SoftCoder
c5a938e31b
- modify about screen to show copyright for Glest Team till 2010
2014-01-30 17:45:24 -08:00
SoftCoder
338f156a95
- changing version to v3.10.0-dev for new development
2014-01-27 11:21:22 -08:00
SoftCoder
1cacb0df27
- missed some updates
2014-01-24 09:50:17 -08:00
SoftCoder
9170d9c400
- added clang detection in binary version output
2014-01-21 17:06:10 -08:00
SoftCoder
4bada8fc5a
- updating game version to 3.9.1 in preparation for release
2014-01-17 19:37:25 -08:00
SoftCoder
2b9326197a
- added verbose debug info for data paths scanning
2014-01-03 07:28:31 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
ad81692331
Merge branch 'master' of https://github.com/williame/megaglest-source
2013-12-09 18:07:42 -08:00
titiger
dcada00514
as there are already several changes to originla 3.9.0 we better set a new version number
2013-12-09 23:14:33 +01:00
Will
03c0197437
merge from upstream
2013-12-04 23:37:04 +01:00
William Edwards
e71e7104dc
Trying to build on OSX
2013-12-04 22:38:06 +01:00
SoftCoder
2ff75c54e2
merged updates
2013-11-30 14:29:02 -08:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
145b90d341
- updating version to 3.9.0 for release
...
- increase installer size on linux for more accurate progrerss bar
2013-11-17 18:27:41 +00:00
Titus Tscharntke
d2cb21d818
version is set to 3.9-dev until versioning system is discussed
2013-11-17 10:41:09 +00:00
Mark Vejvoda
e89210cf6c
- updating version # to v3.9 in preparation for release
2013-11-16 21:50:54 +00:00
Mark Vejvoda
b3a9ad5411
fixed some vc++ compiler warnings
2013-11-14 13:56:05 +00:00
Mark Vejvoda
597feb452f
fix warnings from vc++
2013-11-10 05:27:59 +00:00
Mark Vejvoda
345907fc18
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Titus Tscharntke
35b8251bef
changed version number to avoid beta1 people joining svn test games
2013-10-27 16:17:20 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Titus Tscharntke
3f7d608955
version set to dev again ( data does not fit anymore )
2013-09-15 21:39:22 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
...
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
0c26460f34
- updated version to 3.8.0.-beta1 in preparation for beta1
2013-06-26 04:57:17 +00:00
Mark Vejvoda
25f2b92892
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
2013-02-06 23:00:25 +00:00
Mark Vejvoda
f91d189512
- updated to 3.7.2-dev
...
- added svn release stamp info to docs
2012-11-23 21:02:10 +00:00
Mark Vejvoda
989f37e23c
- updating version to 3.7.1 in prep for release
2012-11-23 00:19:31 +00:00
Tom Reynolds
a5a83f4813
Some new translations and minor modifications to all main translation files
...
Minor modifications to 'About' screen
2012-11-21 06:08:31 +00:00
Titus Tscharntke
fac5161b2f
small fixes for about screen and so on ...
2012-11-20 23:21:04 +00:00
Mark Vejvoda
20def412bf
- attempt to get new version system working
2012-11-15 00:35:49 +00:00
Mark Vejvoda
66dd6af50e
- updated game version to 3.7.0 for release
2012-11-12 02:00:58 +00:00
Titus Tscharntke
0cee4711d8
version set to beta3 as its no longer compatible
2012-11-09 23:57:58 +00:00
Mark Vejvoda
604ee7f7be
- updated platform id strings
2012-10-27 22:38:14 +00:00
Mark Vejvoda
5f52c1a578
- updated version output to be more verbose about platform
2012-10-26 19:03:58 +00:00
Mark Vejvoda
0ba70dbfe9
- updated version to 3.7.0-beta2
2012-10-22 23:29:25 +00:00
Mark Vejvoda
1d98015d5d
- attempt to bugfix out of synch when players disconnect and we switch to AI
2012-10-09 23:18:07 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
949f62209d
- prepare for 3.7.0-beta1
2012-09-28 03:56:46 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
4548c6ebb8
- updated scripts to make release easier.
...
- incremented version to 3.6.0.2
2011-12-16 09:04:26 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
...
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
dee5b11518
- updated version to 3.6.0 in prep for release
2011-12-03 17:44:54 +00:00
Mark Vejvoda
92ec24ea76
updated version # to beta2 in prep for new builds
2011-11-29 05:11:25 +00:00
Titus Tscharntke
1cd6520335
fast commands only for fighting / no regeneration when in "be_build" state
2011-11-29 00:54:38 +00:00
Mark Vejvoda
aefdfd98f8
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
6650efdd14
updated version to beta1 in prep for beta release
2011-11-04 05:25:55 +00:00