fix for duplicated console messages in connected game menu

This commit is contained in:
titiger 2014-10-31 02:34:59 +01:00
parent dbddadc74b
commit 534c94ec98
1 changed files with 2 additions and 2 deletions

View File

@ -2149,7 +2149,7 @@ void Renderer::renderConsole(const Console *console, ConsoleMode mode , int over
int consoleIndex=0;
for(int i = 0; i < console->getLineCount() && i < allowedMaxLines; ++i) {
const ConsoleLineInfo &lineInfo = console->getLineItem(i);
if(i==0) starttimestamp=lineInfo.timeStamp;
if(starttimestamp<lineInfo.timeStamp) starttimestamp=lineInfo.timeStamp;
consoleIndex=i;
if(renderText3DEnabled == true) {
renderConsoleLine3D(i, console->getXPos(), console->getYPos(),
@ -2162,7 +2162,7 @@ void Renderer::renderConsole(const Console *console, ConsoleMode mode , int over
}
for(int i = 0; i < console->getStoredLineCount() && consoleIndex < allowedMaxLines; ++i) {
const ConsoleLineInfo &lineInfo = console->getStoredLineItem(i);
if( lineInfo.timeStamp<starttimestamp || starttimestamp==0){
if( lineInfo.timeStamp>starttimestamp || starttimestamp==0){
consoleIndex++;
if(renderText3DEnabled == true) {
renderConsoleLine3D(consoleIndex, console->getXPos(), console->getYPos(),