Commit Graph

1843 Commits

Author SHA1 Message Date
Mark Vejvoda 8afb22a603 - added a small addition so windows users can optionally use different font setting in lng files if required 2011-05-25 23:34:25 +00:00
Mark Vejvoda a5e1d046dd - better character for multi-byte char width use (use a instead of W) 2011-05-25 23:06:37 +00:00
Mark Vejvoda 4c7d522b6b - bugfix for font width calculation 2011-05-25 22:58:30 +00:00
Mark Vejvoda 3eaabb1b41 - some bugfixes discovered while testing in windows, related to files not found checking
- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda 4b47c79af5 - attempt to fix tomreyn's segfault when socket is closing 2011-05-25 21:57:01 +00:00
Mark Vejvoda 8f56fc4657 - updates for possible chinese support (but i really doubt this shows the right text) but still a good start 2011-05-25 21:17:15 +00:00
Mark Vejvoda cc958d266e - updates for possible chinese support (but i really doubt this shows the right text) but stil la good start 2011-05-25 21:11:12 +00:00
Mark Vejvoda 879aaa7fe8 - added russian language (thanks Strannik)
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda 65ee439baf - applied patch from LuckAs for better multi-byte character spacing 2011-05-25 16:51:31 +00:00
Mark Vejvoda a1d80ae22f - updates in prep for 3.5.2 2011-05-25 16:11:49 +00:00
Mark Vejvoda 49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda 7387a469c4 - looks like windows cannot reliably paint in wxwidgets when iconized (but Linux works perfectly) so g3dviewer must take focus duing autoscreenshots in windows OS 2011-05-25 07:21:22 +00:00
Mark Vejvoda 44e25c1e62 - fix retarded win32 bug in wxwidgets when in autoscreenshot mode when windows starts iconized getclientsize() returns garbage 2011-05-25 06:19:07 +00:00
Mark Vejvoda dd620f7563 - when in autoscreenshot mode tell the viewer to NOT take focus (just for your tomreyn) 2011-05-25 05:52:07 +00:00
Mark Vejvoda e221011af2 - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
Mark Vejvoda 1f1c0f34a3 - do not show error type message when checking existence of language values 2011-05-24 03:44:54 +00:00
Mark Vejvoda e10df0affe - bugfixes for map editor and file extension function 2011-05-24 01:44:48 +00:00
Titus Tscharntke 821e159b05 && not and ..... 2011-05-24 01:07:57 +00:00
Titus Tscharntke d28b47ffb1 diagonal flipping 2011-05-24 00:58:21 +00:00
Mark Vejvoda adb7ec4a6a - bugfixes from windows unicode work to compile in Linux 2011-05-23 19:50:17 +00:00
Mark Vejvoda 1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda 737c577099 - don't close open messagebox on alt-enter 2011-05-20 20:02:26 +00:00
Mark Vejvoda af3c25850a - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
Mark Vejvoda 5d6ac3aa1d - commented out some debug output 2011-05-18 23:12:49 +00:00
Mark Vejvoda e28fe7c575 - thought this extra close was required but it is not. 2011-05-18 22:16:34 +00:00
Mark Vejvoda 8e5e54d943 - save main.cpp as utf-8 2011-05-18 22:04:45 +00:00
Mark Vejvoda 2f6f5df388 - bugfix for linux variable named wrong 2011-05-18 21:56:07 +00:00
Mark Vejvoda 60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda 727c7b33d9 - fixed server side detection of dropped socket connection when socket is not reporting a disconnect (we periodically do lag checks) 2011-05-18 21:14:14 +00:00
Mark Vejvoda d1b4905759 - more fallback code to handle non power of two textures for 3d textures 2011-05-18 19:18:40 +00:00
Mark Vejvoda ae47b47bc8 - bugfixes to avoid segfault when user has no sound card or openal cannot init
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda 93767d8ed8 - bugfix for trying socket connect when nic is down
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00
Mark Vejvoda c0e4657f68 - bugfix for corrupted screenshots in g3d viewer reported by tomreyn 2011-05-16 13:14:54 +00:00
Mark Vejvoda f3c11138db - added a max lag time ever limit of 45 seconds at which point clients are dropped (in case we don't detect a disconnect before this many seconds) 2011-05-16 06:32:06 +00:00
Mark Vejvoda 3f1a0be155 - bugfix for network disconnect detection in game for clients (thanks tomreyn we finally found the bug) 2011-05-16 00:38:43 +00:00
Mark Vejvoda 753ac061b8 - set client socket to be blocking after initial connection to host 2011-05-14 18:06:41 +00:00
Mark Vejvoda 8c59da57cd - bugfixes to install related files to fix:
- missing glest.ini during make install (this file is handled by the data install)
 - properly handles destdir for all installed files
 - customizable paths for all installation destinations (the following can now be set):
   		MEGAGLEST_BIN_INSTALL_PATH   -  "bin/"  -  "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DATA_INSTALL_PATH  - "share/megaglest/"  -  "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DESKTOP_INSTALL_PATH  - "share/applications/"  - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_ICON_INSTALL_PATH  -  "share/pixmaps/"   - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
		CUSTOM_DATA_INSTALL_PATH  -  "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'"   -  "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda 5454caf5fa - updating version to 3.5.1 release 2011-05-07 20:22:09 +00:00
Mark Vejvoda 42d6f16ed1 - copyfile copies files in binary mode now 2011-05-06 23:34:58 +00:00
Mark Vejvoda c54a6ca7e5 - copyfile copies files in binary mode now 2011-05-06 23:23:57 +00:00
Mark Vejvoda 449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda 9c992ed353 - fixed observers to be able to see queued commands of all other players
- updated authors for tilesets that we replaced sounds for
- updated source code release archive building script with improvements from svenstaro
- added commondata folder to data and install scripts
2011-05-06 08:44:50 +00:00
Mark Vejvoda e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda c258dc0822 - display which files contain the reference (the parents) to duplicate data in validation report 2011-05-05 20:18:38 +00:00
Mark Vejvoda 6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda 102363f151 - added initial folder(s) and code to handle loading common data to save duplicated files space 2011-05-05 06:17:34 +00:00
Mark Vejvoda 6db2b394bf - renamed megalgest.bin to megaglest and megaglest to start_megaglest 2011-05-05 03:31:18 +00:00
Mark Vejvoda f8e1a5c8cb - bugfixes found during testing of cmake builds 2011-05-04 22:30:32 +00:00
Mark Vejvoda de40d84ebd - updates so cmake builds everywhere and any which way (well not quite) 2011-05-04 21:59:57 +00:00