MegaGlest/source/glest_game
titiger 73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
..
ai - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
facilities - more updates for updating version on windows 2014-12-30 21:40:51 -08:00
game enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
global fix for uneditable closed slots 2014-12-22 03:08:19 +01:00
graphics In GUI only render one resource set in team mode 2015-01-10 04:03:58 +01:00
gui enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
main - make app update work in windows 2014-12-30 22:09:53 -08:00
menu sort map lists non case sensitive in menu 2015-01-03 02:03:31 +01:00
network - attempt to fix thread crash when ending game for network play 2014-12-19 19:08:04 -08:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances fix 2015-01-09 23:31:30 +01:00
types - few more tiny fixes for msvc compiler warnings 2014-12-21 23:45:16 -08:00
world Resource Storage calculated on team basis 2015-01-02 02:45:44 +01:00
CMakeLists.txt Also support -DCMAKE_BUILD_TYPE=None which is used by Debian 2014-03-27 10:35:22 +08:00
Doxyfile No more warnings for undocumented code 2014-07-21 21:01:15 -06:00