Mark Vejvoda
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421e38cab4
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cleaned up the code a bit for the command transition
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2011-10-28 01:22:36 +00:00 |
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Mark Vejvoda
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b08516e7de
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fixed command transition choppiness
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2011-10-28 01:11:42 +00:00 |
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Mark Vejvoda
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fdb2b65bf7
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make transition to new command less choppy
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2011-10-28 00:51:01 +00:00 |
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Mark Vejvoda
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f2e497f855
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bugfix for switching to another command should be immediate and not wait until the current skill in finished
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2011-10-28 00:22:03 +00:00 |
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Mark Vejvoda
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c6fe352da7
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disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys)
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2011-10-26 00:30:58 +00:00 |
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Mark Vejvoda
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b1ed59959e
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- bugfix so player who dies and becomes an observer can hear sounds from other players units
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2011-10-12 16:03:55 +00:00 |
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Mark Vejvoda
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e25e925ff0
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- bugfix for ep regen being done twice per tick
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2011-10-12 02:46:31 +00:00 |
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Mark Vejvoda
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8729c32b68
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- bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
- new optional feature added to tell each faction some basic info regarding which units should take priority when building,producing and morphing
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2011-10-04 06:49:44 +00:00 |
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Mark Vejvoda
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aed293bba2
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- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
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2011-09-28 06:57:42 +00:00 |
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Mark Vejvoda
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21005cc1e7
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- in headless mode skip call to set window icon
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2011-09-27 17:15:56 +00:00 |
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Mark Vejvoda
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2a86cb4f7d
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- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
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2011-09-27 10:16:09 +00:00 |
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Mark Vejvoda
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9caff9dac3
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- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
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2011-09-27 07:01:08 +00:00 |
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Mark Vejvoda
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c68aa74fcf
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
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Mark Vejvoda
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ebc174be03
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- cleanup some compiler warnings
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2011-09-25 04:09:54 +00:00 |
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Mark Vejvoda
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ece2927350
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- attempt to fix command grouping
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2011-09-25 04:07:59 +00:00 |
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Mark Vejvoda
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42bbbd2e42
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- trying to bugfix crashes with grouped commands
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2011-09-23 18:54:35 +00:00 |
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Mark Vejvoda
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72c12a3459
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- another attempt to fix command grouping bug (its now turned on be default again), please test for crashes or out of synch
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2011-09-22 20:42:06 +00:00 |
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Mark Vejvoda
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7d53df698a
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- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
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2011-09-21 06:51:28 +00:00 |
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Mark Vejvoda
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15cad68faf
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- attempt to fix a segfault in grouped units
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2011-09-09 20:30:13 +00:00 |
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Mark Vejvoda
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41dfe298d3
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- re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now)
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2011-09-09 17:49:10 +00:00 |
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Mark Vejvoda
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bb68106912
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- phase 3 of cppcheck verbose fixes
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2011-09-01 18:08:56 +00:00 |
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Mark Vejvoda
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57afc2d715
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Mark Vejvoda
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7bc9394e85
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- fixed some bugs around hp regeneration and attack-boost
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2011-07-22 20:06:48 +00:00 |
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Mark Vejvoda
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82a0f23487
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- attempt to add hp regen to upgrades and attack-boost
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2011-07-22 07:05:47 +00:00 |
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Titus Tscharntke
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6f649daa6b
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I hope rotated climb works now... ( angle correction is a bit smoother now )
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2011-07-17 21:47:56 +00:00 |
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Titus Tscharntke
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6437d79aa4
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rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain
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2011-07-16 17:33:48 +00:00 |
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Titus Tscharntke
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acca8c118c
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smoother anim for anim-progress-bound ( better but not perfect :-/ )
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2011-07-13 20:54:04 +00:00 |
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Mark Vejvoda
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bc4f33bc9a
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- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
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2011-07-13 19:57:29 +00:00 |
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Mark Vejvoda
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5400126332
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- try bugfix for titi's verticle rotation
- added deep copy for child particles
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2011-07-12 01:48:14 +00:00 |
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Mark Vejvoda
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44c73392ee
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- bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml
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2011-07-12 00:58:09 +00:00 |
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Titus Tscharntke
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9bc26f418d
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rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
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2011-07-11 23:59:16 +00:00 |
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Mark Vejvoda
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cd0ce1d840
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- bugfix for smoke particle
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2011-07-08 06:36:36 +00:00 |
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Titus Tscharntke
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c21f07ec7d
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"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
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2011-07-07 23:02:46 +00:00 |
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Mark Vejvoda
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9a6aca1bdc
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- remove debug info in gui
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2011-07-06 22:45:44 +00:00 |
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Mark Vejvoda
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b8bd927b7b
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- finally fixed the unit sorting hang bug, try it tomryen
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2011-07-06 06:38:56 +00:00 |
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Mark Vejvoda
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15488ddb31
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- bugfixes related to attack-boost memory leaks
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2011-07-06 05:16:25 +00:00 |
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Mark Vejvoda
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1fd179196c
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- attempt to fix hang issue reported by tomreyn
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2011-07-05 18:26:09 +00:00 |
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Mark Vejvoda
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1f8d1b68eb
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- attempt to fix crash issue reported by tomreyn
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2011-07-05 15:43:39 +00:00 |
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Mark Vejvoda
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2c80543889
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- attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on)
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2011-07-05 04:37:35 +00:00 |
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Mark Vejvoda
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a8b25cf111
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- bugfix for start / stop smoke particles
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2011-07-04 15:55:13 +00:00 |
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Mark Vejvoda
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14c70966b0
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- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
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2011-07-02 21:44:29 +00:00 |
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Titus Tscharntke
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a1ab98d4b9
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new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
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2011-07-02 16:07:04 +00:00 |
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Mark Vejvoda
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f9ad27f655
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- bugfix for stopping damage particles properly
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2011-07-02 03:59:46 +00:00 |
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Mark Vejvoda
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8b23634332
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- fixed a bug found during test related to min / map particle logic
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2011-07-02 02:52:30 +00:00 |
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Mark Vejvoda
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32950a168c
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- more bugfixes for attack-boost
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2011-07-02 00:20:28 +00:00 |
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Mark Vejvoda
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7c996e3296
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- added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
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2011-07-01 23:13:55 +00:00 |
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Mark Vejvoda
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850825695e
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- added support for min / max hp associated with damage particles
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2011-07-01 21:47:54 +00:00 |
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Mark Vejvoda
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4d6f39d257
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- added support for multipliers in attack-boost
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2011-06-26 07:06:32 +00:00 |
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Mark Vejvoda
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a3cd886b9d
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- bugfix again for negative upgrade sums
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2011-06-26 03:50:42 +00:00 |
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