Commit Graph

2341 Commits

Author SHA1 Message Date
Mark Vejvoda 30972bcddb corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
Mark Vejvoda c16cdad134 - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
Mark Vejvoda cfe01253b9 fixed ambient sounds when rain is disabled. 2011-11-28 06:38:07 +00:00
Mark Vejvoda 21d06fd386 - bugfix for hp regeneration (Thanks for pointing this out Ishmaru) 2011-11-28 06:25:20 +00:00
Mark Vejvoda 1658306b59 - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
Mark Vejvoda 03a7a72ef5 revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
Mark Vejvoda 058548c208 - adjust game start delay to 200 milis 2011-11-27 00:36:21 +00:00
Mark Vejvoda 2f53b3018d - add a delay for clients at game start so server is always ahead 2011-11-27 00:30:54 +00:00
Mark Vejvoda 5fd3457d70 - fixed socket changes for windows compiler 2011-11-27 00:11:18 +00:00
Mark Vejvoda da854f103b - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
Mark Vejvoda fbb3f0b8e5 - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
Mark Vejvoda 7fb7b5e611 - more usage of multi read single write mutex locking 2011-11-26 09:00:57 +00:00
Mark Vejvoda 6c1c248d62 - attempt to fix network stuttering using a new multi-read single write mutex + semaphore class 2011-11-26 08:14:23 +00:00
Titus Tscharntke b8d71ffb0d color to devide empty and used ( headless ) servers 2011-11-25 23:49:07 +00:00
Mark Vejvoda ef125238e8 - continue trying to fix network issues 2011-11-25 22:38:25 +00:00
Mark Vejvoda ff2252bf41 - rollback network changes 2011-11-25 21:56:36 +00:00
Mark Vejvoda 09241222ca - try to fix network stuterring 2011-11-25 21:30:32 +00:00
Mark Vejvoda cbc4b0a8d3 another small tweak for cou use on unconnected sockets 2011-11-25 20:05:04 +00:00
Mark Vejvoda 82c9002d0a - attempt to further stabilize cpu usage and network reliability 2011-11-25 20:03:07 +00:00
Mark Vejvoda 4e882796a1 - a bold attempt to push the socket read threads to read continuously to see if this is:
a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda 2a8c712b1a - more socket performance changes
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda d381f69a0e - bugfix for intro pictures to show
- updated czech language text (thanks Uncle)
2011-11-25 05:59:55 +00:00
Mark Vejvoda e2135f76eb - attempt to fix network game play 'stuttering' 2011-11-25 05:37:55 +00:00
Mark Vejvoda c6b7d3991e - attempt to fix network game play 'stuttering'
- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda 1935f9314b added new commandline to specify internal/external port #'s to use when hosting:
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda 53ad9d77c2 - fixed font verticle centering for ftgl 2011-11-23 20:51:58 +00:00
Mark Vejvoda 115ef63f57 - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
Mark Vejvoda aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda 5aa34ebd08 - bugfix for sockets on windows 2011-11-23 08:11:30 +00:00
Mark Vejvoda 3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda 0dacf7b439 - bugfix for keydown event in intro and battle end screens (missed htis when converted to SDL keys) 2011-11-21 19:00:20 +00:00
Mark Vejvoda cf1e3509fe - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
Mark Vejvoda cc1480fbe1 -re-enabled ftgl as default font renderer, as i have no more patience to get the other renderer working before a release. 2011-11-20 06:09:18 +00:00
Mark Vejvoda a995fb9220 trying to fix mac build 2011-11-20 01:14:22 +00:00
Mark Vejvoda b3879ce35a mac osx build 2011-11-19 20:11:41 +00:00
Mark Vejvoda 488f8792b2 fix mac build 2011-11-19 20:08:04 +00:00
Mark Vejvoda ce72e71599 - another fix for mac build 2011-11-19 20:03:24 +00:00
Mark Vejvoda b444318bf4 trying to fix mac build 2011-11-19 19:28:04 +00:00
Mark Vejvoda 41135b238b trying to fix mac build 2011-11-19 19:07:21 +00:00
Mark Vejvoda e849f7ec0b does this fix the mac build? 2011-11-19 19:02:58 +00:00
Mark Vejvoda dfc6caf41f does this fix the mac build? weltall? 2011-11-19 18:29:44 +00:00
Mark Vejvoda 646ec7707a only update the font vertex buffer if text or color changed 2011-11-19 18:25:16 +00:00
Mark Vejvoda 53e1610234 - cleanup of header files related to opengl / glew 2011-11-19 10:13:27 +00:00
Mark Vejvoda cef0577e3e - added commented out debug code for future ref 2011-11-19 09:49:52 +00:00
Mark Vejvoda 127382441f - fixed build on windows 2011-11-19 08:09:33 +00:00
Mark Vejvoda 3fd8c1ef90 - updated findfont method to be shared and to use more default fonts if main ones are not found 2011-11-19 07:35:12 +00:00
Mark Vejvoda ce68ca0a7d - fixed freetype check for FT_Library_SetLcdFilterWeights (requires v 2.4.0 minimum) 2011-11-19 05:34:04 +00:00
Mark Vejvoda 5bb270fe41 - all languages now define their sio639-1 code and the commandline option can take it now:
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda cd6b961a3b small tweak to font height calc 2011-11-19 02:31:47 +00:00
Mark Vejvoda 3ef4692b23 bugfixes for proper horizontal rendering of multibyte fonts 2011-11-18 20:54:41 +00:00