MegaGlest/source/glest_game/type_instances
Mark Vejvoda 7c996e3296 - added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
..
command.cpp - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
command.h - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
faction.cpp - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
faction.h - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
object.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
unit.h - added support for min / max hp associated with damage particles 2011-07-01 21:47:54 +00:00
upgrade.cpp - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00