and one more bugfix for particle positioning

This commit is contained in:
titiger 2014-11-27 00:35:37 +01:00
parent 6ab51749e8
commit eaec6e08ae
1 changed files with 1 additions and 1 deletions

View File

@ -2739,7 +2739,7 @@ bool Unit::update() {
}
if (this->fire != NULL) {
this->fire->setPos(getCurrMidHeightVector());
this->fire->setPos(getCurrBurnVector());
}
for(UnitParticleSystems::iterator it= unitParticleSystems.begin(); it != unitParticleSystems.end(); ++it) {
if(Renderer::getInstance().validateParticleSystemStillExists((*it),rsGame) == true) {