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MegaGlest
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ec7e741ad3
MegaGlest
/
source
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glest_game
History
Mark Vejvoda
ec7e741ad3
Updated screen loading feature to support all supported image types
2010-04-05 21:41:33 +00:00
..
ai
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
facilities
proper cleanup of dynamically loaded texture
2010-04-05 19:48:26 +00:00
game
Updated screen loading feature to support all supported image types
2010-04-05 21:41:33 +00:00
global
smaller fonts for display and console
2010-04-04 16:48:42 +00:00
graphics
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
gui
data is ready for rotation feature
2010-03-27 16:08:03 +00:00
main
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
menu
smaller fonts for display and console
2010-04-04 16:48:42 +00:00
network
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
sound
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
type_instances
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
types
new switch <rotationAllowed value="false" /> for buildings
2010-03-27 03:09:11 +00:00
world
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00