MegaGlest/source/glest_game/menu
Titus Tscharntke 3e7f3ed485 client slot selection bug hopefully fixed 2010-04-30 18:36:38 +00:00
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main_menu.cpp connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
main_menu.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
menu_background.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
menu_state_about.cpp about menu layout fixed 2010-03-19 01:18:05 +00:00
menu_state_connected_game.cpp client slot selection bug hopefully fixed 2010-04-30 18:36:38 +00:00
menu_state_connected_game.h Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
menu_state_custom_game.cpp clients can choose their slots 2010-04-30 01:08:29 +00:00
menu_state_custom_game.h * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
menu_state_graphic_info.cpp fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
menu_state_join_game.cpp - Added a new pre-Cache thread for CRC value calculation 2010-04-30 06:45:30 +00:00
menu_state_join_game.h - Added a new pre-Cache thread for CRC value calculation 2010-04-30 06:45:30 +00:00
menu_state_new_game.cpp clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
menu_state_options.cpp Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
menu_state_options.h fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
menu_state_scenario.cpp Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
menu_state_scenario.h Added code for the following: 2010-03-18 21:26:40 +00:00