 first steps for sdl2 ( still many compile errors ) 2015-09-29 01:30:28 +02:00
filux
4bef525bf3 removed not required CURL module, renamed several cmake-build options for be more easy sortable by name 2015-09-27 19:46:35 +02:00
filux
4ad684deaf updated modules: LUA, GLEW 2015-09-22 01:04:22 +02:00
filux
6ac255095a implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings 2015-09-18 19:17:52 +02:00
titiger
c3e2305e41 fixed a null pointer problem in gui 2015-09-05 22:46:15 +02:00
titiger
68ef7471d5 reload defaults in headless mode if last player disconnects
If last player disconnects form a headless server the headless loads his defaults
for network games.
2015-06-24 12:38:05 +02:00
filux
803526d866 blind try to fix libvorbis problems 2015-06-23 07:04:05 +02:00
titiger
edf9922dca holding down return crashed the chat-function
https://forum.megaglest.org/index.php?topic=9702.0
2015-06-14 21:00:05 +02:00
filux
74cbbba6ba improvements for static build and a bit of cleaning 2015-06-14 19:24:08 +02:00
filux
72539021f9 in default OpenSSL is not required, closed #67 2015-06-13 00:09:56 +02:00
Rémi Verschelde
56ac448177 Ensure libcurl also links against libssl and libcrypto
ssl and crypto seem to be lacking in ${CURL_LIBRARIES} at least on my distro,
and that causes underlinking issues.
2015-06-12 21:42:50 +02:00
Tom Reynolds
fecf89f295 Cosmetics
[CI skip]
2015-06-10 12:02:45 +02:00
Tom Reynolds
22e02cbf95 Improve output for missing mesh warning 2015-06-10 11:09:40 +02:00
titiger
4ab574150a group selections can be recalled with shift down.
Group selections can be recalled with shift down and the 
group is added to the current selection.
2015-06-10 00:42:03 +02:00
filux
f926285bf6 since now required dynamic libs from non standard locations will be added to the mac packages, #63 2015-06-04 23:26:50 +02:00
filux
245fb6923c since now you can write also port number in the 'LAN menu' 2015-04-29 20:26:00 +02:00
filux
f9be94d686 status messages in the lobby should look somehow different than messages written by human 2015-04-07 23:30:40 +02:00
filux
f0d705ba17 lower waiting time for the multi-player game 2015-04-05 08:35:34 +02:00
filux
b398186d13 no more confusing underscores in generated source language files, also improved separators & descriptions a bit 2015-03-28 15:51:49 +01:00
filux
397be04584 Merge pull request #10 from filux/develop
Masterserver's code in the separate repository 2/2.
almost year since pr :)
2015-03-19 20:56:40 +01:00
filux
e94ddee69c Merge pull request #55 from filux/feature/nicer-appearance-after-translations
game more friendly for other than english languages 2/2
2015-03-19 20:34:28 +01:00
titiger
14f04c5c35 fix for mesh bound particles 2015-03-15 01:46:49 +01:00
filux
b50efbb75e updated version number for development 2015-03-09 01:05:24 +01:00
filux
90c307182e updated version number for release 2015-03-09 00:34:59 +01:00
titison
12102f8791 Specific Tileset on map-preview option
Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
2eb3f7f6d3 Merge remote-tracking branch 'upstream/develop' into develop 2015-02-27 21:02:51 +01:00
filux
966da32472 better support for macos, this also closes #36 2015-02-24 09:45:17 +01:00
titison
404db00701 AttackBoosts: Show Ep + Hp Regeneration in Desc
Previously the Hp and Ep  regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the  regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
filux
c4d2368468 nicer chat on OSes with toolbar on the left like e.g. in "unity" 2015-02-07 02:24:30 +01:00
filux
a2ab462236 better alignment 2015-02-07 01:45:10 +01:00
filux
f749576f6c support for long transifex language codes (like xx_XX) and a bit more friendly options for other than english languages 2015-02-06 01:29:13 +01:00
filux
3728fff67b battle configuration screen with more synchronized look (host/admin<>client) and more friendly for other than english languages 2015-02-06 01:26:16 +01:00
filux
e139f1c9a9 a bit more readable mods menu 2015-02-06 01:22:12 +01:00
filux
e3d968257d keysetup menu more readable and better fit to other options tabs 2015-02-06 01:20:00 +01:00
filux
aca1f1f918 'lan menu' more friendly for other than english languages 2015-02-06 01:17:07 +01:00
filux
13f6661641 root menu screen more friendly for other than english languages 2015-02-06 01:14:17 +01:00
filux
f6e1383f56 masterserver screen more friendly for other than english languages 2015-02-06 01:12:21 +01:00
filux
1db511c345 more text on the info screen 2015-02-06 01:09:25 +01:00
filux
d76fa2efa5 few more chars before wrap in message boxes 2015-02-06 01:07:34 +01:00
filux
a61cd90556 nicer in-game menu 2015-02-06 01:05:40 +01:00
filux
a19abc5591 chat supports longer messages 2015-02-06 01:02:34 +01:00
filux
3a1f295e4e no more long nicknames which overlaps other text 2015-02-06 00:58:02 +01:00
filux
f5d4fe37da 'git version' is more important than compiler version 2015-02-06 00:54:18 +01:00
filux
edc9973725 centered buttons 2015-02-06 00:51:59 +01:00
filux
e324a8f75c updated version numbers 2015-02-02 22:23:22 +01:00
filux
9977fd2606 fixed 'Not a git repository' bug related with real out of source build from the git repository 2015-01-31 10:30:19 +01:00
titiger
504dc7dfd8 no more false clicks on minimap
if minimap was displayed outside of map, it was not possible to give 
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
9aff9842a4 camera start position shows main building in center. 2015-01-29 17:05:07 +01:00
titiger
2efa255ca3 no more double click in minimap
Double  click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
4d7e0c1f4d modcenter download should be available again in menu state connected. 2015-01-28 01:59:17 +01:00
titiger
3433eb5835 healthbar default set to "if needed" 2015-01-26 22:32:08 +01:00
titiger
791dd96f97 bad translation key for "Healthbar" fixed in options menu. 2015-01-25 20:01:29 +01:00
filux
509266e9a9 Merge remote-tracking branch 'upstream/develop' into develop
Conflicts:
	source/masterserver/flags/ad.png
	source/masterserver/flags/af.png
	source/masterserver/flags/ag.png
	source/masterserver/flags/ai.png
	source/masterserver/flags/al.png
	source/masterserver/flags/am.png
	source/masterserver/flags/ar.png
	source/masterserver/flags/as.png
	source/masterserver/flags/at.png
	source/masterserver/flags/au.png
	source/masterserver/flags/aw.png
	source/masterserver/flags/ax.png
	source/masterserver/flags/az.png
	source/masterserver/flags/ba.png
	source/masterserver/flags/bb.png
	source/masterserver/flags/bd.png
	source/masterserver/flags/be.png
	source/masterserver/flags/bf.png
	source/masterserver/flags/bg.png
	source/masterserver/flags/bi.png
	source/masterserver/flags/bj.png
	source/masterserver/flags/bm.png
	source/masterserver/flags/bn.png
	source/masterserver/flags/bo.png
	source/masterserver/flags/br.png
	source/masterserver/flags/bs.png
	source/masterserver/flags/bt.png
	source/masterserver/flags/bv.png
	source/masterserver/flags/bw.png
	source/masterserver/flags/by.png
	source/masterserver/flags/bz.png
	source/masterserver/flags/ca.png
	source/masterserver/flags/cc.png
	source/masterserver/flags/cf.png
	source/masterserver/flags/cg.png
	source/masterserver/flags/ci.png
	source/masterserver/flags/ck.png
	source/masterserver/flags/cl.png
	source/masterserver/flags/cm.png
	source/masterserver/flags/cn.png
	source/masterserver/flags/co.png
	source/masterserver/flags/cr.png
	source/masterserver/flags/cs.png
	source/masterserver/flags/cu.png
	source/masterserver/flags/cv.png
	source/masterserver/flags/cx.png
	source/masterserver/flags/cz.png
	source/masterserver/flags/de.png
	source/masterserver/flags/dj.png
	source/masterserver/flags/dk.png
	source/masterserver/flags/dm.png
	source/masterserver/flags/do.png
	source/masterserver/flags/dz.png
	source/masterserver/flags/ec.png
	source/masterserver/flags/eg.png
	source/masterserver/flags/eh.png
	source/masterserver/flags/er.png
	source/masterserver/flags/es.png
	source/masterserver/flags/et.png
	source/masterserver/flags/fi.png
	source/masterserver/flags/fj.png
	source/masterserver/flags/fk.png
	source/masterserver/flags/fm.png
	source/masterserver/flags/fr.png
	source/masterserver/flags/ga.png
	source/masterserver/flags/gb.png
	source/masterserver/flags/gd.png
	source/masterserver/flags/ge.png
	source/masterserver/flags/gf.png
	source/masterserver/flags/gh.png
	source/masterserver/flags/gl.png
	source/masterserver/flags/gm.png
	source/masterserver/flags/gn.png
	source/masterserver/flags/gp.png
	source/masterserver/flags/gq.png
	source/masterserver/flags/gr.png
	source/masterserver/flags/gs.png
	source/masterserver/flags/gt.png
	source/masterserver/flags/gu.png
	source/masterserver/flags/gw.png
	source/masterserver/flags/gy.png
	source/masterserver/flags/hk.png
	source/masterserver/flags/hm.png
	source/masterserver/flags/hn.png
	source/masterserver/flags/hr.png
	source/masterserver/flags/ht.png
	source/masterserver/flags/hu.png
	source/masterserver/flags/ie.png
	source/masterserver/flags/in.png
	source/masterserver/flags/io.png
	source/masterserver/flags/iq.png
	source/masterserver/flags/ir.png
	source/masterserver/flags/is.png
	source/masterserver/flags/jm.png
	source/masterserver/flags/jo.png
	source/masterserver/flags/ke.png
	source/masterserver/flags/kg.png
	source/masterserver/flags/kh.png
	source/masterserver/flags/ki.png
	source/masterserver/flags/km.png
	source/masterserver/flags/kn.png
	source/masterserver/flags/kp.png
	source/masterserver/flags/kr.png
	source/masterserver/flags/kw.png
	source/masterserver/flags/ky.png
	source/masterserver/flags/kz.png
	source/masterserver/flags/la.png
	source/masterserver/flags/lb.png
	source/masterserver/flags/lc.png
	source/masterserver/flags/li.png
	source/masterserver/flags/lk.png
	source/masterserver/flags/ls.png
	source/masterserver/flags/lt.png
	source/masterserver/flags/lu.png
	source/masterserver/flags/lv.png
	source/masterserver/flags/ly.png
	source/masterserver/flags/ma.png
	source/masterserver/flags/md.png
	source/masterserver/flags/me.png
	source/masterserver/flags/mg.png
	source/masterserver/flags/mh.png
	source/masterserver/flags/mk.png
	source/masterserver/flags/ml.png
	source/masterserver/flags/mm.png
	source/masterserver/flags/mn.png
	source/masterserver/flags/mo.png
	source/masterserver/flags/mp.png
	source/masterserver/flags/mq.png
	source/masterserver/flags/mr.png
	source/masterserver/flags/ms.png
	source/masterserver/flags/mu.png
	source/masterserver/flags/mv.png
	source/masterserver/flags/mw.png
	source/masterserver/flags/mx.png
	source/masterserver/flags/my.png
	source/masterserver/flags/mz.png
	source/masterserver/flags/na.png
	source/masterserver/flags/nc.png
	source/masterserver/flags/ne.png
	source/masterserver/flags/nf.png
	source/masterserver/flags/ng.png
	source/masterserver/flags/ni.png
	source/masterserver/flags/nl.png
	source/masterserver/flags/no.png
	source/masterserver/flags/np.png
	source/masterserver/flags/nr.png
	source/masterserver/flags/nu.png
	source/masterserver/flags/nz.png
	source/masterserver/flags/om.png
	source/masterserver/flags/pa.png
	source/masterserver/flags/pf.png
	source/masterserver/flags/pg.png
	source/masterserver/flags/ph.png
	source/masterserver/flags/pk.png
	source/masterserver/flags/pm.png
	source/masterserver/flags/pn.png
	source/masterserver/flags/pr.png
	source/masterserver/flags/pt.png
	source/masterserver/flags/pw.png
	source/masterserver/flags/py.png
	source/masterserver/flags/re.png
	source/masterserver/flags/ro.png
	source/masterserver/flags/rs.png
	source/masterserver/flags/ru.png
	source/masterserver/flags/rw.png
	source/masterserver/flags/sa.png
	source/masterserver/flags/sb.png
	source/masterserver/flags/sc.png
	source/masterserver/flags/sd.png
	source/masterserver/flags/se.png
	source/masterserver/flags/sg.png
	source/masterserver/flags/sh.png
	source/masterserver/flags/si.png
	source/masterserver/flags/sj.png
	source/masterserver/flags/sk.png
	source/masterserver/flags/sl.png
	source/masterserver/flags/sm.png
	source/masterserver/flags/sn.png
	source/masterserver/flags/so.png
	source/masterserver/flags/sr.png
	source/masterserver/flags/st.png
	source/masterserver/flags/sv.png
	source/masterserver/flags/sz.png
	source/masterserver/flags/tc.png
	source/masterserver/flags/td.png
	source/masterserver/flags/tf.png
	source/masterserver/flags/tg.png
	source/masterserver/flags/th.png
	source/masterserver/flags/tk.png
	source/masterserver/flags/tl.png
	source/masterserver/flags/tm.png
	source/masterserver/flags/tn.png
	source/masterserver/flags/tr.png
	source/masterserver/flags/tt.png
	source/masterserver/flags/tv.png
	source/masterserver/flags/tw.png
	source/masterserver/flags/tz.png
	source/masterserver/flags/ua.png
	source/masterserver/flags/ug.png
	source/masterserver/flags/um.png
	source/masterserver/flags/us.png
	source/masterserver/flags/uy.png
	source/masterserver/flags/uz.png
	source/masterserver/flags/va.png
	source/masterserver/flags/vc.png
	source/masterserver/flags/ve.png
	source/masterserver/flags/vg.png
	source/masterserver/flags/vi.png
	source/masterserver/flags/vn.png
	source/masterserver/flags/vu.png
	source/masterserver/flags/wf.png
	source/masterserver/flags/ws.png
	source/masterserver/flags/ye.png
	source/masterserver/flags/yt.png
	source/masterserver/flags/za.png
	source/masterserver/flags/zm.png
	source/masterserver/flags/zw.png
	source/masterserver/images/game_icon.png
2015-01-23 21:52:03 +01:00
titiger
ae5668ab52 version set to 3.12-dev 2015-01-23 21:18:57 +01:00
titiger
30a8667307 version set to 3.11.0 2015-01-20 23:10:36 +01:00
titison
44783a4108 shared Team Units and Resources
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c shared Team Units and Resources
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
b3449e59be shared Team Options in scenarios
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149 shared team options in scenarios
now you can enable sharedTeamUnits and sharedTeamResources in scenarios

to do so use this two xml tags:
	<shared-team-units value="false"/>
	<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
667b043393 Replace resource storage when morphing a unit instead of adding it.
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
titiger
7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
titiger
8284b3ecde Fix for launching network Scenarios
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger
3f96679535 Merge pull request #45 from titison/fix/resourcesNotDisplayed
Fix: No Resources in Gui when loading savegame with  shared team resources
2015-01-13 20:36:57 +01:00
titison
3875b80334 Fix: No Resources in Gui when loading savegame with shared team resources
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger
a7b376a700 ensure error message box is completly visible on screen 2015-01-12 21:21:42 +01:00
titiger
e4c2683e1d fixed missing food for shared resource games on startup
To claculate limitResourcesToStore() we need to first load all factions. 
Else we get wrong results for  limitResourcesToStore(), and by this sometimes 
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger
cd7c367827 units which hide behind buildings can be selected again
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger
fdc71786b2 fixed highlight rendering on minimap 2015-01-11 21:46:37 +01:00
titiger
bd61e9ea37 FilterMaxAnisotropy in game graphics options 2015-01-11 19:13:06 +01:00
titiger
bceb4286f8 render only resources of selected faction
When playing with shared team units but not with shared resources, only  
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.

Rendering ressources with two lines stays like before showing all resources  in
team mode!
2015-01-10 22:49:31 +01:00
titiger
73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger
fa3a4439dc return had value in function void 2015-01-10 00:51:19 +01:00
titiger
53fc464c30 Merge branch 'depthbuffer' into develop 2015-01-10 00:06:36 +01:00
titiger
9fb8cf2fd5 Merge pull request #44 from titison/sharedResourceFix2
Resource Storage calculated on team basis
2015-01-10 00:04:30 +01:00
titison
70248095e6 fix 2015-01-09 23:31:30 +01:00
titiger
ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
4e0c96adae no need to render dead units when selecting 2015-01-03 22:24:21 +01:00
titiger
109a5b9985 sort map lists non case sensitive in menu 2015-01-03 02:03:31 +01:00
titison
ce23353138 Fix
this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison
00d367b725 Resource Storage calculated on team basis
fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
titiger
4a292ed1d1 don't mix functionality
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
51c67cc7ff - make app update work in windows 2014-12-30 22:09:53 -08:00
SoftCoder
f76fe55153 - more updates for updating version on windows 2014-12-30 21:40:51 -08:00
SoftCoder
d13118ecf8 - attempt to make updates work for windows 2014-12-30 15:05:24 -08:00
SoftCoder
efa7cb0346 - bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titiger
bcd6c7b310 the headless server has no need to handle unit boost particles 2014-12-30 20:34:05 +01:00
titiger
11b766b5bc v3.11-beta2.0 2014-12-26 21:33:54 +01:00
titison
7cd1cb242f Fix for meshBound Particles
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same 
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger
2263e89da7 timed particles are meant to be bound to the animation progress
timed particles are meant to be bound to the animation progress and not to 
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger
33dd93fc8b Handle timed particles in a correct way
Before there were many iming issues because the timed particle system 
where not queued often enough.  Now all timed particle systems are 
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
titiger
8925a8997c fix for boosting sight 2014-12-22 21:11:58 +01:00
SoftCoder
dc143f8819 - few more tiny fixes for msvc compiler warnings 2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228 - small cleanup in vc++ compile 2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
SoftCoder
3705d56057 Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-12-21 20:27:48 -08:00
SoftCoder
92a113ddfa - missed a few places where we should use total upgrade sight 2014-12-21 20:27:21 -08:00
titiger
f62efc64bf fix for uneditable closed slots
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
e65ad1b69c - added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen 2014-12-21 17:32:04 -08:00
SoftCoder
b0f7b078f6 - apply sight upgrades when units sight is involved in cacls 2014-12-21 17:23:20 -08:00
SoftCoder
3965f72b5a - updated debug output in case there are real boost problems in future 2014-12-21 14:47:58 -08:00
SoftCoder
494061b80d Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-12-21 13:02:57 -08:00
SoftCoder
0a55746ae2 - more attempts to fix attack boost with upgrades 2014-12-21 13:02:27 -08:00
titiger
1a8c28cc93 Make it more obvious where to join a game in the internet menu
Buttons can be set to always lighted(flashing). This is first used in 
the internet menu.
2014-12-21 13:33:46 +01:00
SoftCoder
b5d609586a - small coverity fix 2014-12-20 16:31:08 -08:00
SoftCoder
d08eacacc8 - fix the display of upgrades and boost values 2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810 - small fix for display 2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de - cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up 2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e - attempt to fix attack boosts to properly apply and de-apply when upgrades are present 2014-12-20 14:25:42 -08:00
SoftCoder
4dea67cff9 - attempt to fix thread crash when ending game for network play 2014-12-19 19:08:04 -08:00
titiger
d34e58ccb6 fix for too often applied boosts 2014-12-19 22:48:07 +01:00
titiger
e20d242e2c its no longer compatible to beta 2014-12-19 22:47:09 +01:00
titiger
3120ab7453 boost without explicitly listed units fixed 2014-12-19 19:40:34 +01:00
titiger
5b82859e92 default GraphicMessageBox size adjusted 2014-12-18 01:11:06 +01:00
titiger
a9cac6a3c1 render messagebox in a way that allows more text.
And default message box height is raised a bit to avoid trouble with 
long messages in scenarios.
2014-12-18 01:04:37 +01:00
titiger
47c181d2ab different rendering of resources in teammode 2014-12-18 00:32:44 +01:00
SoftCoder
c945a5721d - more coverity based fixes 2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42 - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
titiger
2d4c4ece8a fixed missing cast found by Coverity CID 1232665 2014-12-16 01:50:12 +01:00
titiger
c3cd1cfc17 return value was not used
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
a11855e220 fixed Division by float zero
Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger
db0007d277 fixed missing initialisations found by coverity scan
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
b407e0090d same button layout for custom game menu and connected game menu 2014-12-15 21:39:11 +01:00
titiger
fd765da5e8 Advanced transifex options in menu are back in place 2014-12-15 02:05:47 +01:00
titiger
2c15c89571 render server lines with background to make them more readable. 2014-12-15 01:07:25 +01:00
titiger
e1d85f145c bigger message box to explain wrong router setup 2014-12-09 02:36:30 +01:00
SoftCoder
8cd7a9580f - disable in game screen res change for osx (prompt user to restart game) 2014-12-06 18:45:26 -08:00
titiger
3e3fef88f5 render a team color in game setup menues 2014-12-06 00:54:00 +01:00
titiger
7554d57142 Tell new players what to do when connected to a headless client 2014-12-05 21:43:34 +01:00
titiger
974e04ef1f v3.10.0-beta1 2014-12-02 23:37:48 +01:00
Mark Vejvoda
40df13461e Merge pull request #13 from alketii/master
Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder
5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
titiger
956671f018 bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
SoftCoder
126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder
8e7dfbd43a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 20:45:40 -08:00
SoftCoder
e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder
645778a490 - added new files to vc2012 project 2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830 - corrected some uninitialized vars identified by cppcheck 2014-11-28 16:53:30 -08:00
titiger
bb62a998cd render healthbars after particles to make them more visible 2014-11-28 23:52:56 +01:00
SoftCoder
65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
SoftCoder
cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
titiger
99e315b1cb healthbars: EP was not properly handled 2014-11-27 01:17:32 +01:00
titiger
eaec6e08ae and one more bugfix for particle positioning 2014-11-27 00:35:37 +01:00
titiger
6ab51749e8 bugfix for particle positioning 2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger
024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
titiger
50b27db1d6 delete the projectile type if not needed 2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c bugfix for a crash with projectiles without particle system
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder
29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger
eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger
88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger
30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titiger
6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger
b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger
5791f64829 Scenarios that pause the game in the beginning get no more black screen 2014-11-19 23:29:51 +01:00
titiger
25a8f44ee1 This fixes black background for loaded games which are paused 2014-11-19 22:43:45 +01:00
SoftCoder
5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
0ac48846cb faction_type has no save game, was just confusing to have this dead code 2014-11-17 00:14:52 +01:00
titison
7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison
5de94dccc9 setLockedUnitForFaction
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison
ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison
bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
71bdb1cba7 Player names of Scenarios were displayed in wrong slot.
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger
b85f9794e0 allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
titiger
d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titiger
49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger
26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00