MegaGlest/source/glest_game
Mark Vejvoda ec7e741ad3 Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00
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ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
game Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00
global smaller fonts for display and console 2010-04-04 16:48:42 +00:00
graphics Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
gui data is ready for rotation feature 2010-03-27 16:08:03 +00:00
main Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
menu smaller fonts for display and console 2010-04-04 16:48:42 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00