Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
217c92e939
- updated warnhing message condition to also check LAG time in addition to lag count
2010-06-30 18:59:28 +00:00
Mark Vejvoda
b0abff0721
- lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting.
2010-06-30 15:19:46 +00:00
Mark Vejvoda
2555a895c3
- bugfix, only allow changing player info AFTER we get game settings from the server after requesting a change to avoid deadlocks etc.
2010-06-30 14:51:30 +00:00
Mark Vejvoda
b0228ce651
- updated version number for beta17
2010-06-30 13:31:04 +00:00
Mark Vejvoda
1f04fd3106
- added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
...
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
00acd5e150
- updated version to beta16
2010-06-29 14:40:15 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
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menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02
- updated version number to beta15
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- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
4e72831919
- updated version to beta14
2010-06-28 00:52:12 +00:00
Mark Vejvoda
9637a708a7
- small code rollback to see if it really affects render performance?
2010-06-28 00:25:12 +00:00
Mark Vejvoda
00860813b2
- bugfixes for LAG checking:
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- proper disconnect for clients passed MAX lag
- proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1b8f589536
- updated to check for windows 64 bit compiler
2010-06-27 05:10:41 +00:00
Mark Vejvoda
3cf2e48e3d
- updated 64bit macro settings
2010-06-26 23:15:09 +00:00
Mark Vejvoda
b014a8b2d3
- updated version string to display 64bit stamp if compiled by 64 bit compilers
2010-06-26 22:49:59 +00:00
Mark Vejvoda
dd242a6c8b
- bugfix for compiling on fedora
2010-06-26 19:08:34 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
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- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31
- bugfixes to properly save and load exact custom game settings (including slot positions)
2010-06-25 04:06:28 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Titus Tscharntke
90ba101d7e
Display chat URL in internet menu
2010-06-24 23:29:30 +00:00
Mark Vejvoda
54e9f3fffc
- updated version number
2010-06-24 14:46:23 +00:00
Mark Vejvoda
9c37a8ec6d
- bugfix to use proper autorefresh time in master server menu
2010-06-24 11:30:54 +00:00
Mark Vejvoda
475da10605
- bugfix for end of game crash (end the network interface)
2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
0340d57a8d
- updated beta version number
2010-06-24 04:54:07 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
6dbb25a0b3
- another thread update for more smooth handling of masterserver updates
2010-06-23 15:07:31 +00:00
Mark Vejvoda
4d10680748
- updated beta version number
2010-06-23 14:52:11 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
f5a759666e
- updated version number
2010-06-22 15:06:06 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
050be3a7fb
- mutex change to make simple thread usage in custom menu more stable
2010-06-22 04:27:22 +00:00
Mark Vejvoda
0a6c382750
- a few more optimizations for rendering and removal of junk
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- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
626fc57ced
- added version string addition to tell if debug is enabled
2010-06-21 23:45:49 +00:00
Mark Vejvoda
731df7f16e
- changed rendering to be nearly the same as 3.3.4.3
2010-06-21 23:38:53 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
ebe75de00d
updated beta version #
2010-06-18 19:04:15 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
60c6848832
- just let delete shutdown the thread to avoid mutex deadlock
2010-06-18 17:09:42 +00:00
Mark Vejvoda
df7181d435
- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
2010-06-18 04:43:14 +00:00
Mark Vejvoda
4647497cee
- bugfix for proper thread shutdown which caused a number of crashes when navigating menus
2010-06-17 23:24:15 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
2015843d69
- added optional server game pause if client lags
2010-06-17 21:46:36 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
39acffa2aa
- enable mouse while new game is loading
2010-06-16 06:35:35 +00:00