MegaGlest/source/glest_game/game
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
..
chat_manager.cpp press escape to abort chatting 2010-04-15 21:16:13 +00:00
chat_manager.h press escape to abort chatting 2010-04-15 21:16:13 +00:00
commander.cpp Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
commander.h Added queing commands with shift 2010-04-18 07:35:48 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game_camera.cpp data is ready for rotation feature 2010-03-27 16:08:03 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0 2010-03-27 02:22:14 +00:00
game_settings.h clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
game.cpp press escape to abort chatting 2010-04-15 21:16:13 +00:00
game.h Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
script_manager.cpp bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
script_manager.h bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00