This website requires JavaScript.
Explore
Help
Register
Sign In
Rampoina
/
MegaGlest
Watch
1
Star
0
Fork
0
You've already forked MegaGlest
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
e692e6efee
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
e692e6efee
memory problems
2010-04-22 22:08:56 +00:00
..
ai
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
facilities
clients can see which setups are made on the server. ( work in progress !)
2010-04-21 23:13:39 +00:00
game
clients can see which setups are made on the server. ( work in progress !)
2010-04-21 23:13:39 +00:00
global
Bugfix for trace bug#: 2984991
2010-04-11 01:25:06 +00:00
graphics
clients can see which setups are made on the server. ( work in progress !)
2010-04-21 23:13:39 +00:00
gui
Chaning of the queuing key is easier
2010-04-18 19:28:52 +00:00
main
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
menu
memory problems
2010-04-22 22:08:56 +00:00
network
clients can see which setups are made on the server. ( work in progress !)
2010-04-21 23:13:39 +00:00
sound
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
type_instances
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
types
tried to fix a bug with upgrades
2010-04-20 17:32:09 +00:00
world
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00