MegaGlest/source/glest_game/types
Titus Tscharntke c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
..
command_type.cpp Added code for the following: 2010-03-18 21:26:40 +00:00
command_type.h Added code for the following: 2010-03-18 21:26:40 +00:00
faction_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
unit_type.h new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
upgrade_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00