Adjust unit speeds to better match the stride length and rate
- The running units run much faster (about x1.5) to match their stride length - The walking units walk just a tiny bit faster - Magic cavalary is untouched and tech cavalary is faster
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102cd656c8
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3cca647e43
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@ -78,8 +78,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<anim-speed value="100"/>
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<speed value="330"/>
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<anim-speed value="110"/>
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<animation path="models/battlemage_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -88,8 +88,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="40"/>
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<speed value="60"/>
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<anim-speed value="60"/>
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<speed value="90"/>
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<anim-speed value="90"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound-file path="sounds/battlemage_attack1.wav"/>
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@ -63,7 +63,7 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<speed value="375"/>
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<anim-speed value="150"/>
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<animation path="models/daemon_walking.g3d"/>
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<sound enabled="false"/>
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@ -79,8 +79,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="150"/>
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<anim-speed value="130"/>
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<speed value="200"/>
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<anim-speed value="160"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -83,8 +83,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="220"/>
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<anim-speed value="125"/>
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<speed value="330"/>
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<anim-speed value="109"/>
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<animation path="models/archer_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -93,8 +93,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="50"/>
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<anim-speed value="50"/>
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<speed value="75"/>
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<anim-speed value="75"/>
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<animation path="models/archer_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
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@ -73,8 +73,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="170"/>
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<anim-speed value="90"/>
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<speed value="204"/>
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<anim-speed value="108"/>
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<animation path="models/battle_machine_walking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_walk1.wav"/>
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@ -167,8 +167,8 @@
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<type value="move"/>
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<name value="charge_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<anim-speed value="100"/>
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<speed value="288"/>
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<anim-speed value="120"/>
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<animation path="models/battle_machine_charging.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/machine_walk1.wav"/>
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@ -67,8 +67,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="170"/>
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<anim-speed value="120"/>
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<speed value="300"/>
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<anim-speed value="180"/>
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<animation path="models/guard_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -128,8 +128,8 @@
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<type value="move"/>
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<name value="charge_skill"/>
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<ep-cost value="0"/>
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<speed value="170"/>
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<anim-speed value="120"/>
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<speed value="300"/>
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<anim-speed value="180"/>
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<animation path="models/guard_charging.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -86,8 +86,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="480"/>
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<anim-speed value="120"/>
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<speed value="624"/>
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<anim-speed value="156"/>
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<animation path="models/horseman_walking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
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@ -68,8 +68,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="220"/>
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<anim-speed value="90"/>
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<speed value="330"/>
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<anim-speed value="109"/>
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<animation path="models/swordman_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -78,8 +78,8 @@
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<type value="move"/>
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<name value="charge_skill"/>
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<ep-cost value="0"/>
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<speed value="220"/>
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<anim-speed value="125"/>
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<speed value="330"/>
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<anim-speed value="109"/>
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<animation path="models/swordman_charging.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -10,7 +10,7 @@
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<armor value="0"/>
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<armor-type value="leather"/>
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<sight value="8"/>
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<time value="80"/>
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<time value="20"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels/>
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@ -89,8 +89,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="210"/>
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<speed value="280"/>
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<anim-speed value="170"/>
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<animation path="models/technician_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -127,8 +127,8 @@
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<type value="attack"/>
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<name value="molotov_skill"/>
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<ep-cost value="0"/>
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<speed value="35"/>
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<anim-speed value="35"/>
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<speed value="70"/>
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<anim-speed value="70"/>
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<animation path="models/technician_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="sounds/technician_attack.wav"/>
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@ -86,8 +86,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="190"/>
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<anim-speed value="130"/>
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<speed value="240"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -303,8 +303,7 @@
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<unit name="blacksmith"/>
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<unit name="defense_tower"/>
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<unit name="technodrome"/>
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<unit name="castle"/>
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<unit name="aerodrome"/>
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<unit name="aerodrome"/>
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</repaired-units>
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</command>
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