Mark Vejvoda
ca49e0ba68
- attempt to fix multi-build
2010-08-31 23:14:15 +00:00
Mark Vejvoda
2ea8b69e22
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
Titus Tscharntke
8e281e2faf
new attribute MaxUnitCount in units and yellow select circle for allies
2010-08-22 21:09:35 +00:00
Mark Vejvoda
ff586afd0d
- some final updates to get the new pathfinder working after adding multi-pathing support
2010-07-21 22:05:50 +00:00
Mark Vejvoda
74b6fc8139
- some code cleanup related to supporting multiple path finders
2010-07-21 19:17:45 +00:00
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
...
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
f86268b53d
- some small changes for new pathfinder code to compile in linux
2010-07-12 06:40:19 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
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- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
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- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ffef6e4098
- more debug info to hunt down synch issue
2010-05-29 10:34:56 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
...
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
f091df9954
- added a more simpler version of right click to set meeting point from RCL
2010-05-10 23:56:55 +00:00
Mark Vejvoda
cfe7d8cec8
Updated world synch logging so we can better compare exact results every 40 frames
2010-04-27 14:10:53 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
PolitikerNEU
e06e964728
Added queing commands with shift
2010-04-18 07:35:48 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
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* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
b6b54f1001
damage particlesystem / new glest.ini / ingame option to switch of particles
2010-03-01 00:30:51 +00:00
Titus Tscharntke
daa9c94129
multiple particle systems for every skill
2010-02-21 13:56:17 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00