Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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88ed55ca8e
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remove uuid from debug view
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2013-06-24 00:29:32 +00:00 |
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Mark Vejvoda
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5524cd6a0e
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- updated exit game menu text vs leaving the application as requested.
- updates from transifex
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2013-06-21 06:01:43 +00:00 |
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Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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3696c3b9d4
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bugfix for error when changing resource multiplier lower than 0.5
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2013-06-20 19:18:29 +00:00 |
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Mark Vejvoda
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d7eaeaead5
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updated next hint to a button and added english label
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2013-06-19 16:12:00 +00:00 |
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Titus Tscharntke
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d13242287c
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client slowdown/wait/speedup messages in verbose mode only
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2013-06-16 18:21:33 +00:00 |
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Mark Vejvoda
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c9aab227e5
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allow pausing network games when not joining an in progress game
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2013-06-13 19:57:19 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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836172f87c
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more render improvements
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2013-06-12 01:24:10 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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4ca6c232cf
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allow game to be paused before player joins game and retain pause state
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2013-06-05 17:17:03 +00:00 |
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Mark Vejvoda
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0af3e349d8
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bugfixes to allow joining in progress game and also ensure disconnect list is correct.
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2013-06-04 08:01:33 +00:00 |
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Mark Vejvoda
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b6780d2af7
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code cleanup
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2013-06-04 04:36:00 +00:00 |
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Mark Vejvoda
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aab72b863c
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enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
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2013-06-04 04:26:37 +00:00 |
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Mark Vejvoda
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1097938c2e
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bugfix for loading saved games which do not have playeruuid
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2013-06-03 05:33:07 +00:00 |
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Titus Tscharntke
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01e7c28992
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screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
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2013-06-02 21:41:09 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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9c4b469d09
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bugfix for segfault on client disconnect (regression introduced a few checkins ago)
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2013-06-02 05:08:40 +00:00 |
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Mark Vejvoda
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2cd6325806
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attempt to fix message which used servers version of the text always
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2013-06-01 23:45:19 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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a0506e3486
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bugfix for join game segfault posted by atze
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2013-05-30 06:28:09 +00:00 |
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Mark Vejvoda
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79c3c1eed5
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bugfix player # in disconnect message
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2013-05-29 06:13:21 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
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Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
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Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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cef0ce9978
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:11:07 +00:00 |
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Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
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Titus Tscharntke
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60a7ea172d
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client slowdown/catchup reenabled again
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2013-05-25 22:30:31 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
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Titus Tscharntke
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a6920049e8
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lets see if things work without client speedup/slowdown
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2013-05-22 22:15:52 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
|
uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
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making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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