parent
de5135bfaf
commit
08806c5416
|
@ -5634,32 +5634,46 @@ void Renderer::renderOnTopBars(){
|
|||
for(int visibleUnitIndex = 0;
|
||||
visibleUnitIndex < (int)qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
|
||||
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
|
||||
if(unit->isAlive() && unit->getType()->isHealthbarEnabled()
|
||||
&& ((unit->getType()->getHealthbarVisible()&hbvAlways)
|
||||
|| ((unit->getType()->getHealthbarVisible()&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|
||||
|| ((unit->getType()->getHealthbarVisible()&hbvSelected) && game->getGui()->isSelected(unit)))) {
|
||||
|
||||
float healthbarheight;
|
||||
float healthbarthickness;
|
||||
int healthbarVisible;
|
||||
|
||||
//get settings of the faction
|
||||
healthbarheight=unit->getFaction()->getType()->getHealthbarHeight();
|
||||
healthbarthickness=unit->getFaction()->getType()->getHealthbarThickness();
|
||||
healthbarVisible=unit->getFaction()->getType()->getHealthbarVisible();
|
||||
|
||||
//replace them by the ones from the unit if existent
|
||||
if(unit->getType()->getHealthbarVisible()!=hbvOff && unit->getType()->getHealthbarVisible()!=hbvUndefined) {
|
||||
if(unit->getType()->getHealthbarHeight()!=-100.0f) {
|
||||
healthbarheight=unit->getType()->getHealthbarHeight();
|
||||
}
|
||||
if(unit->getType()->getHealthbarThickness()!=-1.0f) {
|
||||
healthbarthickness=unit->getType()->getHealthbarThickness();
|
||||
}
|
||||
healthbarVisible=unit->getType()->getHealthbarVisible();
|
||||
}
|
||||
|
||||
if(unit->isAlive() && !(healthbarVisible==hbvUndefined || (healthbarVisible&hbvOff))
|
||||
&& ((healthbarVisible&hbvAlways)
|
||||
|| ((healthbarVisible&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|
||||
|| ((healthbarVisible&hbvSelected) && game->getGui()->isSelected(unit)))) {
|
||||
Vec3f currVec= unit->getCurrVectorFlat();
|
||||
float thickness;
|
||||
if(unit->getType()->getHealthbarHeight()==-100.0f) {
|
||||
if(healthbarheight==-100.0f) {
|
||||
currVec.y+=unit->getType()->getHeight()+1;
|
||||
} else {
|
||||
currVec.y+=unit->getType()->getHealthbarHeight();
|
||||
currVec.y+=healthbarheight;
|
||||
}
|
||||
|
||||
if(unit->getType()->getHealthbarThickness()==-1.0f) {
|
||||
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
|
||||
thickness=0.08f;
|
||||
} else {
|
||||
thickness=0.05f;
|
||||
}
|
||||
} else {
|
||||
thickness=unit->getType()->getHealthbarThickness();
|
||||
if(unit->getType()->getMaxEp() > 0) {
|
||||
healthbarthickness=healthbarthickness*2;
|
||||
}
|
||||
|
||||
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
|
||||
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness,unit->getEpRatio());
|
||||
if(unit->getType()->getMaxEp() > 0) {
|
||||
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,unit->getEpRatio());
|
||||
} else {
|
||||
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness);
|
||||
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8293,6 +8307,7 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
|
|||
hp=hp*2-1;
|
||||
ep=ep*2-1;
|
||||
|
||||
//from green to yellow to red
|
||||
if(hp >= 0.0f) {
|
||||
green=brightness;
|
||||
red=brightness-hp*brightness;
|
||||
|
@ -8304,26 +8319,28 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
|
|||
glColor4f(red,green,0.0f,0.4f);
|
||||
glBegin(GL_QUADS);
|
||||
if(ep < -2.0f) {
|
||||
//hpbar
|
||||
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
|
||||
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
|
||||
glVertex3fv((v + (rightVector*hp*width - upVector*height)).ptr());
|
||||
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
|
||||
|
||||
} else {
|
||||
//hpbar
|
||||
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
|
||||
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
|
||||
glVertex3fv((v + (rightVector*hp*width - upVector*height*0.0f)).ptr());
|
||||
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
|
||||
|
||||
//epbar
|
||||
glColor4f(brightness,0,brightness,0.4f);
|
||||
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
|
||||
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
|
||||
glVertex3fv((v + (rightVector*ep*width - upVector*height)).ptr());
|
||||
glVertex3fv((v + (rightVector*ep*width - upVector*height*0.0f)).ptr());
|
||||
printf("Found Ep Unit\n");
|
||||
}
|
||||
glEnd();
|
||||
|
||||
//border
|
||||
glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
|
||||
|
|
|
@ -34,6 +34,9 @@ FactionType::FactionType() {
|
|||
music = NULL;
|
||||
personalityType = fpt_Normal;
|
||||
isLinked = false;
|
||||
healthbarheight= -100.0f;
|
||||
healthbarthickness= 0.05f;
|
||||
healthbarVisible=hbvUndefined;
|
||||
}
|
||||
|
||||
//load a faction, given a directory
|
||||
|
@ -272,6 +275,35 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
|
|||
loadedFileList[musicNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,musicNode->getAttribute("path")->getRestrictedValue()));
|
||||
}
|
||||
|
||||
//healthbar
|
||||
if(factionNode->hasChild("healthbar")) {
|
||||
const XmlNode *HealthbarNode= factionNode->getChild("healthbar");
|
||||
if(HealthbarNode->hasChild("height")) {
|
||||
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
|
||||
}
|
||||
if(HealthbarNode->hasChild("thickness")) {
|
||||
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
|
||||
}
|
||||
if(HealthbarNode->hasChild("visible")) {
|
||||
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
|
||||
vector<string> v=split(healthbarVisibleString,"|");
|
||||
for (int i = 0; i < (int)v.size(); ++i) {
|
||||
string current=trim(v[i]);
|
||||
if(current=="always") {
|
||||
healthbarVisible=healthbarVisible|hbvAlways;
|
||||
} else if(current=="selected") {
|
||||
healthbarVisible=healthbarVisible|hbvSelected;
|
||||
} else if(current=="damaged") {
|
||||
healthbarVisible=healthbarVisible|hbvDamaged;
|
||||
} else if(current=="off") {
|
||||
healthbarVisible=healthbarVisible|hbvOff;
|
||||
} else {
|
||||
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//read ai behavior
|
||||
if(factionNode->hasChild("ai-behavior") == true) {
|
||||
const XmlNode *aiNode= factionNode->getChild("ai-behavior");
|
||||
|
|
|
@ -95,6 +95,10 @@ private:
|
|||
std::map<AIBehaviorStaticValueCategory, int > mapAIBehaviorStaticOverrideValues;
|
||||
|
||||
bool isLinked;
|
||||
float healthbarheight;
|
||||
float healthbarthickness;
|
||||
int healthbarVisible;
|
||||
|
||||
|
||||
public:
|
||||
//init
|
||||
|
@ -120,6 +124,10 @@ public:
|
|||
int getStartingUnitCount() const {return (int)startingUnits.size();}
|
||||
const UnitType *getStartingUnit(int i) const {return startingUnits[i].first;}
|
||||
int getStartingUnitAmount(int i) const {return startingUnits[i].second;}
|
||||
inline float getHealthbarHeight() const {return healthbarheight;}
|
||||
inline float getHealthbarThickness() const {return healthbarthickness;}
|
||||
inline int getHealthbarVisible() const {return healthbarVisible;}
|
||||
|
||||
|
||||
const UnitType *getUnitType(const string &name) const;
|
||||
const UnitType *getUnitTypeById(int id) const;
|
||||
|
|
|
@ -88,11 +88,9 @@ UnitType::UnitType() : ProducibleType() {
|
|||
meetingPointImage = NULL;
|
||||
lightColor= Vec3f(0.f);
|
||||
light= false;
|
||||
healthbar= false;
|
||||
healthbarShowEp= true;
|
||||
healthbarheight= -100.0f;
|
||||
healthbarthickness=-1.0f;
|
||||
healthbarVisible=hbvUndefined; //TODO Implement default
|
||||
healthbarVisible=hbvUndefined;
|
||||
multiSelect= false;
|
||||
commandable= true;
|
||||
armorType= NULL;
|
||||
|
@ -454,32 +452,27 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
|
|||
//healthbar
|
||||
if(parametersNode->hasChild("healthbar")) {
|
||||
const XmlNode *HealthbarNode= parametersNode->getChild("healthbar");
|
||||
healthbar= HealthbarNode->getAttribute("enabled")->getBoolValue();
|
||||
if(healthbar){
|
||||
if(HealthbarNode->hasAttribute("show-ep")) {
|
||||
healthbarShowEp= HealthbarNode->getAttribute("show-ep")->getBoolValue();
|
||||
}
|
||||
if(HealthbarNode->hasAttribute("height")) {
|
||||
healthbarheight= HealthbarNode->getAttribute("height")->getFloatValue();
|
||||
}
|
||||
if(HealthbarNode->hasAttribute("thickness")) {
|
||||
healthbarthickness= HealthbarNode->getAttribute("thickness")->getFloatValue(0.f, 1.f);
|
||||
}
|
||||
if(HealthbarNode->hasAttribute("visible")) {
|
||||
string healthbarVisibleString=HealthbarNode->getAttribute("visible")->getValue();
|
||||
healthbarVisible=hbvUndefined;
|
||||
vector<string> v=split(healthbarVisibleString,"|");
|
||||
for (int i = 0; i < (int)v.size(); ++i) {
|
||||
string current=trim(v[i]);
|
||||
if(current=="always") {
|
||||
healthbarVisible=healthbarVisible|hbvAlways;
|
||||
} else if(current=="selected") {
|
||||
healthbarVisible=healthbarVisible|hbvSelected;
|
||||
} else if(current=="damaged") {
|
||||
healthbarVisible=healthbarVisible|hbvDamaged;
|
||||
} else {
|
||||
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
|
||||
}
|
||||
if(HealthbarNode->hasChild("height")) {
|
||||
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
|
||||
}
|
||||
if(HealthbarNode->hasChild("thickness")) {
|
||||
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
|
||||
}
|
||||
if(HealthbarNode->hasChild("visible")) {
|
||||
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
|
||||
vector<string> v=split(healthbarVisibleString,"|");
|
||||
for (int i = 0; i < (int)v.size(); ++i) {
|
||||
string current=trim(v[i]);
|
||||
if(current=="always") {
|
||||
healthbarVisible=healthbarVisible|hbvAlways;
|
||||
} else if(current=="selected") {
|
||||
healthbarVisible=healthbarVisible|hbvSelected;
|
||||
} else if(current=="damaged") {
|
||||
healthbarVisible=healthbarVisible|hbvDamaged;
|
||||
} else if(current=="off") {
|
||||
healthbarVisible=healthbarVisible|hbvOff;
|
||||
} else {
|
||||
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,9 +118,10 @@ typedef vector<UnitParticleSystemType*> DamageParticleSystemTypes;
|
|||
|
||||
enum HealthbarVisible {
|
||||
hbvUndefined=0,
|
||||
hbvAlways=1,
|
||||
hbvDamaged=2,
|
||||
hbvSelected=4
|
||||
hbvOff=1,
|
||||
hbvAlways=2,
|
||||
hbvDamaged=4,
|
||||
hbvSelected=8
|
||||
};
|
||||
|
||||
enum UnitCountsInVictoryConditions {
|
||||
|
@ -177,8 +178,6 @@ private:
|
|||
const ArmorType *armorType;
|
||||
bool light;
|
||||
Vec3f lightColor;
|
||||
bool healthbar;
|
||||
bool healthbarShowEp;
|
||||
float healthbarheight;
|
||||
float healthbarthickness;
|
||||
int healthbarVisible;
|
||||
|
@ -268,8 +267,6 @@ public:
|
|||
inline bool getLight() const {return light;}
|
||||
inline bool getRotationAllowed() const {return rotationAllowed;}
|
||||
inline Vec3f getLightColor() const {return lightColor;}
|
||||
inline bool isHealthbarEnabled() const {return healthbar;}
|
||||
inline bool isHealthbarShowEp() const {return healthbarShowEp;}
|
||||
inline float getHealthbarHeight() const {return healthbarheight;}
|
||||
inline float getHealthbarThickness() const {return healthbarthickness;}
|
||||
inline int getHealthbarVisible() const {return healthbarVisible;}
|
||||
|
|
Loading…
Reference in New Issue