MegaGlest/source/glest_game
Mark Vejvoda 00860813b2 - bugfixes for LAG checking:
- proper disconnect for clients passed MAX lag
  - proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
..
ai bugfixes for AI command execution 2010-06-10 21:53:50 +00:00
facilities - updated to check for windows 64 bit compiler 2010-06-27 05:10:41 +00:00
game - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00
global - bugfix for hotkey processing (allow single quoted characters to fix grouping units) 2010-06-13 17:55:39 +00:00
graphics - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
gui - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
main - bugfix for compiling on fedora 2010-06-26 19:08:34 +00:00
menu - fixed masterserver invalid connection issue and blank error message in custom game menu 2010-06-26 08:04:11 +00:00
network - bugfixes for LAG checking: 2010-06-28 00:21:12 +00:00
sound - added more debug statements to try to track beta bugs 2010-06-12 18:27:39 +00:00
type_instances - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
types - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00
world - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00