MegaGlest/source/glest_game/network
Mark Vejvoda 258cd1fea1 - bugfixes for custom port# configurations
- changed version to alpha2
2010-05-17 20:41:18 +00:00
..
client_interface.cpp - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
client_interface.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
connection_slot.cpp - bugfixes for custom port# configurations 2010-05-17 20:41:18 +00:00
connection_slot.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
network_interface.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_message.h added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_types.cpp - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_types.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
server_interface.cpp added client socket accept info to debug log as well as some change detection 2010-05-17 06:41:05 +00:00
server_interface.h added client socket accept info to debug log as well as some change detection 2010-05-17 06:41:05 +00:00