*Finised Hp Bars

*Added general settings in faction.xml
This commit is contained in:
titison 2014-10-29 22:23:46 +01:00
parent de5135bfaf
commit 08806c5416
5 changed files with 103 additions and 56 deletions

View File

@ -5634,32 +5634,46 @@ void Renderer::renderOnTopBars(){
for(int visibleUnitIndex = 0;
visibleUnitIndex < (int)qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
if(unit->isAlive() && unit->getType()->isHealthbarEnabled()
&& ((unit->getType()->getHealthbarVisible()&hbvAlways)
|| ((unit->getType()->getHealthbarVisible()&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|| ((unit->getType()->getHealthbarVisible()&hbvSelected) && game->getGui()->isSelected(unit)))) {
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
//get settings of the faction
healthbarheight=unit->getFaction()->getType()->getHealthbarHeight();
healthbarthickness=unit->getFaction()->getType()->getHealthbarThickness();
healthbarVisible=unit->getFaction()->getType()->getHealthbarVisible();
//replace them by the ones from the unit if existent
if(unit->getType()->getHealthbarVisible()!=hbvOff && unit->getType()->getHealthbarVisible()!=hbvUndefined) {
if(unit->getType()->getHealthbarHeight()!=-100.0f) {
healthbarheight=unit->getType()->getHealthbarHeight();
}
if(unit->getType()->getHealthbarThickness()!=-1.0f) {
healthbarthickness=unit->getType()->getHealthbarThickness();
}
healthbarVisible=unit->getType()->getHealthbarVisible();
}
if(unit->isAlive() && !(healthbarVisible==hbvUndefined || (healthbarVisible&hbvOff))
&& ((healthbarVisible&hbvAlways)
|| ((healthbarVisible&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|| ((healthbarVisible&hbvSelected) && game->getGui()->isSelected(unit)))) {
Vec3f currVec= unit->getCurrVectorFlat();
float thickness;
if(unit->getType()->getHealthbarHeight()==-100.0f) {
if(healthbarheight==-100.0f) {
currVec.y+=unit->getType()->getHeight()+1;
} else {
currVec.y+=unit->getType()->getHealthbarHeight();
currVec.y+=healthbarheight;
}
if(unit->getType()->getHealthbarThickness()==-1.0f) {
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
thickness=0.08f;
} else {
thickness=0.05f;
}
} else {
thickness=unit->getType()->getHealthbarThickness();
if(unit->getType()->getMaxEp() > 0) {
healthbarthickness=healthbarthickness*2;
}
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness,unit->getEpRatio());
if(unit->getType()->getMaxEp() > 0) {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,unit->getEpRatio());
} else {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness);
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness);
}
}
}
@ -8293,6 +8307,7 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
hp=hp*2-1;
ep=ep*2-1;
//from green to yellow to red
if(hp >= 0.0f) {
green=brightness;
red=brightness-hp*brightness;
@ -8304,26 +8319,28 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
glColor4f(red,green,0.0f,0.4f);
glBegin(GL_QUADS);
if(ep < -2.0f) {
//hpbar
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
} else {
//hpbar
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
//epbar
glColor4f(brightness,0,brightness,0.4f);
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height*0.0f)).ptr());
printf("Found Ep Unit\n");
}
glEnd();
//border
glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
glBegin(GL_LINE_LOOP);
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());

View File

@ -34,6 +34,9 @@ FactionType::FactionType() {
music = NULL;
personalityType = fpt_Normal;
isLinked = false;
healthbarheight= -100.0f;
healthbarthickness= 0.05f;
healthbarVisible=hbvUndefined;
}
//load a faction, given a directory
@ -272,6 +275,35 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
loadedFileList[musicNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,musicNode->getAttribute("path")->getRestrictedValue()));
}
//healthbar
if(factionNode->hasChild("healthbar")) {
const XmlNode *HealthbarNode= factionNode->getChild("healthbar");
if(HealthbarNode->hasChild("height")) {
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
}
if(HealthbarNode->hasChild("thickness")) {
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasChild("visible")) {
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else if(current=="off") {
healthbarVisible=healthbarVisible|hbvOff;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
}
}
}
//read ai behavior
if(factionNode->hasChild("ai-behavior") == true) {
const XmlNode *aiNode= factionNode->getChild("ai-behavior");

View File

@ -95,6 +95,10 @@ private:
std::map<AIBehaviorStaticValueCategory, int > mapAIBehaviorStaticOverrideValues;
bool isLinked;
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
public:
//init
@ -120,6 +124,10 @@ public:
int getStartingUnitCount() const {return (int)startingUnits.size();}
const UnitType *getStartingUnit(int i) const {return startingUnits[i].first;}
int getStartingUnitAmount(int i) const {return startingUnits[i].second;}
inline float getHealthbarHeight() const {return healthbarheight;}
inline float getHealthbarThickness() const {return healthbarthickness;}
inline int getHealthbarVisible() const {return healthbarVisible;}
const UnitType *getUnitType(const string &name) const;
const UnitType *getUnitTypeById(int id) const;

View File

@ -88,11 +88,9 @@ UnitType::UnitType() : ProducibleType() {
meetingPointImage = NULL;
lightColor= Vec3f(0.f);
light= false;
healthbar= false;
healthbarShowEp= true;
healthbarheight= -100.0f;
healthbarthickness=-1.0f;
healthbarVisible=hbvUndefined; //TODO Implement default
healthbarVisible=hbvUndefined;
multiSelect= false;
commandable= true;
armorType= NULL;
@ -454,32 +452,27 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
//healthbar
if(parametersNode->hasChild("healthbar")) {
const XmlNode *HealthbarNode= parametersNode->getChild("healthbar");
healthbar= HealthbarNode->getAttribute("enabled")->getBoolValue();
if(healthbar){
if(HealthbarNode->hasAttribute("show-ep")) {
healthbarShowEp= HealthbarNode->getAttribute("show-ep")->getBoolValue();
}
if(HealthbarNode->hasAttribute("height")) {
healthbarheight= HealthbarNode->getAttribute("height")->getFloatValue();
}
if(HealthbarNode->hasAttribute("thickness")) {
healthbarthickness= HealthbarNode->getAttribute("thickness")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasAttribute("visible")) {
string healthbarVisibleString=HealthbarNode->getAttribute("visible")->getValue();
healthbarVisible=hbvUndefined;
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
if(HealthbarNode->hasChild("height")) {
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
}
if(HealthbarNode->hasChild("thickness")) {
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasChild("visible")) {
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else if(current=="off") {
healthbarVisible=healthbarVisible|hbvOff;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
}
}

View File

@ -118,9 +118,10 @@ typedef vector<UnitParticleSystemType*> DamageParticleSystemTypes;
enum HealthbarVisible {
hbvUndefined=0,
hbvAlways=1,
hbvDamaged=2,
hbvSelected=4
hbvOff=1,
hbvAlways=2,
hbvDamaged=4,
hbvSelected=8
};
enum UnitCountsInVictoryConditions {
@ -177,8 +178,6 @@ private:
const ArmorType *armorType;
bool light;
Vec3f lightColor;
bool healthbar;
bool healthbarShowEp;
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
@ -268,8 +267,6 @@ public:
inline bool getLight() const {return light;}
inline bool getRotationAllowed() const {return rotationAllowed;}
inline Vec3f getLightColor() const {return lightColor;}
inline bool isHealthbarEnabled() const {return healthbar;}
inline bool isHealthbarShowEp() const {return healthbarShowEp;}
inline float getHealthbarHeight() const {return healthbarheight;}
inline float getHealthbarThickness() const {return healthbarthickness;}
inline int getHealthbarVisible() const {return healthbarVisible;}