Adjust unit speeds to better match the stride length and rate

- The running units run much faster (about x1.5) to match their stride length
- The walking units walk just a tiny bit faster
- Magic cavalary is untouched and tech cavalary is faster
This commit is contained in:
Rampoina 2022-08-21 15:22:31 +02:00
parent 102cd656c8
commit 3cca647e43
10 changed files with 33 additions and 34 deletions

View File

@ -78,8 +78,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="250"/> <speed value="330"/>
<anim-speed value="100"/> <anim-speed value="110"/>
<animation path="models/battlemage_walking.g3d"/> <animation path="models/battlemage_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -88,8 +88,8 @@
<type value="attack"/> <type value="attack"/>
<name value="attack_skill"/> <name value="attack_skill"/>
<ep-cost value="40"/> <ep-cost value="40"/>
<speed value="60"/> <speed value="90"/>
<anim-speed value="60"/> <anim-speed value="90"/>
<animation path="models/battlemage_attacking.g3d"/> <animation path="models/battlemage_attacking.g3d"/>
<sound enabled="true" start-time="0.3"> <sound enabled="true" start-time="0.3">
<sound-file path="sounds/battlemage_attack1.wav"/> <sound-file path="sounds/battlemage_attack1.wav"/>

View File

@ -63,7 +63,7 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="250"/> <speed value="375"/>
<anim-speed value="150"/> <anim-speed value="150"/>
<animation path="models/daemon_walking.g3d"/> <animation path="models/daemon_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>

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@ -79,8 +79,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="150"/> <speed value="200"/>
<anim-speed value="130"/> <anim-speed value="160"/>
<animation path="models/initiate_walking.g3d"/> <animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>

View File

@ -83,8 +83,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="220"/> <speed value="330"/>
<anim-speed value="125"/> <anim-speed value="109"/>
<animation path="models/archer_walking.g3d"/> <animation path="models/archer_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -93,8 +93,8 @@
<type value="attack"/> <type value="attack"/>
<name value="attack_skill"/> <name value="attack_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="50"/> <speed value="75"/>
<anim-speed value="50"/> <anim-speed value="75"/>
<animation path="models/archer_attacking.g3d"/> <animation path="models/archer_attacking.g3d"/>
<sound enabled="true" start-time="0.5"> <sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/> <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>

View File

@ -73,8 +73,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="170"/> <speed value="204"/>
<anim-speed value="90"/> <anim-speed value="108"/>
<animation path="models/battle_machine_walking.g3d"/> <animation path="models/battle_machine_walking.g3d"/>
<sound enabled="true" start-time="0"> <sound enabled="true" start-time="0">
<sound-file path="sounds/machine_walk1.wav"/> <sound-file path="sounds/machine_walk1.wav"/>
@ -167,8 +167,8 @@
<type value="move"/> <type value="move"/>
<name value="charge_skill"/> <name value="charge_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="240"/> <speed value="288"/>
<anim-speed value="100"/> <anim-speed value="120"/>
<animation path="models/battle_machine_charging.g3d"/> <animation path="models/battle_machine_charging.g3d"/>
<sound enabled="true" start-time="0"> <sound enabled="true" start-time="0">
<sound-file path="sounds/machine_walk1.wav"/> <sound-file path="sounds/machine_walk1.wav"/>

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@ -67,8 +67,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="170"/> <speed value="300"/>
<anim-speed value="120"/> <anim-speed value="180"/>
<animation path="models/guard_walking.g3d"/> <animation path="models/guard_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -128,8 +128,8 @@
<type value="move"/> <type value="move"/>
<name value="charge_skill"/> <name value="charge_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="170"/> <speed value="300"/>
<anim-speed value="120"/> <anim-speed value="180"/>
<animation path="models/guard_charging.g3d"/> <animation path="models/guard_charging.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>

View File

@ -86,8 +86,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="480"/> <speed value="624"/>
<anim-speed value="120"/> <anim-speed value="156"/>
<animation path="models/horseman_walking.g3d"/> <animation path="models/horseman_walking.g3d"/>
<sound enabled="true" start-time="0"> <sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/> <sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>

View File

@ -68,8 +68,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="220"/> <speed value="330"/>
<anim-speed value="90"/> <anim-speed value="109"/>
<animation path="models/swordman_walking.g3d"/> <animation path="models/swordman_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -78,8 +78,8 @@
<type value="move"/> <type value="move"/>
<name value="charge_skill"/> <name value="charge_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="220"/> <speed value="330"/>
<anim-speed value="125"/> <anim-speed value="109"/>
<animation path="models/swordman_charging.g3d"/> <animation path="models/swordman_charging.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>

View File

@ -10,7 +10,7 @@
<armor value="0"/> <armor value="0"/>
<armor-type value="leather"/> <armor-type value="leather"/>
<sight value="8"/> <sight value="8"/>
<time value="80"/> <time value="20"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels/> <levels/>
@ -89,8 +89,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="210"/> <speed value="280"/>
<anim-speed value="210"/> <anim-speed value="170"/>
<animation path="models/technician_walking.g3d"/> <animation path="models/technician_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -127,8 +127,8 @@
<type value="attack"/> <type value="attack"/>
<name value="molotov_skill"/> <name value="molotov_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="35"/> <speed value="70"/>
<anim-speed value="35"/> <anim-speed value="70"/>
<animation path="models/technician_attacking.g3d"/> <animation path="models/technician_attacking.g3d"/>
<sound enabled="true" start-time="0.5"> <sound enabled="true" start-time="0.5">
<sound-file path="sounds/technician_attack.wav"/> <sound-file path="sounds/technician_attack.wav"/>

View File

@ -86,8 +86,8 @@
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="190"/> <speed value="240"/>
<anim-speed value="130"/> <anim-speed value="163"/>
<animation path="models/worker_walking.g3d"/> <animation path="models/worker_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -303,8 +303,7 @@
<unit name="blacksmith"/> <unit name="blacksmith"/>
<unit name="defense_tower"/> <unit name="defense_tower"/>
<unit name="technodrome"/> <unit name="technodrome"/>
<unit name="castle"/> <unit name="aerodrome"/>
<unit name="aerodrome"/>
</repaired-units> </repaired-units>
</command> </command>