MegaGlest/source/glest_game
Mark Vejvoda 0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
..
ai - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
facilities fix for updateAttackStopped and command queuing; 2011-01-30 23:01:55 +00:00
game - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
gui upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
main - added code to rename duplicate maps and show a warning at game start 2011-01-31 21:59:28 +00:00
menu - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
network - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances - cleaned up compiler warnings in g3d viewer 2011-01-29 12:42:18 +00:00
types - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world fix for updateAttackStopped and command queuing; 2011-01-30 23:01:55 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00