propack/factions/magic/units/initiate/initiate.xml

360 lines
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XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="450" regeneration="1"/>
<max-ep value="50" regeneration="1" start-percentage="100"/>
<armor value="0"/>
<armor-type value="leather"/>
<sight value="9"/>
<time value="40"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="75"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/initiate.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/initiate_select1.wav"/>
<sound path="sounds/initiate_select2.wav"/>
<sound path="sounds/initiate_select3.wav"/>
<sound path="sounds/initiate_select4.wav"/>
<sound path="sounds/initiate_select5.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/initiate_ack1.wav"/>
<sound path="sounds/initiate_ack2.wav"/>
<sound path="sounds/initiate_ack3.wav"/>
<sound path="sounds/initiate_ack4.wav"/>
<sound path="sounds/initiate_ack5.wav"/>
<sound path="sounds/initiate_ack6.wav"/>
<sound path="sounds/initiate_ack7.wav"/>
<sound path="sounds/initiate_ack8.wav"/>
<sound path="sounds/initiate_ack9.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="70"/>
<animation path="models/initiate_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="60"/>
<animation path="models/initiate_standing_loaded.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="60"/>
<animation path="models/initiate_standing_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="200"/>
<anim-speed value="160"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_gold_skill"/>
<ep-cost value="0"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_loaded_skill"/>
<ep-cost value="0"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="build"/>
<name value="build_skill"/>
<ep-cost value="0"/>
<speed value="150"/>
<anim-speed value="80"/>
<animation path="models/initiate_building.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/initiate_build1.wav"/>
<sound-file path="sounds/initiate_build2.wav"/>
<sound-file path="sounds/initiate_build3.wav"/>
</sound>
</skill>
<skill>
<type value="repair"/>
<name value="repair_skill"/>
<ep-cost value="0"/>
<speed value="50"/>
<anim-speed value="150"/>
<animation path="models/initiate_repairing.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/initiate_build1.wav"/>
<sound-file path="sounds/initiate_build2.wav"/>
<sound-file path="sounds/initiate_build3.wav"/>
</sound>
</skill>
<skill>
<type value="harvest"/>
<name value="harvest_skill"/>
<ep-cost value="0"/>
<speed value="200"/>
<anim-speed value="80"/>
<animation path="models/initiate_harvesting.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/initiate_harvest1.wav"/>
<sound-file path="sounds/initiate_harvest2.wav"/>
<sound-file path="sounds/initiate_harvest3.wav"/>
<sound-file path="sounds/initiate_harvest4.wav"/>
</sound>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="80"/>
<animation path="models/initiate_morphing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="10"/>
<speed value="40"/>
<anim-speed value="40"/>
<animation path="models/initiate_attacking.g3d"/>
<sound enabled="true" start-time="0.2">
<sound-file path="sounds/initiate_attack1.wav"/>
<sound-file path="sounds/initiate_attack2.wav"/>
<sound-file path="sounds/initiate_attack3.wav"/>
<sound-file path="sounds/initiate_attack4.wav"/>
<sound-file path="sounds/initiate_attack5.wav"/>
<sound-file path="sounds/initiate_attack6.wav"/>
<sound-file path="sounds/initiate_attack7.wav"/>
<sound-file path="sounds/initiate_attack8.wav"/>
</sound>
<attack-strenght value="100"/>
<attack-var value="40"/>
<attack-range value="4"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.45"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="sounds/initiate_hit1.wav"/>
<sound-file path="sounds/initiate_hit2.wav"/>
<sound-file path="sounds/initiate_hit3.wav"/>
<sound-file path="sounds/initiate_hit4.wav"/>
</sound>
</projectile>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="150"/>
<anim-speed value="150"/>
<animation path="models/initiate_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/initiate_die1.wav"/>
<sound-file path="sounds/initiate_die2.wav"/>
<sound-file path="sounds/initiate_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/initiate_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="repair"/>
<name value="repair"/>
<image path="images/initiate_repair.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<repair-skill value="repair_skill"/>
<repaired-units>
<unit name="mage_tower"/>
<unit name="energy_source"/>
<unit name="summoner_guild"/>
<unit name="library"/>
<unit name="archmage_tower"/>
<unit name="wicker_behemoth"/>
<unit name="tower_of_souls"/>
<unit name="golem"/>
<unit name="power_golem"/>
</repaired-units>
</command>
<command>
<type value="build"/>
<name value="build"/>
<image path="images/initiate_build.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<build-skill value="build_skill"/>
<buildings>
<building name="energy_source"/>
<building name="summoner_guild"/>
<building name="library"/>
<building name="archmage_tower"/>
<building name="mage_tower"/>
</buildings>
<start-sound enabled="true">
<sound-file path="sounds/initiate_work_start1.wav"/>
<sound-file path="sounds/initiate_work_start2.wav"/>
</start-sound>
<built-sound enabled="true">
<sound-file path="sounds/initiate_work_end1.wav"/>
<sound-file path="sounds/initiate_work_end2.wav"/>
</built-sound>
</command>
<command>
<type value="build"/>
<name value="ritual"/>
<image path="../behemoth/images/behemoth.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<build-skill value="build_skill"/>
<buildings>
<building name="tower_of_souls"/>
<building name="golem"/>
<building name="wicker_behemoth"/>
</buildings>
<start-sound enabled="true">
<sound-file path="sounds/initiate_work_start1.wav"/>
<sound-file path="sounds/initiate_work_start2.wav"/>
</start-sound>
<built-sound enabled="true">
<sound-file path="sounds/initiate_work_end1.wav"/>
<sound-file path="sounds/initiate_work_end2.wav"/>
</built-sound>
</command>
<command>
<type value="harvest"/>
<name value="mine"/>
<image path="images/initiate_harvest.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_gold_skill"/>
<harvest-skill value="harvest_skill"/>
<stop-loaded-skill value="stop_loaded_skill"/>
<move-loaded-skill value="move_loaded_skill"/>
<harvested-resources>
<resource name="gold"/>
<resource name="stone"/>
</harvested-resources>
<max-load value="20"/>
<hits-per-unit value="1"/>
</command>
<command>
<type value="harvest"/>
<name value="harvest"/>
<image path="images/initiate_harvest_wood.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_wood_skill"/>
<harvest-skill value="harvest_skill"/>
<stop-loaded-skill value="stop_loaded_wood_skill"/>
<move-loaded-skill value="move_loaded_wood_skill"/>
<harvested-resources>
<resource name="wood"/>
</harvested-resources>
<max-load value="20"/>
<hits-per-unit value="1"/>
</command>
<command>
<type value="morph"/>
<name value="promote_to_battlemage"/>
<image path="../battlemage/images/battlemage.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "battlemage"/>
<discount value="0"/>
</command>
</commands>
</unit>