MegaGlest/source/glest_game
Mark Vejvoda b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
..
ai Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
facilities - bugfixes for custom port# configurations 2010-05-17 20:41:18 +00:00
game - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
global sound effects if new servers are available or player joins. ( new data attention.wav is needed !) 2010-05-16 16:40:21 +00:00
graphics - removed interpolation thread as it did nothing to help performance. 2010-05-12 21:49:12 +00:00
gui - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
main Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game 2010-05-16 03:31:12 +00:00
menu - bugfixes for custom port# configurations 2010-05-17 20:41:18 +00:00
network - bugfixes for custom port# configurations 2010-05-17 20:41:18 +00:00
sound - updates to Chinese font support so Linux will compile 2010-05-03 06:25:54 +00:00
type_instances - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
types - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
world - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00