MegaGlest/source/glest_game
Titus Tscharntke e692e6efee memory problems
2010-04-22 22:08:56 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
game clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
global Bugfix for trace bug#: 2984991 2010-04-11 01:25:06 +00:00
graphics clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
gui Chaning of the queuing key is easier 2010-04-18 19:28:52 +00:00
main Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
menu memory problems 2010-04-22 22:08:56 +00:00
network clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
types tried to fix a bug with upgrades 2010-04-20 17:32:09 +00:00
world Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00