MegaGlest/source/glest_game/world
Mark Vejvoda b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
..
map.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
map.h Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
minimap.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
minimap.h - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
tileset.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
tileset.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
unit_updater.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
unit_updater.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
world.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
world.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00