MegaGlest/source/glest_game/type_instances
Mark Vejvoda d9fac85d21 - added more debug logging 2013-01-27 07:26:35 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
faction.cpp - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
faction.h - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
object.cpp - attempt to see if this fixes units that do not attack when right clicking enemy 2013-01-23 21:03:00 +00:00
object.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - added more debug logging 2013-01-27 07:26:35 +00:00
unit.h - small fix for fog of war cache 2013-01-04 20:35:38 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00