Rebalance magic units

This commit is contained in:
Rampoina 2022-12-29 17:08:46 +01:00
parent 55c474eac2
commit 1f0ba73d3a
3 changed files with 15 additions and 15 deletions

View File

@ -5,7 +5,7 @@
<size value="1"/> <size value="1"/>
<height value="2"/> <height value="2"/>
<max-hp value="600" regeneration="3"/> <max-hp value="600" regeneration="3"/>
<max-ep value="500" regeneration="15"/> <max-ep value="1000" regeneration="25"/>
<armor value="30"/> <armor value="30"/>
<armor-type value="leather"/> <armor-type value="leather"/>
<sight value="12"/> <sight value="12"/>
@ -90,8 +90,8 @@
<type value="attack"/> <type value="attack"/>
<name value="attack_skill"/> <name value="attack_skill"/>
<ep-cost value="40"/> <ep-cost value="40"/>
<speed value="100"/> <speed value="150"/>
<anim-speed value="100"/> <anim-speed value="150"/>
<animation path="models/battlemage_attacking.g3d"/> <animation path="models/battlemage_attacking.g3d"/>
<sound enabled="true" start-time="0.3"> <sound enabled="true" start-time="0.3">
<sound-file path="sounds/battlemage_attack1.wav"/> <sound-file path="sounds/battlemage_attack1.wav"/>

View File

@ -75,8 +75,8 @@
<type value="attack"/> <type value="attack"/>
<name value="attack_skill"/> <name value="attack_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="100"/> <speed value="200"/>
<anim-speed value="100"/> <anim-speed value="200"/>
<animation path="models/daemon_attacking.g3d"/> <animation path="models/daemon_attacking.g3d"/>
<sound enabled="true" start-time="0.5"> <sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/> <sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
@ -96,8 +96,8 @@
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/> <sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/> <sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
</sound> </sound>
<attack-strenght value="90"/> <attack-strenght value="150"/>
<attack-var value="40"/> <attack-var value="50"/>
<attack-range value="1"/> <attack-range value="1"/>
<attack-type value="slashing"/> <attack-type value="slashing"/>
<attack-fields> <attack-fields>

View File

@ -88,8 +88,8 @@
<type value="move"/> <type value="move"/>
<name value="move_wood_skill"/> <name value="move_wood_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="165"/> <speed value="265"/>
<anim-speed value="130"/> <anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/> <animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -97,8 +97,8 @@
<type value="move"/> <type value="move"/>
<name value="move_gold_skill"/> <name value="move_gold_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="165"/> <speed value="265"/>
<anim-speed value="130"/> <anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/> <animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -106,8 +106,8 @@
<type value="move"/> <type value="move"/>
<name value="move_loaded_skill"/> <name value="move_loaded_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="130"/> <speed value="230"/>
<anim-speed value="120"/> <anim-speed value="220"/>
<animation path="models/initiate_walking_loaded.g3d"/> <animation path="models/initiate_walking_loaded.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
@ -115,8 +115,8 @@
<type value="move"/> <type value="move"/>
<name value="move_loaded_wood_skill"/> <name value="move_loaded_wood_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="130"/> <speed value="230"/>
<anim-speed value="120"/> <anim-speed value="220"/>
<animation path="models/initiate_walking_loaded_wood.g3d"/> <animation path="models/initiate_walking_loaded_wood.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>