Commit Graph

3289 Commits

Author SHA1 Message Date
titiger 024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
titiger 50b27db1d6 delete the projectile type if not needed 2014-11-25 22:35:07 +01:00
titiger 7bf6fe756c bugfix for a crash with projectiles without particle system
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder 29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger 88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger 30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titiger 6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison 345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger 55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger 5791f64829 Scenarios that pause the game in the beginning get no more black screen 2014-11-19 23:29:51 +01:00
titiger 25a8f44ee1 This fixes black background for loaded games which are paused 2014-11-19 22:43:45 +01:00
SoftCoder 5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger 0ac48846cb faction_type has no save game, was just confusing to have this dead code 2014-11-17 00:14:52 +01:00
titison 7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison 5de94dccc9 setLockedUnitForFaction
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger 71bdb1cba7 Player names of Scenarios were displayed in wrong slot.
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger b85f9794e0 allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
titiger d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titiger 49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger 26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger 85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison 2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison 791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger c32e828625 buxfix for too many rendered slot lines ( in some cases ). 2014-11-02 18:09:33 +01:00
titiger 534c94ec98 fix for duplicated console messages in connected game menu 2014-10-31 02:34:59 +01:00
titiger dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger e322b5ccb6 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-10-30 00:08:28 +01:00
titiger 49eec16401 disable factioncontrol selection where it is not possible 2014-10-30 00:02:23 +01:00
titison 08806c5416 *Finised Hp Bars
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison 034b6066be Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-28 22:05:04 +01:00
titiger 6507e27fda hopefully smoth switching when connected to headless servers. 2014-10-28 21:52:10 +01:00
titison 2bfe4a0b0f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-27 23:24:20 +01:00
titison a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison 20a8011a46 first hp-bars 2014-10-26 21:34:14 +01:00
titiger 8892a2533c no more trouble when switching maps in headless mode.
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger ea1be62242 fix for a VERY old bug related to wrong display of attack range
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found  in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger 6ebe0a197c whatever caused this code duplication .... 2014-09-29 01:47:00 +02:00
titiger c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
titiger ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00